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Wasn't trying to humblebrag, was trying to say that level doesn't matter much. What you gain from levels, especially if we're just talking like 5 at that point isn't much anymore.
stat wise: yes.
equipment wise: no
on top of base stats going up, the attributes attached to them raise floor and ceiling. percent increase multipliers on equipment substats make equipment levels matter a whole lot. but yes even then levels dont do all that much when compared to similar rpg systems granted. however, I have to post videos like this with low equipment and proof im not playing on easy mode because if I don't the first response I get from people who don't understand how the game really works is "oh yeah I bet you were on easy with overleveled gear. of course you do more damage"
You lack reading comprehension as well as ability to coherently put together set of arguments or even words to make sense.
What is this retort? Your point holds solely on existing fight knowledge.
The vast majority of players will go through the fight once or twice. Most people don’t play to optimize execution.
Look at the damn steam achievements for not only this game, but all games. You’ll be lucky if any mid to late game achievements get completed by more than 10-15% the player population, let alone NG+.
The game is to be tuned around the median player. The median player is not clearing Hismar in 3 minutes.
The median player is not brink guarding 80%+ of the attacks. The median player does not know to focus the head and ignore the limbs. The median player is not successfully dodging every beam and breath attack to quickly close distance.
What you’re showing is a farm clear. You’ve clearly absorbed all the attack patterns and mastered them for the most part, despite even the “mistake every 10 seconds” you’re not using netherworld essence or enhancement consumables.
You have 8 netherworld essence by that point. Care to guess what most people will have by then?
7 because the rest are pre hismar. not that it matters. furthermore I get hit and miss and flub combos several times in that video.
also pick a side. are new players gonna struggle and take forever or are they gonna man mode and beat the boss in 1 or 2 attempts. you can't site steam player acheivements to emphasise player skill is bad and then casually say your average player is gonna beat it in 4 attempts.
this is really not far away from what my first clear looked like because im bad. I died many many many times to hismar and most bosses. so eventually I get good at it. heck I even died several times trying to record this. point is my losses were sub 3:30 and so was my win. if I can beat my head into the wall until it looks good enough that you can accuse me of game mastery then anyone can do it. I thought that was the whole point. learn, die, repeat.
and if I can die many many times and get sub 3:30 someone good at the game or just a player with average skill level and higher quality gear can beat it and do so in under 7 minutes. 7 minutes is a crazy estimate and if it takes you that long on your clear attempt than you either played too defensively or you have a fundamental misunderstanding about something in the game.
I didn't say they would down the boss in 1-2 attempts. I said they will kill the boss once for the story or twice for the NG+, and that will be it. Most players will not farm or optimize bosses. They will just do the minimum necessary to clear it. Which is a lot, lot worse than what you show in your video.
If your execution in the video is just OK or "suboptimal", then the median player kill will be comatose by comparison.
You linked your video on Viper previously, an easier boss to boot, and still I know for a fact most players won't be landing the brink guards, perfect counters, or dodge the grabs with the consistency you do or master the skill and passive synergies you do.
Most players will cobble up together whatever skills they think look cool or interesting and put on the set that appeals to them, and that's about it.
A fundamental misunderstanding, as you've said, is what many players have in soulslike games, unless they're veterans in the genre. That's the issue developers have to balance around, because the alternative is a large portion of the players clock out in frustration because they lack the familiarity with the genre.
Finally, plainly stated, some people will have neither the sights or reflexes to reliably land parries or perfect dodges/guards. In No Rest for the Wicked, another soulslike ARPG game (and imo even less forgiving in timing), a user submitted feedback that because of diabetic retinopathy and joint damage from undiagnosed gout, the timings are just harder for him. Most people forget a good amount of people playing are not at their physical or cognitive prime.
The last quarter of the game had a habit of giving you bosses that seem inspired by Elden Beast. They dance around the arena and then run off spamming as soon as you try to close the distance. Wasn't a huge fan of it because the counter to it is simply staggering them to death so they can't even do anything.