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Reflect kinda poop though i feel you
I think I'll stick to the 2 moves that have a slew of skills tied to improving them naturally depending on the weapon being used.
Counter is, unlike Reflection, instant and much easier to land. All it requires from you is to press it just as the hit is about to connect with you. This is obviously harder to do when the red attacks have different delays. Once you are able to read the timing of red attacks, you should be able to regularly land Counters. This is absolutely critical for boss fights where some bosses only give you window to deal serious damage during their stagger after Counter. There are few red attacks on different bosses where I could not get the timing right so I just dodge them but that is just a few.
Mind you, I'm writing this from the perspective of dual-wield build and I have no idea how are the timing for Reflection or Counter on other weapons.
I just use a spirit attack that has invuln frames and not b.s with it at all.
I messed with it a bit and it doesn't seem too bad with the spear. I knocked those little gremlin cat dudes out of there jumping attacks with it.
The ability lets you take your turn back from the boss which is very powerful so it shouldn't be easy. Use it on Knock-off Vergil's 6-7 slash or 8-9 slash in his 9 piece and he will be exhausted for certain. Same with Shield Maiden she has the same pause for slash 6-7 and 8-9 in her 9 piece which I believe is there so a player can reflect.
Counter attack is easy and every time I fail it I know I am at fault.
Counterattack is pretty generous with the timing though, and you can even spend a skill point to make the window even bigger.
Trying to explain what? These games have always been about memorization above everything else.