The First Berserker: Khazan

The First Berserker: Khazan

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ForceKin 31 de mar. às 8:23
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I genuinely hate the Ozma fight.
It's just tedious. The dude has 3 phases, and each one takes a while with him just flying away and making you chase him. Then you catch him and the camera gets ♥♥♥♥♥♥ up against an invisible wall or he flies straight up above you so you can only see his toes. The worst is the first phase. I hate the way human bosses behave with stamina in this game. The amount of times I'll brink guard into a damaging combo and watch their stamina start rising from like 2% instead of breaking WHILE I'm hitting them--mind you this was preceded by a brink guard, meaning no time was given to them--is infuriating.

Add to that him constantly throwing down AoEs that last for minutes and he seems to always want to stand in them so you risk getting hit with chaos even when he's not directly attacking you, and he spends so much time in the air that if you try to stay close you're always looking up while the ground is covered with lingering AoEs.

For me Ozma is all the worst parts of the game thrown into one and then also extended because he has 3 phases. Reese was such a fun fight. I wish they had ended it there.

Edit: Oh and I forgot, he's also immune to all status effect build ups. So not only does he have the most phases of any fight, he's also maybe the only one that you can't try to speed things up with some fire/poison/earth stuff. They really want you to just have to fight this dude for 10 minutes. If you die at minute 8, oh well, start over. It's so tedious.
Última alteração por ForceKin; 2 de abr. às 9:50
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A mostrar 91-105 de 128 comentários
Baron01 11 de abr. às 13:49 
Originalmente postado por Chacheya1G:
Another lame and gay mage fight as the final boss is the biggest disappointment in the game imho. Fly fly fly nuke nuke nuke, window for 1-2 strikes maybe once every 30 seconds.
Originalmente postado por Rickle Pick:
I was trying to wind a word to describe it and, yeah, thank you . GAY is the perfect desription lol. It's the gayest final boss I've ever had to deal with

When two dimwits find each other, it is a terrible symphony.

Ozma is a decent fight, definitely improvement from previous two bosses that were massive disappointments--Hismar being boring, unimaginative and poorly designed and Reese just being complete push-over. Ozma at least put up a decent fights. I generally hate multi-stage bosses and Ozma had 3 in my playthrough but he had manageable HP that you can burn down relatively fast. There is a lot more openings that it seems at start, you just need to properly position yourself and manage your stamina.

Ozma is not a great fight to write home about but it is decent one.
Sersa 11 de abr. às 14:24 
I only hate phase 1. I think the fight would be 1000 times better with Phase 2+3 and increased life. Phase 1 flies away all the time, and Human stamina is just the absolute worst, made it even worst for an enemy that moves away while regenerating
MROOD 11 de abr. às 15:02 
most easiest battle ever, killed on 1st try

we need a ultra difficult level, no health, perma death and double all boss health bars, fed up with these easy games, we need better AI so the pro players get a better challenge.
Tully 11 de abr. às 16:04 
Ozma fight isn't even the worst fight in the game. It's by far the dragon fight.

Also the Ozma fight just really relies on just using your guard at the perfect time. I've beaten ozma probably 11-13 times farming him to craft his gear set.
Última alteração por Tully; 11 de abr. às 16:05
Huillam 11 de abr. às 16:13 
For me it's the worst designed fight. Ozma isn't a hard fight, it's a bad fight. It's a serie of bad decisions piled on top of each others.
Phase 1 is the worst. No matter what you do, Ozma may decide to fly away. When he's is the mood he may even decide to not go back on ground just spamming attacks forever. He may recover from a stance break instantly punishing anything slower than a light attack or stay staggered forever. It's not a challenge it's a roll of the dice: if Ozma decide you're screwed then you're screwed.
Half of his attacks are bad. And by bad I don't mean damaging I mean badly designed. More and more damaging and debuffing effect just keep piling on the ground. That would be fine against a melee focused boss. That isn't against a boss that may (and by the look of it is designed to) camp into those spots while spamming ranged attacks.
That phase is so bad that I killed myself on purpose more time than I can count. Something that has *never* been the case before.

If phase 1 wasn't bad enough, then come his second health bar. Ozma may decide to straight away start with a burst attack. The lock on is gone, after the kind of loading/transition that happen mid-fight inputs are unreliable for a few seconds and it's completly possible to be unable to lock him before that happen. If I ended the previous fight in a bad shape, it's an instant game over.
Sooner or Ozma will fly above the arena. Dear devs if no one ever told you: Your camera is an utter piece of garbage. Half of what I *need* to see during those attacks happen of screen.
At least that fight was better that the previous one (which doesn't mean much). You know what wasn't fun? Having to go through the first fight over and over and over, killing myself on half the try to I could, on occasions, reach that part of the combat without being left with no spirit and no consumable.

And then a stroke a genius: going for the true ending means another fight. Another chance to get hit by a burst attack without lock on. More opportunity to get killed by the camera.


I couldn't, right now, say anything good about the game. It's a shame because I genuinely enjoyed it but that fight was so frustrating that it completly ruined that feeling.
Última alteração por Huillam; 11 de abr. às 16:14
Tully 11 de abr. às 17:22 
Phase 1 of ozma all I did was just perfect guard his attacks and used the triangle heavy attack and if I handed it, he wouldn't move at all till I finished my combo, which would take maybe 8 to 10% of his hp roughly. You're biggest chance for damage is when he does his that rune word counter, if you're successful he get's stunned for a moment allowing you to do another big combo on him.

I use maybe 1 healing item in the first phase at best.
n9ne_x 11 de abr. às 21:07 
I've just beaten this game, 100% all achievements, so ALL bosses on normal with no summons and I agree.

I've beaten all bosses from Sekiro, Dark Souls 1,2, and 3, Elden Ring, Bloodborne, Lies of P, Lords of the Fallen, all the big name soulslikes and this fight just takes the cake. I'd say it's worse than Demon of Hatred, Demon of Hatred felt chaotic but fair in how things were handled, this fight is him just running away spamming ♥♥♥♥, with a HUGE HP bar, and 3 ♥♥♥♥♥♥♥♥♥♥♥♥♥ phases, each with different movesets, phase 2 actually using basically none of ALL the movesets you learned from phase 1, and then all the chaos build up, even when you do perfectly brink guard, all just tedious ♥♥♥♥♥♥♥♥.
ForceKin 11 de abr. às 21:33 
Originalmente postado por Tully:
Ozma fight isn't even the worst fight in the game. It's by far the dragon fight.
Oh, I agree. Hismar is probably my least favorite fight in any game lol. If you do it right(aka stand still in front of him, brink guard and punish), it's boring and slow. If you try to make it more interesting and be more aggressive, it's a terrible camera boss with a single lock-on point that makes your camera go insane.
Zerixar 11 de abr. às 21:35 
Originalmente postado por n9ne_x:
I've just beaten this game, 100% all achievements, so ALL bosses on normal with no summons and I agree.

I've beaten all bosses from Sekiro, Dark Souls 1,2, and 3, Elden Ring, Bloodborne, Lies of P, Lords of the Fallen, all the big name soulslikes and this fight just takes the cake. I'd say it's worse than Demon of Hatred, Demon of Hatred felt chaotic but fair in how things were handled, this fight is him just running away spamming ♥♥♥♥, with a HUGE HP bar, and 3 ♥♥♥♥♥♥♥♥♥♥♥♥♥ phases, each with different movesets, phase 2 actually using basically none of ALL the movesets you learned from phase 1, and then all the chaos build up, even when you do perfectly brink guard, all just tedious ♥♥♥♥♥♥♥♥.
in other words, this boss is the most content boss, he's got more too him than anything else, almost like 3 bosses where it keeps presenting new stuff and is a good crescendo to the end of the game.... like you're entitled to your opinion that you don't like this boss for the reasons you listed, but i'd argue that those are actually what make it a decent boss, BECAUSE it has so much crammed into it and keeps one upping itself and making you use everything you learned along the way.
Última alteração por Zerixar; 11 de abr. às 21:37
ForceKin 11 de abr. às 21:42 
Originalmente postado por Sersa:
I only hate phase 1. I think the fight would be 1000 times better with Phase 2+3 and increased life. Phase 1 flies away all the time, and Human stamina is just the absolute worst, made it even worst for an enemy that moves away while regenerating
I agree. A lot of it boils down to me hating how some of the human bosses fight. They tend to continually back away and extend the fight while attempting to conserve their stamina, and he can fly up out of reach.
gl.jc 11 de abr. às 22:00 
jajaja
Baron01 12 de abr. às 0:02 
Originalmente postado por Huillam:
For me it's the worst designed fight. Ozma isn't a hard fight, it's a bad fight. It's a serie of bad decisions piled on top of each others.
Phase 1 is the worst. No matter what you do, Ozma may decide to fly away. When he's is the mood he may even decide to not go back on ground just spamming attacks forever. He may recover from a stance break instantly punishing anything slower than a light attack or stay staggered forever. It's not a challenge it's a roll of the dice: if Ozma decide you're screwed then you're screwed.
Half of his attacks are bad. And by bad I don't mean damaging I mean badly designed. More and more damaging and debuffing effect just keep piling on the ground. That would be fine against a melee focused boss. That isn't against a boss that may (and by the look of it is designed to) camp into those spots while spamming ranged attacks.
That phase is so bad that I killed myself on purpose more time than I can count. Something that has *never* been the case before.

If phase 1 wasn't bad enough, then come his second health bar. Ozma may decide to straight away start with a burst attack. The lock on is gone, after the kind of loading/transition that happen mid-fight inputs are unreliable for a few seconds and it's completly possible to be unable to lock him before that happen. If I ended the previous fight in a bad shape, it's an instant game over.
Sooner or Ozma will fly above the arena. Dear devs if no one ever told you: Your camera is an utter piece of garbage. Half of what I *need* to see during those attacks happen of screen.
At least that fight was better that the previous one (which doesn't mean much). You know what wasn't fun? Having to go through the first fight over and over and over, killing myself on half the try to I could, on occasions, reach that part of the combat without being left with no spirit and no consumable.

And then a stroke a genius: going for the true ending means another fight. Another chance to get hit by a burst attack without lock on. More opportunity to get killed by the camera.


I couldn't, right now, say anything good about the game. It's a shame because I genuinely enjoyed it but that fight was so frustrating that it completly ruined that feeling.

Damn, dude. Did we play the same fight? Are you talking about Ozma?

Very clear sign that you need to work on your game is the fact you complain about burst attack in phase 3. Burst attack is the best way to get the fight over quickly because it gives you opportunity to stagger Ozma and blast him for full stamina bar worth of damage. Phase 3 is weird because Ozma can decide to do several burst attacks back to back, effectively ending the fight, or not do them to significantly prolong the fight.

Phase 1 does not have any situations where Ozma does 2 back to back attacks from air, he always lands on the ground and if you brink guard him there will be opening to deal damage.

Ozma fight is random, I give you that, and it can some times pick attacks that create long windows where you can not damage him--those are his AOE attacks, Chaos one can be tanked but the fire one is dangerous and unless you use Fire cleansing pot, you need to avoid it.

I agree with the statement that camera is problematic in certain situations, my biggest issue is in close quarters, tight spaces and inside buildings. The camera on Ozma's fight is mostly fine but there are certain situations where the camera due to how closely it is stuck behind Khazan can not deal with Ozma's positioning. HIs aerial phase is a different beast to previously mentioned issues because Ozma moves so far and high that you can not see all of the points, from where attacks can come. This is a situation where you need to preemptively start running to one side. You will quickly learn the pattern and will be able to run away from the projectiles and dodge the final one with AOE explosion. If you are too late to start running, you can start dodging early but it requires you to have enough stamina and ideally some reduction to dodge costs.
Enfo 12 de abr. às 0:13 
Why do people keep coming in here complaining about difficulty? The game is meant to be difficult. Experiment with builds, if something isn't working out for you, do something else. Accept defeat if you're not good enough to do something and move on.
Otherwise keep trying. It's not that bad
Mesjaf 19 de abr. às 7:47 
And he gives no exp as he kills you...
gertjancom 20 de abr. às 23:23 
Originalmente postado por Enfo:
Why do people keep coming in here complaining about difficulty? The game is meant to be difficult. Experiment with builds, if something isn't working out for you, do something else. Accept defeat if you're not good enough to do something and move on.
Otherwise keep trying. It's not that bad
Exactly! I switched to easy after defeating all other bosses on normal, still couldnt do it, ok, let's move on to AI Limit.
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