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When two dimwits find each other, it is a terrible symphony.
Ozma is a decent fight, definitely improvement from previous two bosses that were massive disappointments--Hismar being boring, unimaginative and poorly designed and Reese just being complete push-over. Ozma at least put up a decent fights. I generally hate multi-stage bosses and Ozma had 3 in my playthrough but he had manageable HP that you can burn down relatively fast. There is a lot more openings that it seems at start, you just need to properly position yourself and manage your stamina.
Ozma is not a great fight to write home about but it is decent one.
we need a ultra difficult level, no health, perma death and double all boss health bars, fed up with these easy games, we need better AI so the pro players get a better challenge.
Also the Ozma fight just really relies on just using your guard at the perfect time. I've beaten ozma probably 11-13 times farming him to craft his gear set.
Phase 1 is the worst. No matter what you do, Ozma may decide to fly away. When he's is the mood he may even decide to not go back on ground just spamming attacks forever. He may recover from a stance break instantly punishing anything slower than a light attack or stay staggered forever. It's not a challenge it's a roll of the dice: if Ozma decide you're screwed then you're screwed.
Half of his attacks are bad. And by bad I don't mean damaging I mean badly designed. More and more damaging and debuffing effect just keep piling on the ground. That would be fine against a melee focused boss. That isn't against a boss that may (and by the look of it is designed to) camp into those spots while spamming ranged attacks.
That phase is so bad that I killed myself on purpose more time than I can count. Something that has *never* been the case before.
If phase 1 wasn't bad enough, then come his second health bar. Ozma may decide to straight away start with a burst attack. The lock on is gone, after the kind of loading/transition that happen mid-fight inputs are unreliable for a few seconds and it's completly possible to be unable to lock him before that happen. If I ended the previous fight in a bad shape, it's an instant game over.
Sooner or Ozma will fly above the arena. Dear devs if no one ever told you: Your camera is an utter piece of garbage. Half of what I *need* to see during those attacks happen of screen.
At least that fight was better that the previous one (which doesn't mean much). You know what wasn't fun? Having to go through the first fight over and over and over, killing myself on half the try to I could, on occasions, reach that part of the combat without being left with no spirit and no consumable.
And then a stroke a genius: going for the true ending means another fight. Another chance to get hit by a burst attack without lock on. More opportunity to get killed by the camera.
I couldn't, right now, say anything good about the game. It's a shame because I genuinely enjoyed it but that fight was so frustrating that it completly ruined that feeling.
I use maybe 1 healing item in the first phase at best.
I've beaten all bosses from Sekiro, Dark Souls 1,2, and 3, Elden Ring, Bloodborne, Lies of P, Lords of the Fallen, all the big name soulslikes and this fight just takes the cake. I'd say it's worse than Demon of Hatred, Demon of Hatred felt chaotic but fair in how things were handled, this fight is him just running away spamming ♥♥♥♥, with a HUGE HP bar, and 3 ♥♥♥♥♥♥♥♥♥♥♥♥♥ phases, each with different movesets, phase 2 actually using basically none of ALL the movesets you learned from phase 1, and then all the chaos build up, even when you do perfectly brink guard, all just tedious ♥♥♥♥♥♥♥♥.
Damn, dude. Did we play the same fight? Are you talking about Ozma?
Very clear sign that you need to work on your game is the fact you complain about burst attack in phase 3. Burst attack is the best way to get the fight over quickly because it gives you opportunity to stagger Ozma and blast him for full stamina bar worth of damage. Phase 3 is weird because Ozma can decide to do several burst attacks back to back, effectively ending the fight, or not do them to significantly prolong the fight.
Phase 1 does not have any situations where Ozma does 2 back to back attacks from air, he always lands on the ground and if you brink guard him there will be opening to deal damage.
Ozma fight is random, I give you that, and it can some times pick attacks that create long windows where you can not damage him--those are his AOE attacks, Chaos one can be tanked but the fire one is dangerous and unless you use Fire cleansing pot, you need to avoid it.
I agree with the statement that camera is problematic in certain situations, my biggest issue is in close quarters, tight spaces and inside buildings. The camera on Ozma's fight is mostly fine but there are certain situations where the camera due to how closely it is stuck behind Khazan can not deal with Ozma's positioning. HIs aerial phase is a different beast to previously mentioned issues because Ozma moves so far and high that you can not see all of the points, from where attacks can come. This is a situation where you need to preemptively start running to one side. You will quickly learn the pattern and will be able to run away from the projectiles and dodge the final one with AOE explosion. If you are too late to start running, you can start dodging early but it requires you to have enough stamina and ideally some reduction to dodge costs.
Otherwise keep trying. It's not that bad