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Yeah you're taking off huge chunks of his health. That's how most bosses are in this game and this is how one should play it more or less. Whether one uses the same combos or sets is up to the player.
I disagree with the phase comment. Phase 3 is basically just phase 2 again and you should be more than fine if you can do phase 2.
Also, you should learn and be prepared to deal with all of his attacks rather than relying on a small set that you can comfortably handle.
Phase 3 will eventually burn you down, some of is AOE attacks will just damage you eventually. The blades he sends in phase 2 are easy to dodge as long as you manage your stamina well but in phase 3 they become a net that is very hard to slip by. The longer you stay in phase 3, the more drain on your consumables the fight will be and you will eventually run out (of spirits, of netherworld energy or other consumables).
The second part of your comment is not wrong but it is not what I meant. There are certain attack that will give you opening to deal damage but there are other attacks that will not do that. One good example of attack that prolongs the fight is his fire attack or similar chaos attack that create AOE around him that forces you to run/dodge away as there is not only initial hit but also lingering AOE after the attacks land. In the other hand, if he decides to use him frost attack, this is perfect opportunity to get behind his back and deal some massive damage.
The above can also happen in phase 2 as I had Ozma do his fly into the air and spam projectiles attack back to back separated by 10% HP loss or so.
You absolutely need to know his attacks and have a plan how to react to them, otherwise, he will burn you out of heals or consumables way too fast.
Not sure which attack this is referring to. Any attack that deals chip damage is better off dodged entirely (usually). Both Dual Wield and Spear also have baby mode dodge abilities that can significantly help with that.
For Spear you can do a second short dodge after your iinitial dodge if you're in Moonlight Stance. It's very helpful but you have to be super aggressive to keep Moonlight up.
Never played with the Greatsword but I assume it has some Defensive advantages specific to the weapon as well.
Flash Cutter is what I was talking about. It is most definitely not useless and you don't need willpower orbs if you learn his attacks.
Spear has some ability called Shadow Strike (if I'm remembering it correctly), which is also baby mode.
Greatsword has an advancing ability and an upgraded brink guard, but I haven't tested either against Ozma at this point.
In terms of iframes I don't think they even feel much better than DW or Moonlight upgraded dodges.
They're more lenient than dodges. I mostly used them as defensive options for attacks that do chip damage. The gap closing aspect and the attack itself are pretty useless for me.
I have farmed Ozma whole day today and at the end I was just using Fire Enhancer to speed the fight up a bit and maybe 2 Willpower orbs at most times. I did not have to use Shadow resistance and Shadow status cleanse potions anymore since I equipped Ozma's Wing (chest) that dropped early and together with Jar helmet I hate 2-piece bonus that gives you extra 500 Chaos resistance. That made the fight easier as I never got status build up past 1/3 of the bar with 820 total Chaos resistance.
Not talking smack, just saying it like it is. Even if you use willpower orbs, flash cutter costs only 1 spirit. On top of that, your optimal combo is just spamming dodge attacks, which builds up quite a lot of spirit too.
You also benefit more from not using items until after you've learned the fight unless you're cashing out since you know you'll kill him and he's the final boss.
I'm using Beastslayer set and Whirlwind as my main damage dealing ability. I do not use dodge attack as it messes with my timing (Deftness). Dodge attack is way too taxing to master as well so I just use Whirlwind for now.
When it comes to consumables, I always use netherworld energy first and only start using Willpower orbs when I run out. You can buy infinite number of them as gold is plentiful but getting them from the bard vendor is annoying so I try to save on them as much as possible.
Yes, by dodge attack I meant spamming Deftness then using the light attack followup and repeating the process. This will keep looping the stagger state until you run out of stamina. Rarely, they'll break out of this.
I've only ever purchased crafting items from Duimuk with my gold. Specifically to create elements that the boss I need to kill is weak to. The set I used with DW was Soul Eater and I haven't used whirlwind at all for the entire game.
Do bosses have actual elemental weakness? I usually use fire enhancer as it was most common to find.
Ozma can not be afflicted by status effects, I never saw him burn at least, but the enhance still increase my on-hit damage.
Yes, Trokka is weak to Earth for example. You can try Poison against most bosses. The animal bosses are weak to Fire.
I have no idea if anything is weak to Lightning and I don't even know what Lightning does in the first place so I haven't used it that much.
Definitely haven't seen anything work against Ozma so I decided not to waste any items on him.