The First Berserker: Khazan

The First Berserker: Khazan

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ForceKin 31 mrt om 8:23
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I genuinely hate the Ozma fight.
It's just tedious. The dude has 3 phases, and each one takes a while with him just flying away and making you chase him. Then you catch him and the camera gets ♥♥♥♥♥♥ up against an invisible wall or he flies straight up above you so you can only see his toes. The worst is the first phase. I hate the way human bosses behave with stamina in this game. The amount of times I'll brink guard into a damaging combo and watch their stamina start rising from like 2% instead of breaking WHILE I'm hitting them--mind you this was preceded by a brink guard, meaning no time was given to them--is infuriating.

Add to that him constantly throwing down AoEs that last for minutes and he seems to always want to stand in them so you risk getting hit with chaos even when he's not directly attacking you, and he spends so much time in the air that if you try to stay close you're always looking up while the ground is covered with lingering AoEs.

For me Ozma is all the worst parts of the game thrown into one and then also extended because he has 3 phases. Reese was such a fun fight. I wish they had ended it there.

Edit: Oh and I forgot, he's also immune to all status effect build ups. So not only does he have the most phases of any fight, he's also maybe the only one that you can't try to speed things up with some fire/poison/earth stuff. They really want you to just have to fight this dude for 10 minutes. If you die at minute 8, oh well, start over. It's so tedious.
Laatst bewerkt door ForceKin; 2 apr om 9:50
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Origineel geplaatst door Giganx:
Origineel geplaatst door sgrey:
record your fight at the same level without cheats and show us, then. Or shut up
https://www.youtube.com/watch?v=98CuoeGXZ8c&t=178s

Here's my fight with him. He doesn't go down like a sack of potatoes but he's really not too bad if you can throw some combos on him when you stagger him.

People trying to play this like souls where you poke the boss once or twice then run are doing it wrong.

Yeah you're taking off huge chunks of his health. That's how most bosses are in this game and this is how one should play it more or less. Whether one uses the same combos or sets is up to the player.
Origineel geplaatst door Baron01:
Origineel geplaatst door Giganx:
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People trying to play this like souls where you poke the boss once or twice then run are doing it wrong.

I concur the above.

Ozma is a fight where you want to be aggressive and get phase 1 and 2 over as soon as possible. Phase 1 should not be a problem but phase 2 can get annoying as he can pick different types of attacks randomly that can screw your timing and damage windows. His selection of attacks seems to be random but it can cause some issues even when you try to farm him later. I still need 2 or 3 attempts to down him even after killing him several times due to his randomness.

Phase 3 is all out phase as he will sooner than later overwhelms you. This is where I start burning consumables and go all out--I even go into harms way just to get decent window of opportunity to damage him as long as I have some healing.

I'm using dual-wield build with Whirlwind as main damage dealer, Beastslayer set, Jar head and the necklace from 2-piece set that gives you damage reduction at 30% chance.

I disagree with the phase comment. Phase 3 is basically just phase 2 again and you should be more than fine if you can do phase 2.

Also, you should learn and be prepared to deal with all of his attacks rather than relying on a small set that you can comfortably handle.
Origineel geplaatst door 电动天使:
I disagree with the phase comment. Phase 3 is basically just phase 2 again and you should be more than fine if you can do phase 2.

Also, you should learn and be prepared to deal with all of his attacks rather than relying on a small set that you can comfortably handle.

Phase 3 will eventually burn you down, some of is AOE attacks will just damage you eventually. The blades he sends in phase 2 are easy to dodge as long as you manage your stamina well but in phase 3 they become a net that is very hard to slip by. The longer you stay in phase 3, the more drain on your consumables the fight will be and you will eventually run out (of spirits, of netherworld energy or other consumables).

The second part of your comment is not wrong but it is not what I meant. There are certain attack that will give you opening to deal damage but there are other attacks that will not do that. One good example of attack that prolongs the fight is his fire attack or similar chaos attack that create AOE around him that forces you to run/dodge away as there is not only initial hit but also lingering AOE after the attacks land. In the other hand, if he decides to use him frost attack, this is perfect opportunity to get behind his back and deal some massive damage.
The above can also happen in phase 2 as I had Ozma do his fly into the air and spam projectiles attack back to back separated by 10% HP loss or so.

You absolutely need to know his attacks and have a plan how to react to them, otherwise, he will burn you out of heals or consumables way too fast.
Origineel geplaatst door Baron01:

Phase 3 will eventually burn you down, some of is AOE attacks will just damage you eventually. The blades he sends in phase 2 are easy to dodge as long as you manage your stamina well but in phase 3 they become a net that is very hard to slip by.

Not sure which attack this is referring to. Any attack that deals chip damage is better off dodged entirely (usually). Both Dual Wield and Spear also have baby mode dodge abilities that can significantly help with that.
Origineel geplaatst door 电动天使:

Not sure which attack this is referring to. Any attack that deals chip damage is better off dodged entirely (usually). Both Dual Wield and Spear also have baby mode dodge abilities that can significantly help with that.
I'm using dual-wield so for me it is Flash Cutter that you refer to as the baby mode dodge ability. Unfortunately, Flash Cutter is useless for most of the fight as its range is not good enough to reach Ozma and more importantly you do not want to use yoru spirit in phase 3 too freely or you might not have enough to use Willpower orb. It still can be used his melee attacks or neutralize his projectiles but you can deal with them by dodging or guarding rather than spending spirit.
Origineel geplaatst door Baron01:
Origineel geplaatst door 电动天使:

Not sure which attack this is referring to. Any attack that deals chip damage is better off dodged entirely (usually). Both Dual Wield and Spear also have baby mode dodge abilities that can significantly help with that.
I'm using dual-wield so for me it is Flash Cutter that you refer to as the baby mode dodge ability. Unfortunately, Flash Cutter is useless for most of the fight as its range is not good enough to reach Ozma and more importantly you do not want to use yoru spirit in phase 3 too freely or you might not have enough to use Willpower orb. It still can be used his melee attacks or neutralize his projectiles but you can deal with them by dodging or guarding rather than spending spirit.
He's probably referring multiple abilities in the dual wield tree that make your dodge go farther and give it more iframes. Dual Wield does have the best baseline dodge.

For Spear you can do a second short dodge after your iinitial dodge if you're in Moonlight Stance. It's very helpful but you have to be super aggressive to keep Moonlight up.

Never played with the Greatsword but I assume it has some Defensive advantages specific to the weapon as well.
Laatst bewerkt door Giganx; 7 apr om 10:37
Origineel geplaatst door Giganx:
Origineel geplaatst door Baron01:
I'm using dual-wield so for me it is Flash Cutter that you refer to as the baby mode dodge ability. Unfortunately, Flash Cutter is useless for most of the fight as its range is not good enough to reach Ozma and more importantly you do not want to use yoru spirit in phase 3 too freely or you might not have enough to use Willpower orb. It still can be used his melee attacks or neutralize his projectiles but you can deal with them by dodging or guarding rather than spending spirit.
He's probably referring multiple abilities in the dual wield tree that make your dodge go farther and give it more iframes. Dual Wield does have the best baseline dodge.

For Spear you can do a second short dodge after your iinitial dodge if you're in Moonlight Stance. It's very helpful but you have to be super aggressive to keep Moonlight up.

Never played with the Greatsword but I assume it has some Defensive advantages specific to the weapon as well.

Flash Cutter is what I was talking about. It is most definitely not useless and you don't need willpower orbs if you learn his attacks.

Spear has some ability called Shadow Strike (if I'm remembering it correctly), which is also baby mode.

Greatsword has an advancing ability and an upgraded brink guard, but I haven't tested either against Ozma at this point.
Ah, that's weird. Those abilities are more lenient iframes but they cost spirit, so you rarely use them specifically as dodges. What's great about Shadow Strike especially is that it's an amazing opener if you can land it on the last attack of a bosses string, or before staggering them, because it does good damage and give you their back.

In terms of iframes I don't think they even feel much better than DW or Moonlight upgraded dodges.
Origineel geplaatst door Giganx:
Ah, that's weird. Those abilities are more lenient iframes but they cost spirit, so you rarely use them specifically as dodges. What's great about Shadow Strike especially is that it's an amazing opener if you can land it on the last attack of a bosses string, or before staggering them, because it does good damage and give you their back.

In terms of iframes I don't think they even feel much better than DW or Moonlight upgraded dodges.

They're more lenient than dodges. I mostly used them as defensive options for attacks that do chip damage. The gap closing aspect and the attack itself are pretty useless for me.
Origineel geplaatst door 电动天使:
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Flash Cutter is what I was talking about. It is most definitely not useless and you don't need willpower orbs if you learn his attacks.

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You must be "true gamer(tm)" dimwit that goes around talking smack like he is Let me solo her dude from Elden Ring. Of course you do not need Willpower orbs if you can guard, dodge, parry or counter all his attacks. Normal people, especially when learning the fight, can greatly benefit from Willpower orbs, especially if you do not dump your spirits via some abilities or just play bit more defensively.

I have farmed Ozma whole day today and at the end I was just using Fire Enhancer to speed the fight up a bit and maybe 2 Willpower orbs at most times. I did not have to use Shadow resistance and Shadow status cleanse potions anymore since I equipped Ozma's Wing (chest) that dropped early and together with Jar helmet I hate 2-piece bonus that gives you extra 500 Chaos resistance. That made the fight easier as I never got status build up past 1/3 of the bar with 820 total Chaos resistance.
Origineel geplaatst door Baron01:
Origineel geplaatst door 电动天使:
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Flash Cutter is what I was talking about. It is most definitely not useless and you don't need willpower orbs if you learn his attacks.

...
You must be "true gamer(tm)" dimwit that goes around talking smack like he is Let me solo her dude from Elden Ring. Of course you do not need Willpower orbs if you can guard, dodge, parry or counter all his attacks. Normal people, especially when learning the fight, can greatly benefit from Willpower orbs, especially if you do not dump your spirits via some abilities or just play bit more defensively.

I have farmed Ozma whole day today and at the end I was just using Fire Enhancer to speed the fight up a bit and maybe 2 Willpower orbs at most times. I did not have to use Shadow resistance and Shadow status cleanse potions anymore since I equipped Ozma's Wing (chest) that dropped early and together with Jar helmet I hate 2-piece bonus that gives you extra 500 Chaos resistance. That made the fight easier as I never got status build up past 1/3 of the bar with 820 total Chaos resistance.

Not talking smack, just saying it like it is. Even if you use willpower orbs, flash cutter costs only 1 spirit. On top of that, your optimal combo is just spamming dodge attacks, which builds up quite a lot of spirit too.

You also benefit more from not using items until after you've learned the fight unless you're cashing out since you know you'll kill him and he's the final boss.
Laatst bewerkt door 电动天使; 7 apr om 13:43
Origineel geplaatst door 电动天使:
Not talking smack, just saying it like it is. Even if you use willpower orbs, flash cutter costs only 1 spirit. On top of that, your optimal combo is just spamming dodge attacks, which builds up quite a lot of spirit too.

You also benefit more from not using items until after you've learned the fight unless you're cashing out since you know you'll kill him and he's the final boss.

I'm using Beastslayer set and Whirlwind as my main damage dealing ability. I do not use dodge attack as it messes with my timing (Deftness). Dodge attack is way too taxing to master as well so I just use Whirlwind for now.

When it comes to consumables, I always use netherworld energy first and only start using Willpower orbs when I run out. You can buy infinite number of them as gold is plentiful but getting them from the bard vendor is annoying so I try to save on them as much as possible.
Origineel geplaatst door Baron01:
Origineel geplaatst door 电动天使:
Not talking smack, just saying it like it is. Even if you use willpower orbs, flash cutter costs only 1 spirit. On top of that, your optimal combo is just spamming dodge attacks, which builds up quite a lot of spirit too.

You also benefit more from not using items until after you've learned the fight unless you're cashing out since you know you'll kill him and he's the final boss.

I'm using Beastslayer set and Whirlwind as my main damage dealing ability. I do not use dodge attack as it messes with my timing (Deftness). Dodge attack is way too taxing to master as well so I just use Whirlwind for now.

When it comes to consumables, I always use netherworld energy first and only start using Willpower orbs when I run out. You can buy infinite number of them as gold is plentiful but getting them from the bard vendor is annoying so I try to save on them as much as possible.

Yes, by dodge attack I meant spamming Deftness then using the light attack followup and repeating the process. This will keep looping the stagger state until you run out of stamina. Rarely, they'll break out of this.

I've only ever purchased crafting items from Duimuk with my gold. Specifically to create elements that the boss I need to kill is weak to. The set I used with DW was Soul Eater and I haven't used whirlwind at all for the entire game.
Origineel geplaatst door 电动天使:
.... Specifically to create elements that the boss I need to kill is weak to. ...

Do bosses have actual elemental weakness? I usually use fire enhancer as it was most common to find.

Ozma can not be afflicted by status effects, I never saw him burn at least, but the enhance still increase my on-hit damage.
Origineel geplaatst door Baron01:
Origineel geplaatst door 电动天使:
.... Specifically to create elements that the boss I need to kill is weak to. ...

Do bosses have actual elemental weakness? I usually use fire enhancer as it was most common to find.

Ozma can not be afflicted by status effects, I never saw him burn at least, but the enhance still increase my on-hit damage.

Yes, Trokka is weak to Earth for example. You can try Poison against most bosses. The animal bosses are weak to Fire.

I have no idea if anything is weak to Lightning and I don't even know what Lightning does in the first place so I haven't used it that much.

Definitely haven't seen anything work against Ozma so I decided not to waste any items on him.
Laatst bewerkt door 电动天使; 7 apr om 14:09
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