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A soft cap by definition is "noticeable diminishing returns" meaning when it goes from 50 vitality to 40 after hitting 30 in that stat, that is a "noticeable diminishing return". So yeah that's exactly what it means 30 is a soft cap, 60 would be the hard cap.
Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
And this is just the backwards way the soulslike people use soft cap. An actual soft cap is when theres no other ways to get more of the stat but the game isn't hard coded to stop you from getting more, whereas a hard cap would be the point that you can't raise it higher than that even if you have enough source that should increase it.
And if the game is losing fun for you after you grinded for over 15 hours, then thats not really surprise. Play the game normally next time or quit when it's boring. Your time has got to be more valuable than that.
250 ng+
350 ng++
The fight was not really hard as long as you learn your lessons from earlier game bosses, had decent gear and brought some consumables. The consumables are particularly important as you can pretty much brute force the fight with enough chaos resistance potions, chaos removal potions and willpower orbs. If you also bring vitality spheres and fire enhances, you will be golden.
There is no cap on character levels, at least on NG0. Your gear is capped though, drops are capped at level 149 and blacksmith will craft your gear as a level 147. You can get unique gear to level 150 by augmenting it as a lvl148 item with anotther unique or epic gear that gives +2 levels but epic gear will only be 149 as there is no available gear that would give you +2 levels when fusing it at level 148.
Not sure why you're mad, Ozma isn't particularly tanky.
Here's my fight with him at about level 140. He doesn't go down like a sack of potatoes but he's really not too bad if you can throw some combos on him when you stagger him.
People trying to play this like souls where you poke the boss once or twice then run are doing it wrong.
I concur the above.
Ozma is a fight where you want to be aggressive and get phase 1 and 2 over as soon as possible. Phase 1 should not be a problem but phase 2 can get annoying as he can pick different types of attacks randomly that can screw your timing and damage windows. His selection of attacks seems to be random but it can cause some issues even when you try to farm him later. I still need 2 or 3 attempts to down him even after killing him several times due to his randomness.
Phase 3 is all out phase as he will sooner than later overwhelms you. This is where I start burning consumables and go all out--I even go into harms way just to get decent window of opportunity to damage him as long as I have some healing.
I'm using dual-wield build with Whirlwind as main damage dealer, Beastslayer set, Jar head and the necklace from 2-piece set that gives you damage reduction at 30% chance.