The First Berserker: Khazan

The First Berserker: Khazan

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ForceKin Mar 31 @ 8:23am
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I genuinely hate the Ozma fight.
It's just tedious. The dude has 3 phases, and each one takes a while with him just flying away and making you chase him. Then you catch him and the camera gets ♥♥♥♥♥♥ up against an invisible wall or he flies straight up above you so you can only see his toes. The worst is the first phase. I hate the way human bosses behave with stamina in this game. The amount of times I'll brink guard into a damaging combo and watch their stamina start rising from like 2% instead of breaking WHILE I'm hitting them--mind you this was preceded by a brink guard, meaning no time was given to them--is infuriating.

Add to that him constantly throwing down AoEs that last for minutes and he seems to always want to stand in them so you risk getting hit with chaos even when he's not directly attacking you, and he spends so much time in the air that if you try to stay close you're always looking up while the ground is covered with lingering AoEs.

For me Ozma is all the worst parts of the game thrown into one and then also extended because he has 3 phases. Reese was such a fun fight. I wish they had ended it there.

Edit: Oh and I forgot, he's also immune to all status effect build ups. So not only does he have the most phases of any fight, he's also maybe the only one that you can't try to speed things up with some fire/poison/earth stuff. They really want you to just have to fight this dude for 10 minutes. If you die at minute 8, oh well, start over. It's so tedious.
Last edited by ForceKin; Apr 2 @ 9:50am
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Showing 46-60 of 128 comments
Siz Apr 6 @ 7:10am 
Skill issue
Originally posted by awanderingswordsman:
I don't believe the vast majority of people that hit 200 on NG. Yall cheated to get that. It takes like 50 million lacrima to go from 150 to 200. Even if your farm is a relatively quick 53k, thats still 1000 times you are doing it to grind out max level. That's like 15+ hours of straight grinding.

And just because a stat hits some level of diminishing returns doesn't mean it's soft capped. You get 50 vitality until 30 levels in it then you get 40 per level until 60 levels in it and then 30 per level after that. That's still a ton of health. Stamina follows a similar pattern where you get one small drop at 30 and one small drop at 60 but still get a very sizable amount.
Well i cant speak for everyone but i didn't "cheat" i just farmed over and over you are right in saying it takes a lot of time but i just put a tv series on my second monitor and went for it, made it a lot less mind numbing. My 87 hrs game time is proof of that, haven't gone into NG+ yet. Oh and i extracted lacrima from all the gear the elite dropped me as well.

A soft cap by definition is "noticeable diminishing returns" meaning when it goes from 50 vitality to 40 after hitting 30 in that stat, that is a "noticeable diminishing return". So yeah that's exactly what it means 30 is a soft cap, 60 would be the hard cap.
Last edited by [OTnL]Grieves Amorl; Apr 6 @ 12:17pm
Originally posted by awanderingswordsman:
I don't believe the vast majority of people that hit 200 on NG. Yall cheated to get that. It takes like 50 million lacrima to go from 150 to 200. Even if your farm is a relatively quick 53k, thats still 1000 times you are doing it to grind out max level. That's like 15+ hours of straight grinding.

And just because a stat hits some level of diminishing returns doesn't mean it's soft capped. You get 50 vitality until 30 levels in it then you get 40 per level until 60 levels in it and then 30 per level after that. That's still a ton of health. Stamina follows a similar pattern where you get one small drop at 30 and one small drop at 60 but still get a very sizable amount.

Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
Originally posted by OTnLGrieves Amorl:
Originally posted by awanderingswordsman:
I don't believe the vast majority of people that hit 200 on NG. Yall cheated to get that. It takes like 50 million lacrima to go from 150 to 200. Even if your farm is a relatively quick 53k, thats still 1000 times you are doing it to grind out max level. That's like 15+ hours of straight grinding.

And just because a stat hits some level of diminishing returns doesn't mean it's soft capped. You get 50 vitality until 30 levels in it then you get 40 per level until 60 levels in it and then 30 per level after that. That's still a ton of health. Stamina follows a similar pattern where you get one small drop at 30 and one small drop at 60 but still get a very sizable amount.
Well i cant speak for everyone but i didn't "cheat" i just farmed over and over you are right in saying it takes a lot of time but i just put a tv series on my second monitor and went for it, made it a lot less mind numbing. My 87 hrs game time is proof of that, haven't gone into NG+ yet. Oh and i extracted lacrima from all the gear the elite dropped me as well.

A soft cap by definition is "noticeable diminishing returns" meaning when it goes from 50 vitality to 40 after hitting 30 in that stat, that is a "noticeable diminishing return". So yeah that's exactly what it means 30 is a soft cap, 60 would be the hard cap.
You don't know what soft and hard caps mean or else most dark souls stats soft cap at like 15 points. A soft cap is when the value has dropped so much it's not worth it. A hard cap is when it gives literally ZERO benefit. While a soft cap can be argued on what is significant enough, a hard cap is black and white. If you get even 1 point of hp, it's not hard capped.

And this is just the backwards way the soulslike people use soft cap. An actual soft cap is when theres no other ways to get more of the stat but the game isn't hard coded to stop you from getting more, whereas a hard cap would be the point that you can't raise it higher than that even if you have enough source that should increase it.

And if the game is losing fun for you after you grinded for over 15 hours, then thats not really surprise. Play the game normally next time or quit when it's boring. Your time has got to be more valuable than that.
Knavery Apr 6 @ 6:48pm 
Originally posted by Yuki Terumi:
Originally posted by awanderingswordsman:
I don't believe the vast majority of people that hit 200 on NG. Yall cheated to get that. It takes like 50 million lacrima to go from 150 to 200. Even if your farm is a relatively quick 53k, thats still 1000 times you are doing it to grind out max level. That's like 15+ hours of straight grinding.

And just because a stat hits some level of diminishing returns doesn't mean it's soft capped. You get 50 vitality until 30 levels in it then you get 40 per level until 60 levels in it and then 30 per level after that. That's still a ton of health. Stamina follows a similar pattern where you get one small drop at 30 and one small drop at 60 but still get a very sizable amount.

Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
Wait. Someone said the cap was level 150. Is that not the case?
sgrey Apr 6 @ 6:50pm 
Originally posted by Knavery:
Originally posted by Yuki Terumi:

Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
Wait. Someone said the cap was level 150. Is that not the case?
The level cap is 350, but that's for NG++. The main game I believe it's 200. But it also seems that items stop leveling after 149-150
Originally posted by Knavery:
Originally posted by Yuki Terumi:

Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
Wait. Someone said the cap was level 150. Is that not the case?
for your first playthrough your gear can only go to lvl 150, and your character stops leveling at 200, until you go into new game+.
vXViper Apr 6 @ 11:12pm 
what you guys talking about long time, He goes down like a sack of potato if you got some good skills to pay the builds and the dmg to back it up.
sgrey Apr 6 @ 11:23pm 
Originally posted by vXViper:
what you guys talking about long time, He goes down like a sack of potato if you got some good skills to pay the builds and the dmg to back it up.
record your fight at the same level without cheats and show us, then. Or shut up
Lupercal Apr 6 @ 11:34pm 
Originally posted by Knavery:
Originally posted by Yuki Terumi:

Ended first playthrough at lvl 197. Only grinded bosses for boss craft material. Wore the bard set from spider caves until the end of the game. 20% exp + more equipment drops. Dumping entire inventory to old lady for souls would often net around 1 million souls.
Wait. Someone said the cap was level 150. Is that not the case?
150 ng
250 ng+
350 ng++
Knavery Apr 7 @ 12:12am 
Thanks all! I like the sound o that.
Baron01 Apr 7 @ 4:58am 
Ozma was for me another disappointing fight that concluded final trio of bosses that were annoying, disappointing or both--Hismar was boring and annoying fight, Reese was a push-over even if the fight had nice visuals and even some emotional flair and finaly Ozma was bog-standard caster type with annoying habit to constantly disengaging from you.

The fight was not really hard as long as you learn your lessons from earlier game bosses, had decent gear and brought some consumables. The consumables are particularly important as you can pretty much brute force the fight with enough chaos resistance potions, chaos removal potions and willpower orbs. If you also bring vitality spheres and fire enhances, you will be golden.

Originally posted by Lupercal:
Originally posted by Knavery:
Wait. Someone said the cap was level 150. Is that not the case?
150 ng
250 ng+
350 ng++
There is no cap on character levels, at least on NG0. Your gear is capped though, drops are capped at level 149 and blacksmith will craft your gear as a level 147. You can get unique gear to level 150 by augmenting it as a lvl148 item with anotther unique or epic gear that gives +2 levels but epic gear will only be 149 as there is no available gear that would give you +2 levels when fusing it at level 148.
Last edited by Baron01; Apr 7 @ 5:20am
Originally posted by sgrey:
Originally posted by vXViper:
what you guys talking about long time, He goes down like a sack of potato if you got some good skills to pay the builds and the dmg to back it up.
record your fight at the same level without cheats and show us, then. Or shut up

Not sure why you're mad, Ozma isn't particularly tanky.
Giganx Apr 7 @ 6:46am 
Originally posted by sgrey:
Originally posted by vXViper:
what you guys talking about long time, He goes down like a sack of potato if you got some good skills to pay the builds and the dmg to back it up.
record your fight at the same level without cheats and show us, then. Or shut up
https://www.youtube.com/watch?v=98CuoeGXZ8c&t=178s

Here's my fight with him at about level 140. He doesn't go down like a sack of potatoes but he's really not too bad if you can throw some combos on him when you stagger him.

People trying to play this like souls where you poke the boss once or twice then run are doing it wrong.
Last edited by Giganx; Apr 7 @ 6:58am
Baron01 Apr 7 @ 7:01am 
Originally posted by Giganx:
...
People trying to play this like souls where you poke the boss once or twice then run are doing it wrong.

I concur the above.

Ozma is a fight where you want to be aggressive and get phase 1 and 2 over as soon as possible. Phase 1 should not be a problem but phase 2 can get annoying as he can pick different types of attacks randomly that can screw your timing and damage windows. His selection of attacks seems to be random but it can cause some issues even when you try to farm him later. I still need 2 or 3 attempts to down him even after killing him several times due to his randomness.

Phase 3 is all out phase as he will sooner than later overwhelms you. This is where I start burning consumables and go all out--I even go into harms way just to get decent window of opportunity to damage him as long as I have some healing.

I'm using dual-wield build with Whirlwind as main damage dealer, Beastslayer set, Jar head and the necklace from 2-piece set that gives you damage reduction at 30% chance.
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