The First Berserker: Khazan

The First Berserker: Khazan

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Daddyflapjacks Mar 30 @ 3:16pm
5
5
3
Bosses have a bit too much health
takes 15 mins just to kill these bastards
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Showing 76-86 of 86 comments
rikkaWow Apr 1 @ 10:29am 
bosses in the 2nd half need more hp, not less. you have to be playing this game with combos and skills like its dark souls 1 to think otherwise.
Baron01 Apr 1 @ 10:33am 
Originally posted by Zyrconia:
There is zero logical inconsistency.
You called the build good and that it felt overpowered. You either do not understand meaning of words such as good or overpowered or you just ignore what you said.

A build can not be good if another build you just lazily changed to, not even fully, just free skill re-do, starts doing massively more damage and beat a boss in a few tries while you can not do it on your "good" build. Your original build was obviously not good.

I'm sensing strong logical inconsistency.
Retsubty Apr 1 @ 10:56am 
Not once you start upgrding your weapon boosting dps up through the moon.

You are suppose to
1. upgrade your demo weapon
2. keep your armor sets upgraded
3. make sure your armor set boosts light or heavy attack damage depending on your build
4. get modifiers for damage, (up to 3 on pink gear)
5. keep up with khazan's memory damage boosts

sooner or later you will be melting bosses. It's got a lot of RPG elements.
Zyrconia Apr 1 @ 12:15pm 
Originally posted by Baron01:
Originally posted by Zyrconia:
There is zero logical inconsistency.
You called the build good and that it felt overpowered. You either do not understand meaning of words such as good or overpowered or you just ignore what you said.

A build can not be good if another build you just lazily changed to, not even fully, just free skill re-do, starts doing massively more damage and beat a boss in a few tries while you can not do it on your "good" build. Your original build was obviously not good.

I'm sensing strong logical inconsistency.
You clearly don't understand anything about the process of discovery. I am now convinced of your intellectual level. Don't need to be rude, but everything you said there makes no sense and I learned the hard way that arguing with people like yourself on the Internet will never bring anything good.

Oh course I called my build good. As I explained, I have not the whole end game data. If I exchanged a build that was working with one that instantly is much better, that is a good build. Not an objectively good at an absolute levels, but a subjectively good at a relative level. Do you understand words?

And if you go from an OK build to a good one, to one that ♥♥♥♥♥♥♥ melts combatively and also feels great to play, of course it is overpowered. Subjectively comparatively overpowered. True objective analysis requires end game gear, all the builds and is also matchup dependent. That will be done at end game, 100h from now, with the help of spreadsheet, not 15h into the game when you find your first couple of comparatively overpowered builds.

A build can absolutely be good if "you just lazily changed to, not even fully, just free skill re-do", all it has to be is... good. comparatively. what you had. How do you define good? You have something, something is much much better, it is automatically a candidate to be good. Man, if I'm not struggling at all in the level and bosses are fair and doable but feel like they have a bit extra HP, that is a relatively good build. Even if there are 40 other builds which are exponentially better. Haven't tested them now, have I? It was just a good build that I could throw together that performed well.

And you know what I changed to go from that to one that melts? One skill. On skill from the swift attack line. That has so much more damage, you can't even imagine. It is also shorted and you are safer.

That's what one must focus on: why is one so much better than the other, does it scale and for how long.

Anyway, I will ignore you from now and play the game. Who would have guesses that the next level is one the longest most souls like non linear level yet, by a huge margin. Have not seen the next boss yet, to see if the build melts.

Because the question is if the game is balanced, how hard it is? All my prior experience puts this as one of the hardest souls like ever, borderline unbeatable by someone of my skill level. Reason: those inflated feeling HP bars. But if this build continues to perform like this to the end of the game and each weapons has a comparatively similar high damage build, then this game is is no where near the hardest.

Too bad that I didn't have this build early game, see how I would have matched up with Viper while I was low on game specific skill.
sgrey Apr 1 @ 12:17pm 
Originally posted by 你¨妈¨死¨了:
Originally posted by sgrey:
Yes, that one. I killed him very quickly, overall an easy boss, but that stupid amount of health is really insane. Simply takes forever to kill it.

Use fire, he dies very quickly. He practically kills himself by constantly doing attacks that leave him wide open.
I did. It also took a while for him to properly catch on fire and "burn". But I had to farm him for the armor set and the bones and I've ran out of the resources to craft the item because the drop rate of stuff from it is also abysmal. Killed that thing at least 30 times.
sgrey Apr 1 @ 12:24pm 
Originally posted by Zyrconia:
Originally posted by Baron01:
There are bosses that you might want to change your build a bit or add a skill. I did it on my dual-wielding character as one boss simply required me to attack her from behind, a task made easy by including Zephyr skill in your build. I did not have it but never stopped using it after that fight.

Also, on the bold part, your build was not really a bood or OP was it? Otherwise, you would not run into a brick wall and had to change to a better one. Just pointing out that logically inconsistency in your story. :P
There is zero logical inconsistency.

I said FEELS OP. Obviously, I did not finish the game, did not fight all the bosses, did not try all the weapons, builds, so I don't have the full data. Based on partial data, it FELT OP. Once I try all the builds against all the bosses, we can discuss what pump out mathematically the highest DPS, but we won't ignore safety. This new build is pretty decent on safety.

And not just felt OP for no good reason, I had several very good reason to feel that. It was melting levels. It did not too bad on bosses.

And finally, but probably the most important factor, I based it on a build that was labelled as OP, in order to overcome other prior challenges and it was a massive step up. So compared to what I had, it was OP. Half of it was me realizing this is not DS and you need to be full aggression all the time to have any chance of finishing a fight in good time, but half was the great power increase from the new build.

There is one more build that I must test, again labeled as OP: the bring block fire damage and trying to double proc fire on foes.
as I am progressing through the game, I am always changing my build and the way I play. This is normal. Most of the time when "boss has too much health", you are simply playing wrong and not doing the damage you potentially can do. Except the stupid tiger wolf, that one requires an item to do proper damage. But also made not super bad by some skills.
I have no clue how they thought that it would be great idea to inflate bosses like this, they should have just released Hard difficulty as well. The bosses are not hard, but it's just too long that you don't even enjoy it anymore.
sgrey Apr 1 @ 12:33pm 
Originally posted by Deathwing1306:
I have no clue how they thought that it would be great idea to inflate bosses like this, they should have just released Hard difficulty as well. The bosses are not hard, but it's just too long that you don't even enjoy it anymore.
I am at the late game and so far I have never seen a single boss that you cannot "melt" with a proper skill combo once you get it exhausted or staggered or downed. I am dual-wielding and I am constantly doing easy 10-15% damage to the health bar every time time I do a combo, easy 10k damage range. My point is that you need to fight using a proper strategy, not just smack them with the basic quick attack.
I mean... They're BOSSES. In a SOULS-LIKE.
Who are you expecting to fight, Pinwheel?
Zyrconia Apr 1 @ 12:55pm 
Oh...

Oh...

Phase 2 Maluca...

But, would you call me crazy, if (with this build at least), I would say that Maluca does not have highly inflated HP bar. It is about right.

On the other hand, they should have made the HP bigger and not add a heal. Bosses healing has always feels so bad, since the origins of gaming to now... :)

This will be a real git gud moment. Because first 3 attempts it was a "boss want to hit you, so he hits you and you take damage" moment. Now it looks hard but doable.
Its a well known fact and common delusional cope from morons who think otherwise.

Almost all bosses in the game could do with a 20-30% HP decrease. Specially with how limited the healing uses are. My experience so far has been the game getting SIGNIFICANTLY easier as I progress because of more healing uses.

The Boss HP bloat in this game is absolutely insane. Even when "Min-Maxing" one damage stat for your weapon of choice. They bosses are generally very well designed and fair. Kits that dont feel overwhelming or unfair and can be learned with a couple attempts.

Also armor wise this game has literally only one choice for a set. Ashen Wolf since it gives a +1 "Estus". Cept swapping for Guard Piercing for that dumb ♥♥♥♥♥ Elamein.
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