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A build can not be good if another build you just lazily changed to, not even fully, just free skill re-do, starts doing massively more damage and beat a boss in a few tries while you can not do it on your "good" build. Your original build was obviously not good.
I'm sensing strong logical inconsistency.
You are suppose to
1. upgrade your demo weapon
2. keep your armor sets upgraded
3. make sure your armor set boosts light or heavy attack damage depending on your build
4. get modifiers for damage, (up to 3 on pink gear)
5. keep up with khazan's memory damage boosts
sooner or later you will be melting bosses. It's got a lot of RPG elements.
Oh course I called my build good. As I explained, I have not the whole end game data. If I exchanged a build that was working with one that instantly is much better, that is a good build. Not an objectively good at an absolute levels, but a subjectively good at a relative level. Do you understand words?
And if you go from an OK build to a good one, to one that ♥♥♥♥♥♥♥ melts combatively and also feels great to play, of course it is overpowered. Subjectively comparatively overpowered. True objective analysis requires end game gear, all the builds and is also matchup dependent. That will be done at end game, 100h from now, with the help of spreadsheet, not 15h into the game when you find your first couple of comparatively overpowered builds.
A build can absolutely be good if "you just lazily changed to, not even fully, just free skill re-do", all it has to be is... good. comparatively. what you had. How do you define good? You have something, something is much much better, it is automatically a candidate to be good. Man, if I'm not struggling at all in the level and bosses are fair and doable but feel like they have a bit extra HP, that is a relatively good build. Even if there are 40 other builds which are exponentially better. Haven't tested them now, have I? It was just a good build that I could throw together that performed well.
And you know what I changed to go from that to one that melts? One skill. On skill from the swift attack line. That has so much more damage, you can't even imagine. It is also shorted and you are safer.
That's what one must focus on: why is one so much better than the other, does it scale and for how long.
Anyway, I will ignore you from now and play the game. Who would have guesses that the next level is one the longest most souls like non linear level yet, by a huge margin. Have not seen the next boss yet, to see if the build melts.
Because the question is if the game is balanced, how hard it is? All my prior experience puts this as one of the hardest souls like ever, borderline unbeatable by someone of my skill level. Reason: those inflated feeling HP bars. But if this build continues to perform like this to the end of the game and each weapons has a comparatively similar high damage build, then this game is is no where near the hardest.
Too bad that I didn't have this build early game, see how I would have matched up with Viper while I was low on game specific skill.
Who are you expecting to fight, Pinwheel?
Oh...
Phase 2 Maluca...
But, would you call me crazy, if (with this build at least), I would say that Maluca does not have highly inflated HP bar. It is about right.
On the other hand, they should have made the HP bigger and not add a heal. Bosses healing has always feels so bad, since the origins of gaming to now... :)
This will be a real git gud moment. Because first 3 attempts it was a "boss want to hit you, so he hits you and you take damage" moment. Now it looks hard but doable.
Almost all bosses in the game could do with a 20-30% HP decrease. Specially with how limited the healing uses are. My experience so far has been the game getting SIGNIFICANTLY easier as I progress because of more healing uses.
The Boss HP bloat in this game is absolutely insane. Even when "Min-Maxing" one damage stat for your weapon of choice. They bosses are generally very well designed and fair. Kits that dont feel overwhelming or unfair and can be learned with a couple attempts.
Also armor wise this game has literally only one choice for a set. Ashen Wolf since it gives a +1 "Estus". Cept swapping for Guard Piercing for that dumb ♥♥♥♥♥ Elamein.