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Ok it's understandable if fighter and beast bosses would have lots of HP but if mage bosses have same amounts of HP it's just show lack of testing.
You have 4 different blocks and about 10 attacks that you never use, a ranged attack and consumables.
Its by design, dont look at health bars, parry a lot
Oh.. wow. You again.
So, please explain to me how you're dealing 40k+ in a string in the third mission then.
I'm literally in the second region and i'm not even close to hitting 5k per hits.
I swear that people like you are 100% what's wrong with this genre of games.
None of what you said even makes sense, not everybody is trying to min/max stats and ♥♥♥♥, most people are just playing the damn game like normal human beings.
Well, if you're on the 3rd mission, you're on viper. If you're on viper, destroy the horn, you'll go from doing 1.4k to 3.7k. Basically doubling your damage output. And yes, me again, I get around and one little tid bit of info you failed to see was "When you're doing 40k." means it happens eventually and by eventually, it was around boss 9. Got a problem with me playing the game and progressing? Can't help you there. I watched a guy last night hit an enemy for 107k, he must be playing wrong in NG as well =o.
But recently I've started transitioning from somewhat DS inspired style to what I think the devs expect of you: constant aggression. I do no trade, but I do take fair risks, trying to hit the boss every change I have, stamina be dammed. I do not carefully block, wait for openings and stamina. I go full unga bunga all the time. Running out of stamina is surprisingly low risc. Using this playstyle, the bosses feel like they have at least 20% more HP than they should.
Now if I play slow, brink block, use perfect openings, combo with care, the bosses feel like they have +100%-200% more HP than they should.
Case in point, I went full ham, as aggressive I could on the spider boss, and it took me almost 7 minutes. There is no way I could have been more aggressive, but I could have used a better skill combo.
Or maybe Dual Swods are low damage. The are for certain low stagger and way too low stamina damage.
So, then your entire comment was pointless.
The boss right after Viper has an absurd amount of HP. Not everyone is looking up guide on how to cheese the game and trying to achieve Nioh 1 9 billion damage.
What a weird way to look at thing. yes in end game you're gonna have access to a ton of tools to maximize damage, have access to a TON of gear sets to mix and match and will have unlocked a ton of weapons and skills. Wow, what an amazing comment you made there.
The point this person is making, is that early game and quite frankly up until you can reliably make actual gear sets and edit their attributes, the game is a massive slog. Bosses have massive stamina bars and hp pools that really doesn't scale well with the small damage output we can have.
I swear that people need to scale down on the whole 'it's supposed to be hard hurr durr' and understand how progressive difficulty scaling function before commenting about these things.
When you play a Dark Soul game, the 3rd boss doesn't have 50k hp. That is not difficult, that is simply HP bloat and tedium. Borked hitboxes also are not 'difficult'. They are just badly coded. It's as simple as that.
The reason why Dark Souls, Sekiro and MOSTLY Elden Ring work so well, is because they mastered the art of progressive difficulty.
In Khazan you beat 2 bosses and then you got a two health bar monstrosity with absolute trash hit boxes and certain moves and who keeps jumping around everywhere. Yep. Totally balanced.
Can you beat it? Yep. I did. Like many other people. Did I have fun? Absolutely not.
And games are supposed to be FUN. That's the keyword.
This is exactly how I felt with the bosses so far. Like cool, now I know how to dodge/parry most of the moveset. Now ensues a boring ass battle that takes far longuer than it has any rights too just because the stamina/hp bar is massive as ♥♥♥♥ and takes ages to whittle down.
It's especially frustrating when it's a super early boss.
Dual Swords do insane stagger and stamina damage, just spam Deftness and light dash attack. You can finish off with a special or whirlwind.
First, you need to come up with a build, craft a set that compliments that build and keep upgrading it.
Second, Willpower seems to be the damage stat for everything. Once Vitality and Endurance are at a place where you feel like you have enough stamina and health then dump into Willpower.
Third, getting all the collectibles in areas lets you directly buff your damage.
Fourth, learn combos. Breaking an enemies stamina staggers them so you can combo. Landing a counterattack staggers them so you can combo. Brink guarding specific attacks staggers them so you can combo.
Fifth, brink guard as often as you can. Brink guarding by itself does damage and lets you do an immediate follow up that's fast enough where you'll still be ready to brink guard the bosses next attack. Landing consecutive brinks and followups eats through enemy stamina and health fast.
Master all of this and you'll be eating through the bosses massive health pools in 2-3 minutes.
It is totally balanced. You don't have to minmax to destroy Viper's healthbar. There's many things you could be doing wrong and we can't know what that is exactly, but I'd assume you're probably not using reflections and not optimizing your combos when they're exhausted.
Well said.
Not seeing it.