The First Berserker: Khazan

The First Berserker: Khazan

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Daddyflapjacks Mar 30 @ 3:16pm
6
7
3
Bosses have a bit too much health
takes 15 mins just to kill these bastards
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Showing 1-15 of 127 comments
..... no it doesn't
....yes it does
It took around 3 or 4 for each boss for me.
Zyrconia Mar 30 @ 3:37pm 
From 3 to 7 to me.
More than just a bit, I'd say. lol. They need to lose like 20% HP. It's the main complaint I'm seeing everywhere about the game. People think the bosses are a slog because of HP bloat and how long and drawn out the fights are.
Beans Mar 30 @ 3:44pm 
Originally posted by avastcosmicarena:
More than just a bit, I'd say. lol. They need to lose like 20% HP. It's the main complaint I'm seeing everywhere about the game. People think the bosses are a slog because of HP bloat and how long and drawn out the fights are.
I agree. Fights are fair but too drawn out because of too many boss hit points
15 minutes? it takes me several hours lol.
I feel like most bosses have a decent HP bar. Only one I thought was a tad large was voldy (I think is his name) and that was post patch after they increased it.

My longest time spent on each boss is simply learning the move set and how to deal with each attack. Once I get to that point, I find most bosses fold pretty quickly.
Good. The bosses are really the only thing fun to fight in the game. In fact I wish more of the regular fights involved the mechanics more.
No, it doesn’t. It’s 100% a skill issue. Once you know what you're doing, one opening window can deal about 1/4 their hp.
Kashra Fall Mar 30 @ 3:50pm 
2
Bosses definitely don't have a lot of HP. When you're doing 40k+ in a string, and brutal moving for 27k and 23%, it certainly seems fine to me. Chipping them to that point will make them lose another 11% as well.
Originally posted by FromChaosTheory:
Good. The bosses are really the only thing fun to fight in the game. In fact I wish more of the regular fights involved the mechanics more.

More HP doesn't mean more mechanics. It's just the same mechanics for a longer period of time. It's the most dull way to do difficulty.
Stone Cold Stavros Flatley Mar 30 @ 4:01pm 
2
2
Far too much health after the midway point, and you're forced to repeatedly die and learn their moveset instead of relying on your actual ability to play the game.

Not a fan of the "Simon Says" method of boss encounter. Rather tedious, actually.
Enjoyer Mar 30 @ 6:02pm 
Ye they have tiny bit much hp people saying otherwise probably using demo weapons with broken ass dmg
i think devs might have balanced the game around the demo weapons scaling and damage or something with demo weapons having like 50 % more damage from what i have seen on videos people abusing them to beat the game acting like they good 😂 when demo lvl 10 weapon is like lvl 40 normal one xD you can just stack the stat weapon use and probably beat boss in minute with those

not using them myself and ye some bosses take a lil too long like 10 % hp nerf would be fine
Last edited by Enjoyer; Mar 30 @ 6:05pm
Originally posted by avastcosmicarena:
Originally posted by FromChaosTheory:
Good. The bosses are really the only thing fun to fight in the game. In fact I wish more of the regular fights involved the mechanics more.

More HP doesn't mean more mechanics. It's just the same mechanics for a longer period of time. It's the most dull way to do difficulty.

Lol what? How do you think games do difficulties exactly? Bosses have "X" moves, they do them normally in a rotation. The longer you take to beat them, the more you see the rotation. Just wait till you see the final boss. Guy has like 40-50 moves and if you see that rotation more than once, you're either doing no damage, or you're a super defensive individual lol.
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