Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My longest time spent on each boss is simply learning the move set and how to deal with each attack. Once I get to that point, I find most bosses fold pretty quickly.
More HP doesn't mean more mechanics. It's just the same mechanics for a longer period of time. It's the most dull way to do difficulty.
Not a fan of the "Simon Says" method of boss encounter. Rather tedious, actually.
i think devs might have balanced the game around the demo weapons scaling and damage or something with demo weapons having like 50 % more damage from what i have seen on videos people abusing them to beat the game acting like they good 😂 when demo lvl 10 weapon is like lvl 40 normal one xD you can just stack the stat weapon use and probably beat boss in minute with those
not using them myself and ye some bosses take a lil too long like 10 % hp nerf would be fine
Lol what? How do you think games do difficulties exactly? Bosses have "X" moves, they do them normally in a rotation. The longer you take to beat them, the more you see the rotation. Just wait till you see the final boss. Guy has like 40-50 moves and if you see that rotation more than once, you're either doing no damage, or you're a super defensive individual lol.