The First Berserker: Khazan

The First Berserker: Khazan

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Skill tree depth discussion
So I really like many of the skills in this game, but I can't but feel there could have been more or at least having some skills on different skill trees apply different effects to different weapons (like the passive nodes).

I'm in my NG+ playthrough and I'm still getting skill points yet there is nothing more to really spend them on as I already have everything I want to focus on for my current build.

How are other people feeling about the build depth and or the skill trees now that we have had time to dive into them? Are they good enough or did you wish there was a little bit more variety to them?
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I like this skills that are currently available, but, it would have been cool if they added more with each NG+ like Lies of P did with the P-Organ. It was a nice surprise to be on NG+++ and still find new things to upgrade, which also did help with the increased difficulty of each new play through.
Last edited by CommonHominid; Mar 30 @ 4:18pm
Mike Mar 30 @ 3:25pm 
Originally posted by CommonHominid:
The like this skills that are currently available, but, it would have been cool if they added more with each NG+ like Lies of P did with the P-Organ. It was a nice surprise to be on NG+++ and still find new things to upgrade, which also did help with the increased difficulty of each new play through.

I see your point, but technically there is new skills in NG+, through both some of the skill trees and as Epic loot that now has new skills and things attached to them. Its not through skill tree nodes but there is still decent player progression and new things to get in NG+ that is not avaialbe in NG.

There is also legendary loot that I believe someone said is NG++ so that will add even more skill depth.

I most have stuck to the Greatsword skill tree and looking over some of the passives of the other weapons it would be nice to have some of them inter changeable between weapons for even more build customization.
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