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Frametime stutter is easy to backtrack, first thing is to switch to an api that utilises multithread properly.
2nd thing is to make sure the game is installed on a functional SSD*, that the prerequisites are fully installed and then it would be ram and driver compatability.
Newer driver isn't always better, especially with amd.
Samsung 990 m.2 SSD 2TB. As for the RAM, I made sure it was compatible to AMD.
That acutally made it worse.
on max setting / no FSR / 1080p / DX12
The game is WELL optimise I never get any issue so far idk man "SERIOUS" optimizing...
meanwhile MH WILD SMILEEEEEEEEEEEEEEEE
Ironically, MHW runs perfectly fine for me. I reset the settings and started over. Turned off the moblur, uncapped FPS, FSR2 to balanced, and it seems to be running better. Still a minor stutter here and there, but I think this game still needs work.
I turned it off and didn't do anything. So I reset the settings and set it to balanced. That helped a bit.
I was legit suprise by how well they optimise the game on my side
And I don't even have my GPU driver updated because of some issue with my gpu on one game that don't allow me to alt tab otherwise the game become black-screen
Whatever is wrong with your setup will relate back to hags, sam or the engine.ini
Dx11 is far superior to dx12 consistently in UE4