The First Berserker: Khazan

The First Berserker: Khazan

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Why is the player count so low?
I expected it to hit 100k+ easily.
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Showing 46-60 of 68 comments
Originally posted by Supa:
Because the game has nothing going for it besides being hard for people with impaired motor skills.

Like all the comments are about that. Is there anything else in the game? 3 weapons, non-existent world building, no exploration just caves, characters without depth, cloned environments, not even dial a combos, music?
What's the issue with 3 weapon types? I'd rather have 3 entertaining types than 20 types where 17 are useless. Have you tried a dual daggers build in elden ring? Pointless.

You don't need a 100 types to have fun. Other games don't so why is it such a big deal? It's 3 well developed weapon classes.
Supa Mar 29 @ 7:33pm 
Originally posted by Johnathon Fortnite:
Originally posted by Supa:
Because the game has nothing going for it besides being hard for people with impaired motor skills.

Like all the comments are about that. Is there anything else in the game? 3 weapons, non-existent world building, no exploration just caves, characters without depth, cloned environments, not even dial a combos, music?
What's the issue with 3 weapon types? I'd rather have 3 entertaining types than 20 types where 17 are useless. Have you tried a dual daggers build in elden ring? Pointless.

You don't need a 100 types to have fun. Other games don't so why is it such a big deal? It's 3 well developed weapon classes.
The three weapons have no depth if the game is trying to be action game. There's like no moves and basic stuff is gated behind skill points to give you some fake progression. It's okay for games like ER to have jank combat because there's more to those games than just that. But Khazan doesn't have that and it doesn't come close enough to action games so what is the game good at then?
Originally posted by Supa:
Originally posted by Johnathon Fortnite:
What's the issue with 3 weapon types? I'd rather have 3 entertaining types than 20 types where 17 are useless. Have you tried a dual daggers build in elden ring? Pointless.

You don't need a 100 types to have fun. Other games don't so why is it such a big deal? It's 3 well developed weapon classes.
The three weapons have no depth if the game is trying to be action game. There's like no moves and basic stuff is gated behind skill points to give you some fake progression. It's okay for games like ER to have jank combat because there's more to those games than just that. But Khazan doesn't have that and it doesn't come close enough to action games so what is the game good at then?
Making me entertained? It's been a while since I've actually been able to sit down and enjoy a souls like. You don't always need something to have mega complexity for it to be fun mr bold text. The demo gave me some cool boss fights and fun gameplay. I've spent an entire week being disappointed by gaming and this is the first time I've actually been able to enjoy myself lmao.
sgrey Mar 29 @ 7:36pm 
Originally posted by Supa:
Originally posted by Johnathon Fortnite:
What's the issue with 3 weapon types? I'd rather have 3 entertaining types than 20 types where 17 are useless. Have you tried a dual daggers build in elden ring? Pointless.

You don't need a 100 types to have fun. Other games don't so why is it such a big deal? It's 3 well developed weapon classes.
The three weapons have no depth if the game is trying to be action game. There's like no moves and basic stuff is gated behind skill points to give you some fake progression. It's okay for games like ER to have jank combat because there's more to those games than just that. But Khazan doesn't have that and it doesn't come close enough to action games so what is the game good at then?
You are a liar who haven't played the game. There are a ton of special combos and synergistic skills that play off one another and every weapon type has unique feel to it and plays very differently.
Last edited by sgrey; Mar 29 @ 7:36pm
Originally posted by sgrey:
Originally posted by Supa:
The three weapons have no depth if the game is trying to be action game. There's like no moves and basic stuff is gated behind skill points to give you some fake progression. It's okay for games like ER to have jank combat because there's more to those games than just that. But Khazan doesn't have that and it doesn't come close enough to action games so what is the game good at then?
You are a lire who haven't played the game. There are a ton of special combos and synergistic skills that play off one another and every weapon type has unique feel to it and plays very differently.
Also what this guy says, dude doesn't even own the game lol. He probably played the demo for five minutes and then quit.
Soulslike fatigue. At some point, some genres are saturated. Metroidvanias and roguelikes are saturated genres, and so are soulslikes.
Supa Mar 29 @ 7:40pm 
Originally posted by sgrey:
Originally posted by Supa:
The three weapons have no depth if the game is trying to be action game. There's like no moves and basic stuff is gated behind skill points to give you some fake progression. It's okay for games like ER to have jank combat because there's more to those games than just that. But Khazan doesn't have that and it doesn't come close enough to action games so what is the game good at then?
You are a liar who haven't played the game. There are a ton of special combos and synergistic skills that play off one another and every weapon type has unique feel to it and plays very differently.
I played through the demo and then saw enough from streams. It plays out like Nioh 2 but has less of e v e r y t h i n g. And I already wasn't a of the dungeon crawler direction that Nioh 2 took.
sgrey Mar 29 @ 7:49pm 
Originally posted by Supa:
Originally posted by sgrey:
You are a liar who haven't played the game. There are a ton of special combos and synergistic skills that play off one another and every weapon type has unique feel to it and plays very differently.
I played through the demo and then saw enough from streams. It plays out like Nioh 2 but has less of e v e r y t h i n g. And I already wasn't a of the dungeon crawler direction that Nioh 2 took.
even if you played the demo, you should know that there are a plenty of special synergistic combos. I stand by my initial comment: you are a liar.
And the comparison with Nioh is stupid. In Nioh you play as a demonic ninja-samurai and here you play as a massive dude-berserker. Did you want kusarigama, or what? Make Khazan dance in the wind and throw shuriken? What's the point of having so many weapons, are you going to use them all at once? ER has a crap ton of weapons and what? Everyone uses like top 10, if that. They just pick one and stick with it for the particular build.
Not to mention in Sekiro you have only 1 weapon, period. Oh no, what a bad game, right?
Supa Mar 29 @ 8:11pm 
Originally posted by sgrey:
And the comparison with Nioh is stupid. In Nioh you play as a demonic ninja-samurai and here you play as a massive dude-berserker.
What even is this post. In both games you play as a regular sized humanoid with melee combat weapons that have skill tree, teleporting into repetitive missions from map, looting randomly generated items with numbers and set bonuses, parry oriented gameplay with option to dodge, gameplay cycle that can be extended to 100+ hours of grind.

It doesn't matter if ER combat sucks because you have more to do in the game than just parry and hit back. Sekiro doesn't have number loot or real leveling system, it is just an action game beginning to finish.
I only heard about the game through Steam. For a "normal" Souls-like game without a big name and marketing, it's actually doing quite well i guess.

The fact that Elden Ring was so well received by the mainstream was really astonishing. I don't think anyone would have expected this kind of huge success from Elden Ring.
I am over half way through this game and loving it but I think this may turn off quite a few players with the difficulty. By far one of the most difficult games and heard even easy mode is still a challenge.
sgrey Mar 29 @ 8:28pm 
Originally posted by Supa:
Originally posted by sgrey:
And the comparison with Nioh is stupid. In Nioh you play as a demonic ninja-samurai and here you play as a massive dude-berserker.
What even is this post. In both games you play as a regular sized humanoid with melee combat weapons that have skill tree, teleporting into repetitive missions from map, looting randomly generated items with numbers and set bonuses, parry oriented gameplay with option to dodge, gameplay cycle that can be extended to 100+ hours of grind.

It doesn't matter if ER combat sucks because you have more to do in the game than just parry and hit back. Sekiro doesn't have number loot or real leveling system, it is just an action game beginning to finish.
You have some arbitrary random inconsistent criteria where you compare games. This game is not Nioh. Are you trying to say it should be Nioh? This game has more in common with Sekiro than it does with Nioh. If you are so hang up on having many weapons - play Nioh. Having to judge the game solely by the number of weapons it has is just stupid. What matters is what the game does with the weapons it has, not the amount.
Originally posted by sgrey:
Originally posted by Supa:
What even is this post. In both games you play as a regular sized humanoid with melee combat weapons that have skill tree, teleporting into repetitive missions from map, looting randomly generated items with numbers and set bonuses, parry oriented gameplay with option to dodge, gameplay cycle that can be extended to 100+ hours of grind.

It doesn't matter if ER combat sucks because you have more to do in the game than just parry and hit back. Sekiro doesn't have number loot or real leveling system, it is just an action game beginning to finish.
You have some arbitrary random inconsistent criteria where you compare games. This game is not Nioh. Are you trying to say it should be Nioh? This game has more in common with Sekiro than it does with Nioh. If you are so hang up on having many weapons - play Nioh. Having to judge the game solely by the number of weapons it has is just stupid. What matters is what the game does with the weapons it has, not the amount.
it has more in-common with nioh than sekiro, but thats not a problem. other than that i agree with what you are saying.
love souls likes but will never buy this the design of the character is just terrible
Originally posted by dead asf Ry:
love souls likes but will never buy this the design of the character is just terrible
hilarious. the character design is top notch.
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Date Posted: Mar 29 @ 3:47pm
Posts: 68