Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This isn't a looter game with lots of various stats on equipment that will buff you like crazy. The best you can get is like attack damage on your accessories and the numbers arent even close enough to make a huge difference.
So if I start from the fact that I compare inventory and warehouse, then yes I am right that an inventory should not be larger than a warehouse. I mean, compare it in real life with your wardrobe. Can you store everything that exists in such a way that you carry it all around with you?
And no, I'm not talking about realism right now! It is simply about logic, that which one cannot be greater than the other in terms of logic.
Ofc you can still do that if that is what you enjoy but I think 600 spaces is more than enough for that personally.
In any case, it doesn't matter because this message is intended for the developers anyway and they should then decide what to do or not to do based on my feedback and opinion. Or that the developers might answer me why they decided the space distribution that way.