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Ilmoita käännösongelmasta
Can you name one gameplay mechanic or design choice in Khazan that's not lifted from Nioh or Wo Long?
They didn't manage to change any of that for this game either, it's the same convoluted BS, at least there are ingame tooltips telling you what stats on items do now. But yea the issue of nioh was that the game was too hard from both your side and the enemy side to an unreasonable degree.
Such a shame tbh, it would be so easy to make a nioh 3 game that has Elden Ring level of success or goes even harder, but for some reason they just refuse to do that.
*Everything* in this game is copied from Nioh, Wo Long and SoP except the characters and setting...
Every gameplay mechanic, the level design, the hub, the NPCs, the loot, the leveling system, the enemy design and AI. etc.
I don't even know how people are giving them a pass on this.
no
Exploration, mission structure and looting is similar to Nioh. Though I am thankful they don't drop as much junk loot as Nioh, I really hated the constant inventory management in that game.
That being said, don't really care if they're similar. I love Nioh so I love this game. I don't see why you feel the need to somehow defend Niohs honor? Can there only be one game franchise in a certain franchise or else it's a reskin of x or y game?
Such a weird take.
Combat in nioh 1 was better then in nioh 2, in nioh 2 they introduced so many new things that you don't have to worry about stamina anymore and it became a button mashing game