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I also rarely feel like a trap or ambush is unfair. As long as you maintain an adventurer's mindset, you should almost never die to something like that in this game, and even then no more than once. Taking stock of escape-routes, chokepoints, retreating to cleared space if you need to, using your items or LoSing different enemies if they're ranged etc, all very satisfying IMO.
Khazan is on a mission of vengeance and the entire world is being consumed by Chaos. There's no time to mess about. There's also some smart reuse/remixing of "main" mission areas for a few of the sidequests which I thought was clever. It's not the most mindblowing thing in the world, but it's firmly Good. No issues here. I also enjoy how varied the areas seem to feel, we're not just in snowy fields or dark caves for the entire game, we do visit quite a few places. Apocalyptic and rundown, certainly, but that's the genre.
I do wish the genre stopped aping the apocalyptic stuff. The main story design has broken free and we have games with normal stories (Lies of P and Khazan), but the levels are still conveniently abandoned/destroyed.
They're still have a somewhat abandoned aesthetic but I'd recommend checking out Asterigos: Curse of the Stars or Wo Long: Fallen Dynasty