Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
So option A) use reflection and half the time it works and the other time it doesn't and if it fails I lose 30-50% of my hp.
Option B) dodge with i frames.
I've sort of noticed with bosses that hp is pretty much pointless, all it ends up doing is making it so you have to do like 50+ perfect timing dodges and blocks per a boss battle.
I'd much rather just go pure DPS and only have to land 20 perfect dodges.
if you're more comfortable with dodge, then i'd suggest using the spear. it has double dodges through swift attacks.
actually i think reflection is great specifically on viper. his attacks are slow, have more or less the same wind up time and 1 reflection halves his stamina bar, so you only need 2 for a brutal attack.
personally i found reflection very consistent.
i was also struggling, but then remembered that the phantom mechanic was introduced right before the boss. i went back through the level and fought phantoms - they drop gear, so i managed to get 4 pieces of a hunter set, which provides +20 attack and +25% damage againts dragonkin. combined it increased my damage by 40%.
when viper plants his glaive like a flag before doing a 5 hit combo - if you parry the last hit of that combo, viper gets stunned and goes on his knee. alternatively you can charge your potent attack as he twirls his glaive before going into combo - with "manifest power" that increases its range you can be outside of vipers twirl animation but still land the potent attack on him, which in turn interrupts his whole combo. it's free damage.
counterstrike (not counterattack) is very easy to land on all viper's jumps (both high and low). high jumps have a screach that plays right before the attack lands. low jumps have viper slow down in midair right before the strike. those are the timing you want to aim for.
both of these jumps have the same timings in vipers second phase - that why mastering these is usefull.
i'd also suggest learning "furious swipe". it can be used on viper's grab attacks for some damage.
good thing about furious swipe and counterstrike is that they refund energy used if done perfectly. which is actually a unique gs feature and why i say that it's a parry based weapon - you can skill parry foverer.
and that's how the entire fight went for me. 2 reflects into brutal strike were enough to put viper into his 1.5 phase. next is like a dozen counterstrikes for jumps and a couple more reflects for regular attacks, which leads to phase two.
phase 2 you can just block untill he either plants his fist or his sword, which are opening to land potent blows. at phase 2.5 it's back to counterstrikes for jumps while keeping potent blows and big openings.
did you read my post at all?
https://www.youtube.com/watch?v=Qs8WeyW-whY
level 30
14 mastery points
easily achievable stats based on a casual playthrough because I was given this save from someones casual playthrough to viper
please watch the video 3 posts up. I have no idea how you came to the conclusion you did or have the opinions you have.
also its not hard to not wear heavyweight armor because heavyweight armor barely exists at that point. most armor drops are light. especially since the most common armor drop, hunters armor, is lightweight and gives 25% more damage to dragonkin