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I'm not a soulslike players and it took like 15+ attempts to kill the first boss on the demo before I could change the difficulty to easy and still died on easy to the blighted bear and Phantom Blade before killing them on the second go, since they still do like 1/3-1/2 your health in damage at Easy difficulty.
So I'm trying to come up with a build and stat investment that allows me to complete the game and see the story instead of uninstalling in annoyance.
This is an impression I got with perfect guards, I would imagine the upside to perfect dodge is allowing your iframes to pull off a combo without worrying about getting hit, but I don't know if the iframes are long enough after a perfect dodge.
It just felt like guarding was much more reliable to avoid damage whereas the perfect dodge was there for avoiding the grab attacks.
On the Yeti boss it felt a lot easier to brink guard than perfect dodge, I felt like I was getting hit most of the time on a dodge unless it was the boulder throw or jump slam.
If you fail a dodge you eat the whole damage, if you fail a guard you lose some stamina instead. The benefit of the dodge needs to outweigh the guard, or at least the dodge needs to be much more generous.
there are some enemies, bosses are notoriously this way, that almost all your damage will occur during their exhausted state. those fights will be very hard if you're not brink guarding. also some enemies enter a "semi stunned" state if you're able to brink block them. the yeti for example has a 5 hit combo, if you brink block his first three attacks he won't attack again and he'll be opened up for a punish. finally the most important benefit, aside from stopping their stun threshold from rejuvinating, is that dodge takes stamina. less stamina means less attacking equals less damage during openings. you will lose a lot of stamina however if you're just normal blocking.
yeah forgot about the damage and your stamina regen. this game really is built around brink guarding. i think that's why a lot of souls players struggle at first
Dodging is mostly just an escape mechanic.
Some boss patterns are way too quick to successively Brink Guard, so dodges give you that distance to both reset the boss' attack combo as well as your own.
There are also some moves that can't be guarded against. So dodge is your go-to there.
I would always focus on building brink guard before ever considering brink dodge.
As many have said. The guard function actually gives you back resources when successful. Dodges just expends them, giving you nothing in return if successfully pulled off.
All of this obviously doesn't account for end-game builds.
Dodge becomes very much a force of its own later on.
but yeah seems to me p.guards are the way to go as a default (with dodge being superior on certain exceptions, which is exactly how i see sekiro)
I feel there's a good balance when it comes to mastering the game deciding to go for chip damage in between their attacks with the dodge attacks or trying to stun them to go ham.
Regarding discussion of superiority of one versus another I would say that both have their advantages.
Brink bock can eat lots of enemies stamina and even do some damage with right skill. Dodge lets you to take right position for your attacks while also letting you to do various good out of dodge moves. Also is deals with grabs.
I feel like depending on which boss you fight you will be using more of one or another. It all depends. I feel like this makes bosses great. No holding to one gameplan but forcing you to make some adaptations or being very precise if you want to use wrong tool against something. Overally those bosses feel like unique awesomeness and nice way to test your skill.