The First Berserker: Khazan

The First Berserker: Khazan

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So about Maluca...
I KNOW THAT HE GOT NERFED AND EVERYBODY WHO BEAT HIM PRE-NERF, I MIGHT GIVE YOU A MEDAL OF HONOR LATER, BUT...



He doesn't even seem to be that hard, I love that it's basically the second boss that looks cool, is fair and challenging at the same time, has some kind of lore to it, has only one phase with alright amount of HP. These are the hard bosses that are actually hard and not just bloated with crazy amount of HP early in the game (are you listening Viper?).

I don't know how he was before the nerf, but from what I see, all that was needed to make sure that he transforms into his 2nd phase at 50% or 60% of his HP, he is now transforming at around 70-75% I would say and that is what makes this fight hard, that you have to fight that crazy side of him for that long. I don't know what exactly was nerfed on him, but I think this is all it needed.
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They said "slightly" nerfed and didn't mention what they changed so we don't really have any data to go on.
No he needs to enter his second phase asap. His first phase is and always was a joke. He enters second phase at about the same time. His second phase just has less health.

The real issue with the nerf is that maluca is the most scripted boss in the game so far. He does the same exact things in the same exact order every time you fight him. Since there is no randomness or emergent decision making in the fight, all it takes to beat him is to learn the pattern. Yet he got nerfed anyway.

First phase is just

Jumping swing to your right>jumping swing to your left

Double stab> double upswing to your left>overhead

Sword beamsx3> overhead slam with aoe

Etc.

There is more that he does but he has very little in the context of variation with the most notable thing being if you get too far from him he will taunt and if you hit him while he taunts he will do an attack you can counter.

To be clear I really like maluca and despite the formulaic nature of the fight his pattern asks the player to have a good understanding of mechanics and just because you know what to do and what’s coming next doesn’t necessarily make it easy. But now he dies before he gets to some of the cool parts of his second phase.
Ultima modifica da ZexxCrine; 28 mar, ore 10:22
Messaggio originale di ZexxCrine:
No he needs to enter his second phase asap. His first phase is and always was a joke. He enters second phase at about the same time. His second phase just has less health.

The real issue with the nerf is that maluca is the most scripted boss in the game so far. He does the same exact things in the same exact order every time you fight him. Since there is no randomness or emergent decision making in the fight, all it takes to beat him is to learn the pattern. Yet he got nerfed anyway.

First phase is just

Jumping swing to your right>jumping swing to your left

Double stab> double upswing to your left>overhead

Sword beamsx3> overhead slam with aoe

Etc.

There is more that he does but he has very little in the context of variation with the most notable thing being if you get too far from him he will taunt and if you hit him while he taunts he will do an attack you can counter.

To be clear I really like maluca and despite the formulaic nature of the fight his pattern asks the player to have a good understanding of mechanics and just because you know what to do and what’s coming next doesn’t necessarily make it easy. But now he dies before he gets to some of the cool parts of his second phase.
To be honest, I think that every boss so far was very scripted and easy to get used to.
Messaggio originale di Deathwing1306:
Messaggio originale di ZexxCrine:
No he needs to enter his second phase asap. His first phase is and always was a joke. He enters second phase at about the same time. His second phase just has less health.

The real issue with the nerf is that maluca is the most scripted boss in the game so far. He does the same exact things in the same exact order every time you fight him. Since there is no randomness or emergent decision making in the fight, all it takes to beat him is to learn the pattern. Yet he got nerfed anyway.

First phase is just

Jumping swing to your right>jumping swing to your left

Double stab> double upswing to your left>overhead

Sword beamsx3> overhead slam with aoe

Etc.

There is more that he does but he has very little in the context of variation with the most notable thing being if you get too far from him he will taunt and if you hit him while he taunts he will do an attack you can counter.

To be clear I really like maluca and despite the formulaic nature of the fight his pattern asks the player to have a good understanding of mechanics and just because you know what to do and what’s coming next doesn’t necessarily make it easy. But now he dies before he gets to some of the cool parts of his second phase.
To be honest, I think that every boss so far was very scripted and easy to get used to.

Yeah, the game isn't that crazy. It's all well-designed, but it's a bit on the easier side.
Messaggio originale di Deathwing1306:
Messaggio originale di ZexxCrine:
No he needs to enter his second phase asap. His first phase is and always was a joke. He enters second phase at about the same time. His second phase just has less health.

The real issue with the nerf is that maluca is the most scripted boss in the game so far. He does the same exact things in the same exact order every time you fight him. Since there is no randomness or emergent decision making in the fight, all it takes to beat him is to learn the pattern. Yet he got nerfed anyway.

First phase is just

Jumping swing to your right>jumping swing to your left

Double stab> double upswing to your left>overhead

Sword beamsx3> overhead slam with aoe

Etc.

There is more that he does but he has very little in the context of variation with the most notable thing being if you get too far from him he will taunt and if you hit him while he taunts he will do an attack you can counter.

To be clear I really like maluca and despite the formulaic nature of the fight his pattern asks the player to have a good understanding of mechanics and just because you know what to do and what’s coming next doesn’t necessarily make it easy. But now he dies before he gets to some of the cool parts of his second phase.
To be honest, I think that every boss so far was very scripted and easy to get used to.

That's kind of how souls games work. Souls games are pattern memorization and reflexes, that's it. Maluca was HP damage nerfed and damage nerfed. I tested it yesterday and in comparison to my previous run ins with him (Both for clear and farming.) he took less time to take down and was doing slightly more in the same process.
I think the point of my post is being missed. many of the bosses in this game have a small handful of things they can do. for some its 2 or 3 things. maluca has zero deviation. its not just the typical "memorise the patterns" that is good advice in any souls like. like the boss after maluca has 3 ways that it can start the fight and has emergent mechanics based on how much you play into its gimmick. the boss after that has 2 ways it can start the fight and several moves that have variable followups that you need to react to. maluca has none of that. he will quite literally do the same things in the same order every-time you fight him.
Messaggio originale di ZexxCrine:
I think the point of my post is being missed. many of the bosses in this game have a small handful of things they can do. for some its 2 or 3 things. maluca has zero deviation. its not just the typical "memorise the patterns" that is good advice in any souls like. like the boss after maluca has 3 ways that it can start the fight and has emergent mechanics based on how much you play into its gimmick. the boss after that has 2 ways it can start the fight and several moves that have variable followups that you need to react to. maluca has none of that. he will quite literally do the same things in the same order every-time you fight him.
I understand, but if you look at Rangkus for example, he also was starting the same away everytime, I have a feeling that the ghost Volbaino as well, I also have a feeling that Rangkus' counterattack also had the same trigger everytime he did it, but not sure about that.

EDIT: Volbaino also had the same trigger 95% of the time before he did his counterattack, all you had to do was just make a distance and then he charged you with counterattack move.
Ultima modifica da Deathwing1306; 28 mar, ore 11:31
After few more tries, I have no idea why this guy is able to heal while I am constantly smashing him with my heavy a** greatsword while he is healing lol.
I just defeated this guy and in this current state, he is fair, he is fun to learn, looks great, feels great... probably even better than Blade Phantom and so far this guy is on the first spot.
I keep dying to his 2nd form after he heals back up to 80% HP. Easy how?
I struggled on this fight, but it was simply due to chaos debuff. Had several fights that ended with me having about 1/10 of my healthbar as usable health. However, I thought this was an incredibly fun fight...

Also, you can almost completely script his first phase.
I love all bosses in this game, it is actually peak anime battle.
Messaggio originale di Norentsu:
https://www.youtube.com/watch?v=KIiVvS4_ovE
Bro, nobody cares about some OP spear gameplay lol, the weapon literally has auto-parry skill, spear is the most "casual" friendly weapon in the game.

To be honest, nobody would care even if you used any other weapon, you keep spamming the same YT video for X amount of days under like every post and you only have 130 views.

EDIT: I took a look at like 3 seconds of that gameplay after 0:52 like someone posted in the comments and you literally do like double DPS than greatsword users lol.
Ultima modifica da Deathwing1306; 30 mar, ore 23:53
Messaggio originale di Deathwing1306:
is fair and challenging
I would agree with that statement if had no 2nd phase, unfortunately he does.
Also age long windups followed by near instant attack from half across arena got old even before it was new.
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