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oh i looked its called the fleshripper set and it increases charge attack damage by 15%
It is an entirely single player game, no reason for this level of grinding in this style of game. The bosses are hard enough to beat once in most cases, ain't no way I want to grind some of the harder fights like Macula for a CHANCE at the crafting material. Again this is a single player game, subsequent re-fights should be a 100% chance otherwise it is cheap playtime inflation.
That or, you know, the bosses should just drop their set more frequently so you don't need to craft the set. At least once you have the set you can just keep upgrading it to your gear level.
it increases charge attack damage by 15%.
I haven't gotten to the fleshripper set yet, but I find Volcanic Strike from chaos-ridden is pretty juiced. Deleted Shaktuca in 2 staggers with it.
wtf ((
have 3 parts hoped for complete set
EDIT: started wearing 3 pieces of Bard, and two Chaos Fragments dropped immediately!
1. Increased Drop Rates for Set Equipment Materials
Our original intention was for players to complete a set from defeating the boss five times and making purchases from Danjin. However, due to the design, which makes it hard to meet the Danjin conditions in the early stages of gameplay, obtaining materials was more tiring than we expected. Thus, we’re significantly increasing material drop rates from bosses.
But it isn't mentioned anywhere in the new patch notes. So I guess they didn't manage to implement this in this first patch? Sad news but at least we know it's coming.
this is probably cope and wrong. every time you beat the boss you are resetting the area. I would be shocked to hear that 1 trying bosses just gurantee crafting.