The First Berserker: Khazan

The First Berserker: Khazan

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Whiny noobs ruining another game...
Go play on easy mode you whiny noobs. It's made for you. Let people enjoy the challenge on normal mode.
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Showing 61-75 of 101 comments
Supa Mar 27 @ 1:00pm 
Originally posted by >-FISH-D:
Games in 2025 need more difficulty modes than just one or two. Easy, Normal, and Hard... perhaps even Very Hard. Devs are dumb at times though and don't seem to learn from video game history. This modern trend of one difficulty for all really needs to die. Yes I realize Khazan has 2 but it really needs more.
"Souls likes" not having harder difficulty (or any) is by design.

They balance the game around average Joe and then market the game as hard. Then the average people will feel like they beat a hard game. If you include more difficulty choices then they no longer feel like they did something great and can't be as emotionally invested in the game.

When you add easy difficulty they think that it is unfair when people less invested than them can beat the game. When you add hard difficulty they call it artificial difficulty or whatever word they can come up with. In both cases it results in less average Joes buying the game. And Joe is the king, so it's in the developer's best interest to cater to them.
Last edited by Supa; Mar 27 @ 1:06pm
It could be fixed btw... make a hard mode and it would be the "before the nerf" difficulty.
I don't really care tho , the game is a blast , why you can't just enjoy it...
Very good game. Bravo for devs. :possession:
Originally posted by Adam__86:
Originally posted by Lelouch4705:

Thank God people gatekeep souls so hard. Give them an easy mode and they want it to be even easier. Gatekeeping is good.
Have you considered the change is due to devs noticing inconsistencies
They won't consider that because that mean using more than their dinosaur brains. They need someone to blame... Bless em, poor loves. Its the childish reflex action.
Last edited by PvWolf666; Mar 27 @ 3:17pm
Originally posted by Adam__86:
Originally posted by Lelouch4705:

Thank God people gatekeep souls so hard. Give them an easy mode and they want it to be even easier. Gatekeeping is good.
Have you considered the change is due to devs noticing inconsistencies
Read the dev note. Noobs whined and couldn't figure out how to select easy mode LOL.
I thought you lot had been put to bed lol
Wick3d Mar 27 @ 5:21pm 
Originally posted by WAIFUS:
Go play on easy mode you whiny noobs. It's made for you. Let people enjoy the challenge on normal mode.

Happened to Lies of P aswell... Some people just can't wrap their head around the fact that not all games are made for them. If you don't want to die until you learn the attacks and openings for bosses then you are really in the wrong genre of games. This is what they are all about. Oh I bEaT oThEr SoUls gAmEs so that means I should be able to beat this one aswell. No It absolutely doesn't. Beating a souls game is not difficult. Beating it at SL1 at NG+7 or doing permadeath/no hit runs is difficult and requires complete mastery in every aspect. Beating it normally is like talking a walk outside while it's raining. Slightly uncomfortable at first but gets better after a while. This game was made for a more hardcore audience which is why it sticks out in the vast field of souls/nioh likes, the devs was kind enough to add an easy mode for those who can't handle the intended difficulty which is something you never see in these kind of games. But no they can't play on easy mode because they are souls pros so they will have to nerf the normal mode so they can call themselfs good. Pathetic
Ace Mar 27 @ 5:58pm 
Originally posted by Dredronne:
well well well, if the game are stupidly hard they have right (i dont have play it personally, just the demo) sometime we need to agreed that is stupidly hard, like lies of P, coz broken mechanics, i dont have any problem with elden ring, dark soul, wo long etc, but this one look sometime hard for nothing, like the first boss

The thing is, Dark souls isn't "hard". Very few souls games are actually hard, and Elden ring is by far one of the easiest in the series.

People have cultivated this "Souls game means difficult" mentality but honestly, few games are actually difficult or demanding. It's just a matter of learning what to do and how to play it, and various levels of handholding along that path of knowledge.

The issue is rarely "game hard" but more "How much does the game let you get away with not understanding it."

For example, for people who find dark souls "hard" it's usually one or two little misconceptions that, once unveiled, turns the game into a boring trek right through the end of the game.

The meme of dark souls is "rolling". If someone brings up the idea of "Souls-like gameplay" in conversation, the first thing you probably imagine is "dropping my EXP/Money/souls on death", and the second thing is "Dodge rolling out of harms way while enemies do big sweeping attacks".

Except most people don't understand that rolling isn't about the "evasive" nature of the roll. It's the invincibility that it gives you that makes it strong. Many players roll AWAY from attacks, which is why they struggle. Rolling INTO attacks might seem counter intuitive, but it trivializes most bosses and Elden ring ESPECIALLY suffered from "Roll in" syndrome where rolling into attacks instead of away gave the player SO much time that they could roll past a big attack and wail on bosses with abandon, and still have stamina left over to do it again when the boss swung again.

It wasn't until later bosses where they'd attack in varied patterns and started input reading that it would get particularly annoying, but by making the bosses have specific patterns and things that they'd target you for, it left the door wide open for summons to tank that damage for you, or just blocking in general to weather the storm and counter, and your damage would often outscale that of your enemies using this "Block - counter - block - counter" loop. By the time actually understanding how to evade correctly mattered, you had tons of ways to avoid having to learn it.

But, across any kind of game, people view failure to get the "You win" message as exactly that: A "failure". And instead of taking responsibility for their own actions, reviewing their mistakes and understanding that learning takes time and information, it falls instead to blaming the game.

"The game is too hard because I didn't immediately beat the game / because I got stuck at one part for a few hours." - Reality being that very very few people beat a game without ever encountering some level of resistance or failure. If playing fighting games for years has taught me anything, it's that people want to mash buttons and get validation without putting in any form of effort or time to earn those two words appearing on their screen, and anyone who beats their mindless mashing is just cheating or using a broken tactic or is somehow lesser than them (Because their phobia of losing is so great that having to come to grips with the fact that failure isn't the end of the world is out of the question.).

"The game is unfair because I didn't know they could do that." - The reality being that all videogames (and hobbies) are like that. When you first start whittling, you won't understand all of the tricks of the trade just because you watched a few youtube videos. When you first start coding, you won't have clean, concise coding and you'll often make redundant codes that result in errors down the line. You grow by making mistakes and learning from them in ALL things, not just games.

"The game is too stingy because I can't stay at full health at all times." - The reality being "I didn't understand how the monsters in this area really worked or how to take advantage of their weakpoints so I ran headlong into danger and paid the price."

In Khazan, dodging is incredibly powerful, and gives you the same invincibility as the dark souls roll with even BETTER frame data tied to it. Even the first "miniboss" in Khazan (Yeti) is practically free if you just learn to dodge a little bit and dodge INTO the attacks to the side.
Last edited by Ace; Mar 27 @ 6:17pm
Originally posted by Wick3d:
Originally posted by WAIFUS:
Go play on easy mode you whiny noobs. It's made for you. Let people enjoy the challenge on normal mode.

Happened to Lies of P aswell... Some people just can't wrap their head around the fact that not all games are made for them. If you don't want to die until you learn the attacks and openings for bosses then you are really in the wrong genre of games. This is what they are all about. Oh I bEaT oThEr SoUls gAmEs so that means I should be able to beat this one aswell. No It absolutely doesn't. Beating a souls game is not difficult. Beating it at SL1 at NG+7 or doing permadeath/no hit runs is difficult and requires complete mastery in every aspect. Beating it normally is like talking a walk outside while it's raining. Slightly uncomfortable at first but gets better after a while. This game was made for a more hardcore audience which is why it sticks out in the vast field of souls/nioh likes, the devs was kind enough to add an easy mode for those who can't handle the intended difficulty which is something you never see in these kind of games. But no they can't play on easy mode because they are souls pros so they will have to nerf the normal mode so they can call themselfs good. Pathetic
They nerfed that game HARD!
Speaty Mar 27 @ 8:24pm 
even in 'normal' mode, game still easy... only boss are hard
if you know their attacks, then you know how to dodge or parry, then everything is easy to you.
but as you says, "Whiny noobs" , what more can I say
stylish Mar 27 @ 8:28pm 
Originally posted by Wick3d:
Originally posted by WAIFUS:
Go play on easy mode you whiny noobs. It's made for you. Let people enjoy the challenge on normal mode.

Happened to Lies of P aswell... Some people just can't wrap their head around the fact that not all games are made for them. If you don't want to die until you learn the attacks and openings for bosses then you are really in the wrong genre of games. This is what they are all about. Oh I bEaT oThEr SoUls gAmEs so that means I should be able to beat this one aswell. No It absolutely doesn't. Beating a souls game is not difficult. Beating it at SL1 at NG+7 or doing permadeath/no hit runs is difficult and requires complete mastery in every aspect. Beating it normally is like talking a walk outside while it's raining. Slightly uncomfortable at first but gets better after a while. This game was made for a more hardcore audience which is why it sticks out in the vast field of souls/nioh likes, the devs was kind enough to add an easy mode for those who can't handle the intended difficulty which is something you never see in these kind of games. But no they can't play on easy mode because they are souls pros so they will have to nerf the normal mode so they can call themselfs good. Pathetic
This.
Originally posted by PvWolf666:
Originally posted by Discombobulating:
SkIlL issue mfs are so obnoxious
Really? You need to take a good look at these posts and maybe in the mirror. Name calling and belittling is what I would say is obnoxious
As if that's not what those mfs are doing lmao
It's weird people think the devs aren't going to do what's going to make their game as successful for them as it can be. If they did nerfs it's cause they want to sell more games. It's really not more complicated than that. They didn't do it as a personal attack on gamers who like it hard or a favor to ones who like it easier. Even with tons of complaining if it wasn't gonna help them sell more they wouldn't do it. They did it because they want to maximize sales, I mean even if you didn't think that its Nexon for god sake. Look them up.

None of this is a personal affront/favor to any type of gamer. It's the same story as every game like this - game's out, devs put out what they are used to from devving it for years, publisher/parent company comes in and says "people are saying X or Y, so do that we think it will boost sales."
Last edited by ContinuumX; Mar 27 @ 8:41pm
Raven Mar 27 @ 8:43pm 
Originally posted by WAIFUS:
Go play on easy mode you whiny noobs. It's made for you. Let people enjoy the challenge on normal mode.
They aren't ruining anything, playing for hours so far, the game's normal mode in my opinion was made for Challenge players, Hardcore with nothing for Average or casual players.

if anything they need to buff main healing items or the consumables, hell Bloodborne's Blood Vials are better than the Main and consumable healing items in this game. That I have to spend alot of time progging Boss fights to learn and perfect timing and maintaining healing items.

Hell stuck on the second major Boss Viper, learned his first 3 phases and now stuck learning how to better handle low visibility even with Brightness set on max.

all on Steam Deck.
Element Mar 27 @ 9:18pm 
what happened?
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Date Posted: Mar 27 @ 7:58am
Posts: 101