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All games, whether it's hard, normal, easy or piss easy mode, have a linear build up in terms of difficulty. Generally you want to allow players to get used to the game and it's combat and not suddenly put a boss that has level 10 difficulty scaling infront of the first two levels (where the players skill on average hasn't evolved yet).
You ideally want to go from 1-3-5-7-10 in terms of difficulty to provide a consistent challenge, not go 1-10-3-7-3-10-5 and so on.
The slider should gradually go up, it's seriously that simple. If you could all ignore your need to stroke your e-peen for a moment and try to look at it realistically, you'd get that.
Because people use it as an insult as well, can you blame them? That being said, even if there's an easy mode, there's no reason for normal mode to have a out of whack curve. That's just not how game design works, literally.
Viper should've either been a later boss in his pre ''nerfed'' state or be nerfed if he's that early. That's just the logical conclusion.
How was his rage, at least he knows he's bad.