The First Berserker: Khazan

The First Berserker: Khazan

Statistiche:
STOP NERFING BOSSES for NORMAL MODE
i get it some bosses are hard, but if they'r not bugged please leave them as you guys wanted them to be in the first place, NERF EASY MODE if needed, some of us like to hit our head against the wall for hours to kill a boss, and its what we want.
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This is unbelievably disgusting. This game has a difficulty slider, yet it's still nerfing the boss. This behavior is just like disrespecting other players who love a hard challenge
"IT'S WHAT WE WANT !" Said the middle schooler late with his homework.. Of course that's what you want.. You've got HOURS to ♥♥♥♥ around with a boss ? Just think about the words you say. You are not majority, not even in the fans of the genre. Certainly a obnoxious vocal one.

If something takes you hours to beat, it's not hard, it's broken.. If you've played these games before it shouldn't take you hours ever. The souls like genre is not hard, it's not challenging, it's not 2015 when DS1 became popular and they had no idea what the game is. if you've finished Elden Ring, if you've finished any of the DS games, you shouldn't be ♥♥♥♥♥♥♥ around on a boss, for an hour let alone hourS.. First time ive played Elden Ring it took me like 15 tries to kill the Bloodhound Darriwil, years later booting up the game again i was suprised to have killed it on first try, everything else the same. The fundemental understanding that comes with playing these games, should make playing them all easy, you've seen one, you seen it all.

I'm going thru AC6 and albeit it's not a Souls like i'd argue it's more challenging then any souls like simply because you don't have EyeFrames, and it's not an RPG where you overlevel and stack buffs. I've one shotted every boss, i died once on Ibis and died two times on snail, only because my build is good and has a point to it and i'm playing the game right. There are people with random ass builds not understanding how their AC works that die for hours on a boss. The bosses are all easy if you know what you're doing, they're hard if you don't. These games are made to be fun, not for you to replace your lack of real life achievements with a game being stupidly punishing. Good on them to prioritise fun.
Messaggio originale di Dregora:
People don't fully seem to understand the nerfs in context to the buffs.

It should be a steady increase in difficulty. It shouldn't go from a 2 to a 10 to a 3. It should go from 1-3-5-7, if anything.

So I completely understand what they're going for.

It should go 1-2-10-10-10-10-10-10 if anything.
the ONLY thing i wanted nerfed from maluca was his ability to HEAL, if we could simply interrupt it with 2 hits it would be much better. i dont want damage nerfs, or other things.
Viper was amazing and Maluca was literally one of the sickest bosses ever and these nerfs were absolutely unnecessary on normal mode!
There is an easy mode option for people who can't do it and ruining the fun for people who actually want hard fights is just total nonsense tbh.
It took me over an hour to take down Maluca due to his Vergil mode but it felt so rewarding.
I hate Elden Ring for introducing so many scrubs to the soulslike genre who refuse to git gud and instead want nerfs bc if they can't do it nobody should!
Ultima modifica da Sigma993; 27 mar, ore 4:04
good thing i beated them before the nerf. Ill be able to assess how big the nerf is on a next playthrough
Nerfing bosses that are not broken on normal difficulty is not the best look for the game. Darksouls 2 did the same thing and destroyed bosses like the Lost Sinner instantly. It was not re-balanced, it is was out rightly nerfed to be no challenge until ng+.

I saw some of the highest praise for this game from reviewers and I can imagine it is from the adrenaline rush they get from overcoming the challenge. I suggest re-Balancing Easy and rename it Normal. Normal should be hard and if you want, add story mode as well for those that will struggle still. Difficulty settings is not a bad thing but making normal difficulty extreme even for souls-like will lead to massive outcry.

The Devs have already done a great job balancing the game on the highest difficulty which most games do not do. No need to dampen the experience with unnecessary nerfs.
Wo Long nerfed the game after the demo as there was serious outcry on parry timing and difficulty and that game became soulless in the final release.
Correct me if Im wrong but when i read the patch note in game the nerf only apply for easy mode and they actually buff many bosses in normal mode no?
Agree. Embarrassing people cant even kill Viper when even Asmongold killed it after a few attempts. Imagine being this bad and even bothering with "gaming"
i do agree, normal mode should just be normal mode, and then they can nerf everything they want on easy mode :)
Messaggio originale di veressfan:
"IT'S WHAT WE WANT !" Said the middle schooler late with his homework.. Of course that's what you want.. You've got HOURS to ♥♥♥♥ around with a boss ? Just think about the words you say. You are not majority, not even in the fans of the genre. Certainly a obnoxious vocal one.

If something takes you hours to beat, it's not hard, it's broken.. If you've played these games before it shouldn't take you hours ever. The souls like genre is not hard, it's not challenging, it's not 2015 when DS1 became popular and they had no idea what the game is. if you've finished Elden Ring, if you've finished any of the DS games, you shouldn't be ♥♥♥♥♥♥♥ around on a boss, for an hour let alone hourS.. First time ive played Elden Ring it took me like 15 tries to kill the Bloodhound Darriwil, years later booting up the game again i was suprised to have killed it on first try, everything else the same. The fundemental understanding that comes with playing these games, should make playing them all easy, you've seen one, you seen it all.

I'm going thru AC6 and albeit it's not a Souls like i'd argue it's more challenging then any souls like simply because you don't have EyeFrames, and it's not an RPG where you overlevel and stack buffs. I've one shotted every boss, i died once on Ibis and died two times on snail, only because my build is good and has a point to it and i'm playing the game right. There are people with random ass builds not understanding how their AC works that die for hours on a boss. The bosses are all easy if you know what you're doing, they're hard if you don't. These games are made to be fun, not for you to replace your lack of real life achievements with a game being stupidly punishing. Good on them to prioritise fun.

Not all of us made bad decisions like yourself and are stuck in dead end jobs with no time to spend on yourself. Dude then follows up with AC6 as a comparison in difficulty, lmao. Bad decisions seem to be a thing you are known for.
Messaggio originale di Genjur0:
i get it some bosses are hard, but if they'r not bugged please leave them as you guys wanted them to be in the first place, NERF EASY MODE if needed, some of us like to hit our head against the wall for hours to kill a boss, and its what we want.

Who cares. If you beat them before the patch, you're still cool and your mom will always love you.

But for those who cant beat him after.. then.. You're just outing yourself as the worst gamer
Messaggio originale di Gwelawyr:
People can always play without skill tree / armor and the first weapon selection and stream it on twitch would be a good challenge since.. "guuuh easy game."

Thats not how the default game was meant to be played tho. You are adding nonsensical restriction to yourself to make up for the fact that garbage players were too ashamed to click easy mode.
Messaggio originale di Blue:
Messaggio originale di Genjur0:
i get it some bosses are hard, but if they'r not bugged please leave them as you guys wanted them to be in the first place, NERF EASY MODE if needed, some of us like to hit our head against the wall for hours to kill a boss, and its what we want.

Who cares. If you beat them before the patch, you're still cool and your mom will always love you.

But for those who cant beat him after.. then.. You're just outing yourself as the worst gamer

True
Messaggio originale di Magaman:
Messaggio originale di veressfan:
"IT'S WHAT WE WANT !" Said the middle schooler late with his homework.. Of course that's what you want.. You've got HOURS to ♥♥♥♥ around with a boss ? Just think about the words you say. You are not majority, not even in the fans of the genre. Certainly a obnoxious vocal one.

If something takes you hours to beat, it's not hard, it's broken.. If you've played these games before it shouldn't take you hours ever. The souls like genre is not hard, it's not challenging, it's not 2015 when DS1 became popular and they had no idea what the game is. if you've finished Elden Ring, if you've finished any of the DS games, you shouldn't be ♥♥♥♥♥♥♥ around on a boss, for an hour let alone hourS.. First time ive played Elden Ring it took me like 15 tries to kill the Bloodhound Darriwil, years later booting up the game again i was suprised to have killed it on first try, everything else the same. The fundemental understanding that comes with playing these games, should make playing them all easy, you've seen one, you seen it all.

I'm going thru AC6 and albeit it's not a Souls like i'd argue it's more challenging then any souls like simply because you don't have EyeFrames, and it's not an RPG where you overlevel and stack buffs. I've one shotted every boss, i died once on Ibis and died two times on snail, only because my build is good and has a point to it and i'm playing the game right. There are people with random ass builds not understanding how their AC works that die for hours on a boss. The bosses are all easy if you know what you're doing, they're hard if you don't. These games are made to be fun, not for you to replace your lack of real life achievements with a game being stupidly punishing. Good on them to prioritise fun.

Not all of us made bad decisions like yourself and are stuck in dead end jobs with no time to spend on yourself. Dude then follows up with AC6 as a comparison in difficulty, lmao. Bad decisions seem to be a thing you are known for.


Souls likes are RPGs. what happens in a RPG when you indulge it's systems ?

Souls like games never been a challange, the challange was to out math the dmg numbers of the enemies. AC6 is the PERFECT example of difficulty where all you can do is min max pre set attributes and find your own balance and playstyle within the system instead of eventually breaking it. It was true in all DS games, it only became even truer in Elden Ring.
Me bringing up AC6, was for a very good reason. This Difficulty discussion is nothing but loser talk.
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Data di pubblicazione: 27 mar, ore 1:37
Messaggi: 50