The First Berserker: Khazan

The First Berserker: Khazan

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Amount of parry frames
Just curious how this compares to sekiro and lies of p in relation to the amount of parry frames you get
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Beiträge 114 von 14
I find parry/counter next to useless in this one, since you need to do them more in advance rather than as a reaction.
Ursprünglich geschrieben von Dread Arkive:
I find parry/counter next to useless in this one, since you need to do them more in advance rather than as a reaction.

Gets a LOT easier in mastery 36, the window opens up insanely wide.
Ursprünglich geschrieben von Dread Arkive:
I find parry/counter next to useless in this one, since you need to do them more in advance rather than as a reaction.

I played the demo, it seemed pretty reactionary to me. What I'm asking for anyways, is if someone has taken the time to measure exactly how many parry frames we get. Sekiro, for example, has 12 active parry frames at 60fps.
Zuletzt bearbeitet von ⚪Bubblehead⚪; 26. März um 21:57
It is semi-reactionary but only if you already know what the smallest telegraph means because some attacks have long windups and some come out faster than you can can possible counter/deflect due to the animation time. Until you get the larger window at higher mastery the window is VERY small, like the attack has to intersect your weapon within a few frames (unlike the perfect block which is very generous, about the same as sekiro's). Early game it is only worth doing after you have determined which attacks are easy to pull it off on, later you can just use them instead of perfect block most of the time.
There are no parries in this game.

There is brink guard
There is reflect
There is counter

All of these mechanics could be referred to as parries. Please use the correct term so we know which one you are asking about.
With the timing upgrade unlocked it's pretty good. I murdered Viper and the village goat with reflection and on the goat I was to parry almost the complete moveset. I find it very intuitive.
Ursprünglich geschrieben von ZexxCrine:
There are no parries in this game.

There is brink guard
There is reflect
There is counter

All of these mechanics could be referred to as parries. Please use the correct term so we know which one you are asking about.

haven't even played the game beyond the demo, so how was I to know. If you don't know, you can just say you don't know
Ursprünglich geschrieben von ZexxCrine:
There are no parries in this game.

There is brink guard
There is reflect
There is counter

All of these mechanics could be referred to as parries. Please use the correct term so we know which one you are asking about.

Reflect is parry in dark souls sense.
Harder than Sekiro, about the same as in Lies of P.
i don't think it's harder than sekiro at all. but maybe that's because sekiro ran so badly on pc when i played it that the input lag made it borderline unplayable.
Ursprünglich geschrieben von ZexxCrine:
There are no parries in this game.

There is brink guard
There is reflect
There is counter

All of these mechanics could be referred to as parries. Please use the correct term so we know which one you are asking about.
You are a walking-talking nerd emoji
Ursprünglich geschrieben von ZexxCrine:
There are no parries in this game.

Technically, Howling Blade calls its defensive function a "parry," although it really doesn't work anything like one.
Without any stopwatches running or frame-by-frame analysis - just from feel - I'd say that the parry system ( whatever name games use for that ) feels like a clone of Sekiro's down to even Mikiri being implemented 1:1, but is sometimes bogged down, contrary to how it's done in Sekiro, by overagile bosses leaving the frame or magic effects overlapping important visual cues more so than any other parry-centric soulslike ( out of the 3 or 4 I played that do their parry system like this ^^ ).

It's perfectly functional at the least - and entertained me for a good 100 hours by now, which another AAA parry soulslike in Lies of P did not manage to do for equal amounts of time.
Zuletzt bearbeitet von grandma_moses; 20. Apr. um 6:18
Ursprünglich geschrieben von TCSyd:
Ursprünglich geschrieben von ZexxCrine:
There are no parries in this game.

Technically, Howling Blade calls its defensive function a "parry," although it really doesn't work anything like one.

I have since learned and pointed this out. The copy pasta at this point is

The game has
Parries
Reflect
Counterattack
Brink guard
Counterstrike(greatsword skill)
Counterstrike( armor skill)
Counterstrike keyword on a skill(flash cutter)
Reflect as a skill property that is completely unmentioned(counter strike slam)
Damage nullification(shadow strike illusion)
Brink dodge attack frames(furious swipe)

All these things(except the armor skill which is only here to show how ridiculous the games terminology is) could be considered parries.

At this point I’m almost certain there is more with even more additional in-game terminology
Zuletzt bearbeitet von ZexxCrine; 20. Apr. um 6:21
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