The First Berserker: Khazan

The First Berserker: Khazan

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Maluca, what an amazing boss fight holy
was stuck at that boss for a good 2+ hours but if u get the timings n stuff the fight is so incredibly fun and satisfying. Sure its hard af a huge difficulty spike but if you stay patient it becomes easier and so much fun. Was perfet blocking and countering everything in the end felt so good when I beat him. Most important tip for this fight: Stay focused, calm and PATIENT do not be greedy 11/10. cinema
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Showing 1-12 of 12 comments
I saw this fight in a stream and it was pure CINEMA. The game is great
Yup, Maluca is a monster. Had to farm the SOB for around 11 times to get my chaos armor lol (Great sword.) but well worth it.
ForceKin Mar 26 @ 11:40am 
I have to admit that it felt great once I finally got him, also took me about 2 hours. But, if I'm being totally honest, I don't really like the fight all that much because it basically comes down to learning his exact attack timings and mastering the counters. There's very little that's intuitive about his patterns, so it really boils down to rote memorization. Once you've gone through the pain period and learned those timings, it does feel great, but I'd rather only have a handful of special attacks that need to be memorized, rather than basically every combo/special attack the boss uses.

I should specify that I'm talking exclusively about his second phase. First phase is fun and intuitive, though obviously too easy for a full boss fight to be like that.
Last edited by ForceKin; Mar 26 @ 12:05pm
Originally posted by ForceKin:
I have to admit that it felt great once I finally got him, also took me about 2 hours. But, if I'm being totally honest, I don't really like the fight all that much because it basically comes down to learning his exact attack timings and mastering the counters. There's very little that's intuitive about his patterns, so it really boils down to rote memorization. Once you've gone through the pain period and learned that timings, it does feel great, but I'd rather only have a handful of special attacks that need to be memorized, rather than basically every combo/special attack the boss uses.

You just described pretty much all souls games though. The gladiator at the start of DKS3 has an easy to see pattern and speed runners memorized it. The bishop, same thing, the gargoyles in ER? Same thing, etc. Souls games aren't about randomization, it's about pattern memorization and learning the timing to counter it. The only souls(Ish) games to do otherwise, is the Nioh series, wo long and rise of ronin, but even those have semi-predictable movesets.

You said you fought em for 2+ hours, that's likely 30+ deaths/failures, but you take a little something back with you each time. Progression through trial and error, the souls way.
ForceKin Mar 26 @ 11:51am 
Originally posted by Kashra Fall:
Originally posted by ForceKin:
I have to admit that it felt great once I finally got him, also took me about 2 hours. But, if I'm being totally honest, I don't really like the fight all that much because it basically comes down to learning his exact attack timings and mastering the counters. There's very little that's intuitive about his patterns, so it really boils down to rote memorization. Once you've gone through the pain period and learned that timings, it does feel great, but I'd rather only have a handful of special attacks that need to be memorized, rather than basically every combo/special attack the boss uses.

You just described pretty much all souls games though. The gladiator at the start of DKS3 has an easy to see pattern and speed runners memorized it. The bishop, same thing, the gargoyles in ER? Same thing, etc. Souls games aren't about randomization, it's about pattern memorization and learning the timing to counter it. The only souls(Ish) games to do otherwise, is the Nioh series, wo long and rise of ronin, but even those have semi-predictable movesets.

You said you fought em for 2+ hours, that's likely 30+ deaths/failures, but you take a little something back with you each time. Progression through trial and error, the souls way.
I don't think that's entirely true. In the souls games, for example, a lot of the attacks are incredibly well telegraphed and you can dodge them off instinct alone. There are a few special attacks each boss has that might require specific timing (i.e. Malenia's water foul dance), but the vast majority can be dodged the first time you see them without having to learn anything specific about them. Additionally, they don't tend to have attacks that hit instantly after a delay...you can always see the shift in their body as they switch from wind up to follow through. Maluca has a lot of attacks where there is no such shift...just wind up...memorized delay timing...instant attack.
Originally posted by ForceKin:
Originally posted by Kashra Fall:

You just described pretty much all souls games though. The gladiator at the start of DKS3 has an easy to see pattern and speed runners memorized it. The bishop, same thing, the gargoyles in ER? Same thing, etc. Souls games aren't about randomization, it's about pattern memorization and learning the timing to counter it. The only souls(Ish) games to do otherwise, is the Nioh series, wo long and rise of ronin, but even those have semi-predictable movesets.

You said you fought em for 2+ hours, that's likely 30+ deaths/failures, but you take a little something back with you each time. Progression through trial and error, the souls way.
I don't think that's entirely true. In the souls games, for example, a lot of the attacks are incredibly well telegraphed and you can dodge them off instinct alone. There are a few special attacks each boss has that might require specific timing (i.e. Malenia's water foul dance), but the vast majority can be dodged the first time you see them without having to learn anything specific about them. Additionally, they don't tend to have attacks that hit instantly after a delay...you can always see the shift in their body as they switch from wind up to follow through. Maluca has a lot of attacks where there is no such shift...just wind up...memorized delay timing...instant attack.

Mh, the fact you can perfect block a draw stance attack, says that Maluca is infact telegraphed. The difference, is Maluca can go from across the screen, to in your face in an instant. DKS or ER doesn't do that, like ever. It's normally some lumbering jump or flight, but not right in your face. Want to see REALLY silly? Play final fantasy orgins, strangers of paradise. Get to level 500 and fight the chaos kraken, thing is so fast you can't respond even if you tried, despite you knowing the hit is coming lol.
Hormesis Mar 26 @ 11:59am 
i died to him multiple times for the exact same reason, attempting to brink block his throw. it was frustrating till i learned his tell so i could brink dodge it instead. also in his second phase, even if you brink block his first draw attack, you still get hit w/ half a health bar of chaos, so you gotta brink dodge that also. if you're a gs user i suggest you farm his set, either now or after you level up a bit, i'm still using it and i'm lvl 100
Last edited by Hormesis; Mar 26 @ 12:00pm
Ediiii Mar 26 @ 12:04pm 
Originally posted by Hormesis:
i died to him multiple times for the exact same reason, attempting to brink block his throw. it was frustrating till i learned his tell so i could brink dodge it instead. also in his second phase, even if you brink block his first draw attack, you still get hit w/ half a health bar of chaos, so you gotta brink dodge that also. if you're a gs user i suggest you farm his set, either now or after you level up a bit, i'm still using it and i'm lvl 100


set effect seems very nice playing GS too but didnt use the set, where do I drop it just from all enemies as rare drop?
Originally posted by Ediiii:
set effect seems very nice used GS but not the set where do I drop it?

The crafting scroll comes from the main mission after if I recall correctly. You then get the pieces to craft it from the boss himself as a rare drop. Alternatively, you can get purple pieces of it and just reroll them.
Hormesis Mar 26 @ 12:12pm 
Originally posted by Ediiii:
Originally posted by Hormesis:
i died to him multiple times for the exact same reason, attempting to brink block his throw. it was frustrating till i learned his tell so i could brink dodge it instead. also in his second phase, even if you brink block his first draw attack, you still get hit w/ half a health bar of chaos, so you gotta brink dodge that also. if you're a gs user i suggest you farm his set, either now or after you level up a bit, i'm still using it and i'm lvl 100


set effect seems very nice playing GS too but didnt use the set, where do I drop it just from all enemies as rare drop?

he drops pieces and also drops the component you need to craft the set (chaos fragment). you get the scroll not too long afterwards after defeating the boss in the abandoned citadel, which is an optional mission
Kouki Mar 26 @ 12:32pm 
Just got to him and phase 2 is too hrd
Originally posted by Kouki:
Just got to him and phase 2 is too hrd

Practice makes perfect. You gotta lose to learn, no one is going to one try Maluca, you simply aren't strong enough because devs lock your skills behind progression.
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Date Posted: Mar 26 @ 11:36am
Posts: 12