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I should specify that I'm talking exclusively about his second phase. First phase is fun and intuitive, though obviously too easy for a full boss fight to be like that.
You just described pretty much all souls games though. The gladiator at the start of DKS3 has an easy to see pattern and speed runners memorized it. The bishop, same thing, the gargoyles in ER? Same thing, etc. Souls games aren't about randomization, it's about pattern memorization and learning the timing to counter it. The only souls(Ish) games to do otherwise, is the Nioh series, wo long and rise of ronin, but even those have semi-predictable movesets.
You said you fought em for 2+ hours, that's likely 30+ deaths/failures, but you take a little something back with you each time. Progression through trial and error, the souls way.
Mh, the fact you can perfect block a draw stance attack, says that Maluca is infact telegraphed. The difference, is Maluca can go from across the screen, to in your face in an instant. DKS or ER doesn't do that, like ever. It's normally some lumbering jump or flight, but not right in your face. Want to see REALLY silly? Play final fantasy orgins, strangers of paradise. Get to level 500 and fight the chaos kraken, thing is so fast you can't respond even if you tried, despite you knowing the hit is coming lol.
set effect seems very nice playing GS too but didnt use the set, where do I drop it just from all enemies as rare drop?
The crafting scroll comes from the main mission after if I recall correctly. You then get the pieces to craft it from the boss himself as a rare drop. Alternatively, you can get purple pieces of it and just reroll them.
he drops pieces and also drops the component you need to craft the set (chaos fragment). you get the scroll not too long afterwards after defeating the boss in the abandoned citadel, which is an optional mission
Practice makes perfect. You gotta lose to learn, no one is going to one try Maluca, you simply aren't strong enough because devs lock your skills behind progression.