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Reflection is situational for SLOW weapons, initially. You get upgrades for it later to make it more viable over all as a permanent parry solution, but it is still risky to use.
Counter attacking is only when a specific symbol appears on the enemy and it counters them and puts them into a staggered state.
So the only one you should be using all the time, if you block at all, is brink guard.
Game mechanics are there to be a challenge, not to hold your hand and tell you what a good player you are.
I do agree though that I think the game gets a little too convoluted with having different parries on different buttons. I dont really see an advantage of that as it just adds confusing for people, especially the young folks who will play this game (cuz that is clearly the targeted audience) and new players to action games in general.
I think they could have solved that cleaner.
Reflection having additional, quite lengthy, animation makes it much harder to get the timing right. I'm still not sure about the timing and it makes it very hard to use against fast attacks. Counter does not have any such animation and it works instantly, ie. you are using it similar to brink block.
The next issue is that Reflection description states that some normal attacks can not be parried. This is utterly insufficient as it simply leaves you without enough info. Either all normal attacks should be able to be parried or there need to be visual indicator before the attack stats that is can not be parried.
Get good.
Reflection is parry. There is no "normal parry." I assume you are talking about brink block, which is nothing like parry. Brink block is a block, not a parry, and its effect is very very mild even if you upgrade it.
There are absolutely 3 types of timed defensive actions, brink block, Refection (parry) and Counter. Reflection is clear outlier out of the three as itis the only action that has specific animation that need to connect with enemy attack in order to activate it. This makes it much harder to time it right compared to brink block or Counter.
Yh I do not understand why games that have such mechanics do not fully explain what does or does not work when using them. It's often souls games that only give brief explanations about mechanics on purpose for no apparent reason.
They also do the same thign with player stats as well. This game handles it better than most in that regard but there is still huge room for improvement. They have other QOL features nailed but then they come and do the bare minimum on other things
Not sure why this post is still up. Have you even played the game? Brink guarding is obviously the bread and butter of the three that is used regularly. You can go the entire game without using the other two. Holy skill issue.
Most people haven't 'cause it's really bad.
Oh please, next they're gonna buff parry timing and we'll have over 2 seconds to react. The parry window is not too tight. Its perfect imo. Just watch their arms, and when they start swinging, press parry. It's that simple.