The First Berserker: Khazan

The First Berserker: Khazan

View Stats:
Extremely concerned by some points in reviews
I read the following:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

What were they thinking with this "modern audience" casual nonsense? Now you can literally grind a boss and level up on him until you win without ever having to git gud. It's extremely insulting to the playerbase. Beating this game is not any type of accomplishment since anyone can do it as long as they put in the time.

It's like schools that just pass kids to the next grade even if they aren't hitting the proper academic benchmarks. It's shameful to see this millenial/zoommer "everyone deserves a trophy" mentality filtering down to gaming. Although in this case, I'd consider any "achievements" for beating this game more like participation awards than actual achievements.
< >
Showing 1-15 of 71 comments
Retsubty Mar 25 @ 10:06pm 
The stats aren't super helpful.

This game isn't a soulslike.

It's a Nioh-like.

Have you ever played Nioh? You get like 5 stamina every point (you start with over 1000 stamina... it barely makes a difference) and need like 20 points for it to make a difference XD. (and mind you, you actually want stamina in these games as stamina management is MUCH HARSHER)

Plus this game is much harder than nioh 2 so you'll need any bit you can get.

It's way harder than all the souls games. Even lies of P.
Last edited by Retsubty; Mar 25 @ 10:09pm
You're concerned that you can get your souls back by not going into a boss room? You know, you could just, not die if it bothers you so much.
Vaedron Mar 25 @ 10:27pm 
Originally posted by JCD3nton:
I read the following:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

What were they thinking with this "modern audience" casual nonsense? Now you can literally grind a boss and level up on him until you win without ever having to git gud. It's extremely insulting to the playerbase. Beating this game is not any type of accomplishment since anyone can do it as long as they put in the time.

It's like schools that just pass kids to the next grade even if they aren't hitting the proper academic benchmarks. It's shameful to see this millenial/zoommer "everyone deserves a trophy" mentality filtering down to gaming. Although in this case, I'd consider any "achievements" for beating this game more like participation awards than actual achievements.
You get like 200 if you fail a boss...and need thousands to put 1 point in a stat. People really do cry and throw a tantrum about anything these days. Don't like it, don't play it.
Retsubty Mar 25 @ 10:40pm 
He's worried they made it too easy

But he fundamentally misunderstands that this is a NioH like and you can't even really grind good gear in this one... and it's much harder...

You can't trivialize this game with stats at least not for the 6 bosses I've faced so far lol.

So he has nothing to worry about.

It most certainly is not made for casuals.
Naamtar Mar 25 @ 11:21pm 
No point in defending a game someone hasn't played, they don't know what they're complaining about.
Retsubty Mar 25 @ 11:23pm 
Originally posted by Naamtar:
No point in defending a game someone hasn't played, they don't know what they're complaining about.

Pretty much.

Streamer doesn't know.
Barraiya Mar 25 @ 11:38pm 
This is a single player game, not a subscription based MMO. There's no reason to waste time by forcing a player to run back to a boss.

Lies of P also allows you to regain lost souls outside a boss room. Did you whinge about it there too?
Mecharion (Banned) Mar 25 @ 11:40pm 
Hahaha what a terrible bad bait xD ....
Griever Mar 25 @ 11:44pm 
Originally posted by JCD3nton:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

I honestly think this is excellent QoL stuff that stupid FromSoft should have done from the start. Running back to a boss is useless and getting souls back outside is way superior than often losing them in the boss room.

That said, I agree that you shouldn't gain souls from just fighting the boss.
But again everything else is QoL stuff that should have been in all souls games.
Mephisto Mar 25 @ 11:59pm 
"What were they thinking with this "modern audience" casual nonsense?"

Try fighting Viper then come back and elaborate on the "Casual nonsense" statement ;)
Originally posted by Griever:
Originally posted by JCD3nton:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

I honestly think this is excellent QoL stuff that stupid FromSoft should have done from the start. Running back to a boss is useless and getting souls back outside is way superior than often losing them in the boss room.

That said, I agree that you shouldn't gain souls from just fighting the boss.
But again everything else is QoL stuff that should have been in all souls games.

Maybe mass market slop like Assassin's Creed and Guardians of the Galaxy is more your speed.

A souls type game is not supposed to have "QOL." The entire point of these games is to punish the player over and over until they prevail.

QOL = no punishment = no stakes = no accomplishment for beating the game

The very best Souls game is still Demon's Souls. And do you know why? There were no checkpoints (as were added when From cucked in Dark Souls to try to get more fans). No. If you died to the boss, you had to replay the ENTIRE level again to get to the boss. And if you died in the level on the way? Souls GONE.

Want to get your souls back? Go into the boss room and get them. Now you have 2x as many souls, and if you die to the boss again, you're going to lose them ALL. Oops, you did die? Now play through the level again, and you better be perfect because all those souls are sitting there in the boss room.

What, you want to KEEP your souls? Ok, sure, just beat the boss. Do that, and you can have all the souls from all your level runs getting to the boss. You can't beat the boss? You don't DESERVE those souls.

Now THOSE are stakes. What are the stakes supposed to be when you die to the boss and lose nothing and can just walk right back in and try again in two seconds?
Originally posted by JCD3nton:
Originally posted by Griever:

I honestly think this is excellent QoL stuff that stupid FromSoft should have done from the start. Running back to a boss is useless and getting souls back outside is way superior than often losing them in the boss room.

That said, I agree that you shouldn't gain souls from just fighting the boss.
But again everything else is QoL stuff that should have been in all souls games.

Maybe mass market slop like Assassin's Creed and Guardians of the Galaxy is more your speed.

A souls type game is not supposed to have "QOL." The entire point of these games is to punish the player over and over until they prevail.

QOL = no punishment = no stakes = no accomplishment for beating the game

The very best Souls game is still Demon's Souls. And do you know why? There were no checkpoints (as were added when From cucked in Dark Souls to try to get more fans). No. If you died to the boss, you had to replay the ENTIRE level again to get to the boss. And if you died in the level on the way? Souls GONE.

Want to get your souls back? Go into the boss room and get them. Now you have 2x as many souls, and if you die to the boss again, you're going to lose them ALL. Oops, you did die? Now play through the level again, and you better be perfect because all those souls are sitting there in the boss room.

What, you want to KEEP your souls? Ok, sure, just beat the boss. Do that, and you can have all the souls from all your level runs getting to the boss. You can't beat the boss? You don't DESERVE those souls.

Now THOSE are stakes. What are the stakes supposed to be when you die to the boss and lose nothing and can just walk right back in and try again in two seconds?

Did you really just say demon souls had stakes? Yes, you could lose things, but it had so many short cuts it wasn't funny. Including some right from the start, back to the boss. Best part, was the ability to not only ressurect upon death (Old heros spell.) but you could also mass buy full heals and carry 99 of them with you into any fight you went into. I love demon souls, but let's not be fabricating here.
tewi Mar 26 @ 1:09am 
Originally posted by JCD3nton:
I read the following:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

What were they thinking with this "modern audience" casual nonsense? Now you can literally grind a boss and level up on him until you win without ever having to git gud. It's extremely insulting to the playerbase. Beating this game is not any type of accomplishment since anyone can do it as long as they put in the time.

It's like schools that just pass kids to the next grade even if they aren't hitting the proper academic benchmarks. It's shameful to see this millenial/zoommer "everyone deserves a trophy" mentality filtering down to gaming. Although in this case, I'd consider any "achievements" for beating this game more like participation awards than actual achievements.
the souls requirement per level ramps up pretty fast. you could fail a boss a dozen times and only get 1 level out of it, if that

yes... and?

there's no corpse runs for bosses, which is an increasingly common quality of life feature in both fromsoft games and souls-likes these days... there are corpse runs for dying in the field though, and sometimes they're quite long

anyway, this game is fairly difficult. the 3rd boss will hard wall a LOT of people who aren't experienced with these games. getting from one not-bonfire to the next, especially later in the game, can be pretty daunting. it feels like way more of a return to tradition than dark souls 3 or elden ring honestly

it's also hilarious that you're saying all of this in the post-elden ring world that had one of the dumbest and most braindead easy mode items ever seen in a souls game - the mimic tear
Last edited by tewi; Mar 26 @ 1:12am
Baron01 Mar 26 @ 1:50am 
Originally posted by JCD3nton:
I read the following:
-you get souls for FAILED boss attempts
-you can get your souls back without going into the boss room if you die
-You respawn right by the boss chamber so there are no corpse runs

...

I'm extremely concerned about OP mental help. Can anyone check on him if everything is ok?

Also, you are wrong on the third point. There are some areas where you do some short shame runs as I call them. I absolutely love the fact there are no long runs back to the boss as you will be repeating them a lot. If I have to run 30+ seconds to get to the boss only to die in next 30-60 seconds, I would very quickly abandon the game.

Lastly, if those 3 points are your major concerns for the game, you need to go out and touch grass more often. Talk to people, make some social interactions, leave the basement you live in.
Cyress Mar 26 @ 2:00am 
Originally posted by JCD3nton:
Originally posted by Griever:

I honestly think this is excellent QoL stuff that stupid FromSoft should have done from the start. Running back to a boss is useless and getting souls back outside is way superior than often losing them in the boss room.

That said, I agree that you shouldn't gain souls from just fighting the boss.
But again everything else is QoL stuff that should have been in all souls games.

Maybe mass market slop like Assassin's Creed and Guardians of the Galaxy is more your speed.

A souls type game is not supposed to have "QOL." The entire point of these games is to punish the player over and over until they prevail.

QOL = no punishment = no stakes = no accomplishment for beating the game

The very best Souls game is still Demon's Souls. And do you know why? There were no checkpoints (as were added when From cucked in Dark Souls to try to get more fans). No. If you died to the boss, you had to replay the ENTIRE level again to get to the boss. And if you died in the level on the way? Souls GONE.

Want to get your souls back? Go into the boss room and get them. Now you have 2x as many souls, and if you die to the boss again, you're going to lose them ALL. Oops, you did die? Now play through the level again, and you better be perfect because all those souls are sitting there in the boss room.

What, you want to KEEP your souls? Ok, sure, just beat the boss. Do that, and you can have all the souls from all your level runs getting to the boss. You can't beat the boss? You don't DESERVE those souls.

Now THOSE are stakes. What are the stakes supposed to be when you die to the boss and lose nothing and can just walk right back in and try again in two seconds?

Demon souls is the the most easiest game out of all the souls games out there its not even a stretch to say that everybody and his mom can beat that game with ease.
Last edited by Cyress; Mar 26 @ 2:02am
< >
Showing 1-15 of 71 comments
Per page: 1530 50

Date Posted: Mar 25 @ 9:57pm
Posts: 71