The First Berserker: Khazan

The First Berserker: Khazan

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DMG or DMG Multiplier?
Whats best to upgrade? If you dont mind could you explain that Multiplier exactly does?

Cheers :)
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Showing 1-9 of 9 comments
Well isn’t it obvious?

DMG: Increases damage dealt to enemies.
However, DMG Multiplier: Increases the multiplier for damage dealt to enemies.

… yeah I have no idea lmao
Retsubty Mar 25 @ 10:12pm 
even split because they get more expensive anyways.

2 and 2
3 and 3
4 and 4

I say skip stamina damage unless your weapon is good at that. (spear lol)

Dual wield barely ever gets off brutal attacks. 1 or 2 per boss so I feel like investing in it is kind of a waste.
Last edited by Retsubty; Mar 25 @ 10:13pm
seir_ Mar 30 @ 9:29am 
Any news what's the deal with these two stats?
Originally posted by seir_:
Any news what's the deal with these two stats?

Ill be doing some testing in the training ground once im back home.
ZexxCrine Mar 30 @ 10:14am 
This is all a guess but I assume damage multiplier affects things that at base level have a multiplier already.

Weak point hits
Back attacks
Damage to exhausted enemies

That’s my assumption. Could be wrong or missing some.
ScarZer Apr 6 @ 11:20am 
the DMG Increase boosts the base damage of your attacks directly, making each hit stronger by a fixed percentage. On the other hand, the DMG Multiplier Increase amplifies the overall damage output by applying a multiplier to your base damage, which can scale with other factors like critical hits or additional bonuses.

Essentially, DMG Increase is a straightforward enhancement, while DMG Multiplier Increase can lead to exponential damage growth depending on your build and other stats. If you're aiming for consistent damage, DMG Increase might be the way to go. But if you're looking for explosive damage potential, DMG Multiplier Increase could be more rewarding.
I think that each bonus relates to the 3 weapon types in the game.

Stamina dmg would be useful for anyone who runs a spear build as it's the best weapon for wrecking shields.

DMG increase would be aimed at Great Sword for raw power per blow

DMG multiplyer for dual wields burst DMG through things like phantom blade with whirlwind etc.

I play mainly dual wield right now as I prefer it, so I have invested the first 2 points into each but will primarily focus on DMG multiplyer with a little overall DMG. That way if I can't get a flurry of hits off, I at least hit a tad bit harder overall.
Last edited by THEKILLINGFROST; Apr 6 @ 12:38pm
Grimzy Apr 6 @ 1:09pm 
in a nutshell:

Damage increase = increases your base damage
That base damage is amplified by damage multipliers

So in a nutshell both are good ut damage increase is slightly better than multiplier.
Mike Apr 6 @ 1:22pm 
Originally posted by Grimzy:
in a nutshell:

Damage increase = increases your base damage
That base damage is amplified by damage multipliers

So in a nutshell both are good ut damage increase is slightly better than multiplier.

Sounds like what I expected, so if you are stacking general damage its best roll BOTH of these on a gear piece.
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