The First Berserker: Khazan

The First Berserker: Khazan

Ver estadísticas:
Guldo 25 MAR a las 12:36 p. m.
4
1
Stop expecting the vast majority of the playerbase to do no hit runs.
its beyond pathetic and unreasobable to expect the vast majority playerbase to meet this standard so stop acting like these videos where people are doing no hits are valid because they are not.
< >
Mostrando 16-30 de 149 comentarios
Blue 25 MAR a las 1:06 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Mecharion:

Wrong genre for you i guess.

Git gud or play a action adventure of your choice instead.
not an argument.


Getting good is an argument.

"You suck at swimming, if you want to win, you should get better" - get good

"Hey, your time on this Lap was 14 seconds longer than your previous attempt, you need to do better" - Get good.


Get good is a short way to say

- Put in effort, to do better, to get the result that you want, in order to complete the task ahead of you.

REFUSAL to do so in order to overcome what lies ahead, is your own fault. HOW much better you need to be in order to overcome your challenge is up to you. Some people overdo it, some people relish in being even better than what is required, and some people dont even bother trying.
Guldo 25 MAR a las 1:08 p. m. 
Publicado originalmente por TheRaienryuu:
I don't get it, is this a gripe with the amount of HP / damage dealt to the player? Or the difficulty in general?
There are plenty of items to use as help, mechanics to help you out, gear to spec for better defense/survivability, Easy mode / Normal Mode slider, Unless you're streaming or uploading your stuff nobody will know how many hits you took, or how many tries it took to complete an area/fight.

The skill tree has a bunch of stuff to help with guarding, sustain, mobility etc. So I have no idea what this post is supposed to be about...
one of the things meant to help you get through the fight "summoning" is completely broken and useless. it shows how little the devs cared about balance.

The AI always gets itself killed 100% of the time. always.
Blue 25 MAR a las 1:08 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Blue:


No it isn't. What this shows you is that someone who cares enough to be good at a game, can do the things that the game demands of you. And those who do not care won't get there.

It's entirely okay to not want to put in that amount of effort, but noone is forcing you to. there are "Other songs" for you to play, in addition to "other difficulties" for you to tailor your experience.
again you are expecting the average player to endure the entire fight on very little resources.


The video game, is expecting you to meet the bare minimum for you to succeed at the challenge it throws at you. If the game is too difficult for you, then you need to improve. You need to learn how to do things.

If you can't overcome the challenge ahead of you. then you are not good enough.

So how do you overcome it?

BY GETTING BETTER, OH GEEZ, WHO COULD HAVE THOUGHT THAT WOULD BE THE ANSWER.

but it is.

Other people do it, why can't you do it?
Blue 25 MAR a las 1:09 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por TheRaienryuu:
I don't get it, is this a gripe with the amount of HP / damage dealt to the player? Or the difficulty in general?
There are plenty of items to use as help, mechanics to help you out, gear to spec for better defense/survivability, Easy mode / Normal Mode slider, Unless you're streaming or uploading your stuff nobody will know how many hits you took, or how many tries it took to complete an area/fight.

The skill tree has a bunch of stuff to help with guarding, sustain, mobility etc. So I have no idea what this post is supposed to be about...
one of the things meant to help you get through the fight "summoning" is completely broken and useless. it shows how little the devs cared about balance.

The AI always gets itself killed 100% of the time. always.


You can upgrade them. give them health, defense and damage, What are you even talking about? lol
Guldo 25 MAR a las 1:09 p. m. 
Publicado originalmente por Blue:
Publicado originalmente por Guldo:
not an argument.


Getting good is an argument.

"You suck at swimming, if you want to win, you should get better" - get good

"Hey, your time on this Lap was 14 seconds longer than your previous attempt, you need to do better" - Get good.


Get good is a short way to say

- Put in effort, to do better, to get the result that you want, in order to complete the task ahead of you.

REFUSAL to do so in order to overcome what lies ahead, is your own fault. HOW much better you need to be in order to overcome your challenge is up to you. Some people overdo it, some people relish in being even better than what is required, and some people dont even bother trying.
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.
mudcrab 25 MAR a las 1:10 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Blue:


Getting good is an argument.

"You suck at swimming, if you want to win, you should get better" - get good

"Hey, your time on this Lap was 14 seconds longer than your previous attempt, you need to do better" - Get good.


Get good is a short way to say

- Put in effort, to do better, to get the result that you want, in order to complete the task ahead of you.

REFUSAL to do so in order to overcome what lies ahead, is your own fault. HOW much better you need to be in order to overcome your challenge is up to you. Some people overdo it, some people relish in being even better than what is required, and some people dont even bother trying.
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.
some games are made for burter
Guldo 25 MAR a las 1:10 p. m. 
Publicado originalmente por Blue:
Publicado originalmente por Guldo:
one of the things meant to help you get through the fight "summoning" is completely broken and useless. it shows how little the devs cared about balance.

The AI always gets itself killed 100% of the time. always.


You can upgrade them. give them health, defense and damage, What are you even talking about? lol
lol you are stuck at 4 durring viper and that fight is a marathon.
Guldo 25 MAR a las 1:12 p. m. 
Publicado originalmente por mudcrab:
Publicado originalmente por Guldo:
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.
some games are made for burter
blue is grasping at straws. his argument basicly boils down to since some people can do it everyone can do it. terrible logic.
Blue 25 MAR a las 1:12 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Blue:


Getting good is an argument.

"You suck at swimming, if you want to win, you should get better" - get good

"Hey, your time on this Lap was 14 seconds longer than your previous attempt, you need to do better" - Get good.


Get good is a short way to say

- Put in effort, to do better, to get the result that you want, in order to complete the task ahead of you.

REFUSAL to do so in order to overcome what lies ahead, is your own fault. HOW much better you need to be in order to overcome your challenge is up to you. Some people overdo it, some people relish in being even better than what is required, and some people dont even bother trying.
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.

No, that isn't what i said at all. I said you need to be good enough to meet the bare minimum to overcome your challenge.

I get beat ♥♥♥♥♥♥♥♥ often, by bosses i encounter. I die to Normal mobs because i get greedy and run out of stamina. I die to bosses as I learn their attack patterns and try new things to either dodge or brink guard their attacks. I take damage in return.

But I heal it with my healing ITEMS that you get alot of. Then i try again. and again, until I win.

Learning what attacks do what is part of the game, its part of THIS genre of games. when you meet something for the first time you DO NOT know what it DOES. dying is EXPECTED. But you can get into a fight and beat it and not take any damage. You can also do this, by learning how the boss fights, or the enemy you have p roblems with.

Reducing the times you get hit.
Wearing proper armor that reduces the damage WHEN you get hit
learning the bosses attacks, are all keys to winning.

FAILING is PART of the game.

But from how you're talking, you're just bad at the game. it's you who are the problem, and instead of admitting it, you blame the game, oh god where have i heard this before?

Every dark souls game ever made getting new plyayers,Elden ring, Nioh1, 2.. Wo long.. Code Vein, and so on.
TheRaienryuu 25 MAR a las 1:13 p. m. 
Publicado originalmente por Guldo:
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.

I feel like you either hit a learning curve, that you're annoyed by. Or you just want them to start catering to your, in my opinion, incredibly low skillceiling. The game is easier than Sekiro, DS, ER imo. They even give you a difficulty slider. I've so far not used the summoning stuff apart from the tutorial for it and have had no issues with fights.

All deaths were because I fail to block/parry/dodge a well telegraphed attack. Or because I'm trying to get some style points with skill during the battle. They have enough resources to boost you and everything else is up to the player to learn patterns, counter, learn when to no attack and systematically smack some heads in.
Blue 25 MAR a las 1:13 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Blue:


You can upgrade them. give them health, defense and damage, What are you even talking about? lol
lol you are stuck at 4 durring viper and that fight is a marathon.


You can farm them.
Blue 25 MAR a las 1:13 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por mudcrab:
some games are made for burter
blue is grasping at straws. his argument basicly boils down to since some people can do it everyone can do it. terrible logic.

No, my argument boils down to.

You're not good enough.
You should try to get better.
Guldo 25 MAR a las 1:14 p. m. 
Publicado originalmente por Blue:
Publicado originalmente por Guldo:
your arguments suck. so everyone needs to reach the point where they dont get hit at all. got it.

No, that isn't what i said at all. I said you need to be good enough to meet the bare minimum to overcome your challenge.

I get beat ♥♥♥♥♥♥♥♥ often, by bosses i encounter. I die to Normal mobs because i get greedy and run out of stamina. I die to bosses as I learn their attack patterns and try new things to either dodge or brink guard their attacks. I take damage in return.

But I heal it with my healing ITEMS that you get alot of. Then i try again. and again, until I win.

Learning what attacks do what is part of the game, its part of THIS genre of games. when you meet something for the first time you DO NOT know what it DOES. dying is EXPECTED. But you can get into a fight and beat it and not take any damage. You can also do this, by learning how the boss fights, or the enemy you have p roblems with.

Reducing the times you get hit.
Wearing proper armor that reduces the damage WHEN you get hit
learning the bosses attacks, are all keys to winning.

FAILING is PART of the game.

But from how you're talking, you're just bad at the game. it's you who are the problem, and instead of admitting it, you blame the game, oh god where have i heard this before?

Every dark souls game ever made getting new plyayers,Elden ring, Nioh1, 2.. Wo long.. Code Vein, and so on.
dude the bosses health pulls in this game are bloated and most players are going to screw up a few times and thats all it takes to ruin the entire attempt.

stop defending these overtuned bosses lol.
TheRaienryuu 25 MAR a las 1:15 p. m. 
Publicado originalmente por Blue:

No, my argument boils down to.

You're not good enough.
You should try to get better.

He'd rather the game gets an additional slider for Hyper Easy Mode, or just download a mod to modify damage values. Learning and using mechanics to become a better player doesn't seem to be the battle plan here....
Blue 25 MAR a las 1:15 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Blue:

No, that isn't what i said at all. I said you need to be good enough to meet the bare minimum to overcome your challenge.

I get beat ♥♥♥♥♥♥♥♥ often, by bosses i encounter. I die to Normal mobs because i get greedy and run out of stamina. I die to bosses as I learn their attack patterns and try new things to either dodge or brink guard their attacks. I take damage in return.

But I heal it with my healing ITEMS that you get alot of. Then i try again. and again, until I win.

Learning what attacks do what is part of the game, its part of THIS genre of games. when you meet something for the first time you DO NOT know what it DOES. dying is EXPECTED. But you can get into a fight and beat it and not take any damage. You can also do this, by learning how the boss fights, or the enemy you have p roblems with.

Reducing the times you get hit.
Wearing proper armor that reduces the damage WHEN you get hit
learning the bosses attacks, are all keys to winning.

FAILING is PART of the game.

But from how you're talking, you're just bad at the game. it's you who are the problem, and instead of admitting it, you blame the game, oh god where have i heard this before?

Every dark souls game ever made getting new plyayers,Elden ring, Nioh1, 2.. Wo long.. Code Vein, and so on.
dude the bosses health pulls in this game are bloated and most players are going to screw up a few times and thats all it takes to ruin the entire attempt.

stop defending these overtuned bosses lol.

They arent overtuned. You're bad at the game.
< >
Mostrando 16-30 de 149 comentarios
Por página: 1530 50

Publicado el: 25 MAR a las 12:36 p. m.
Mensajes: 149