The First Berserker: Khazan

The First Berserker: Khazan

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Guldo Mar 25 @ 12:36pm
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Stop expecting the vast majority of the playerbase to do no hit runs.
its beyond pathetic and unreasobable to expect the vast majority playerbase to meet this standard so stop acting like these videos where people are doing no hits are valid because they are not.
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Showing 136-149 of 149 comments
Guldo Mar 25 @ 9:40pm 
Originally posted by Naamtar:
Originally posted by Retsubty:
I do kinda like that bosses have more HP in this though tbh. It forces you to get good instead of cheesing. But I think Viper might have been a bit much. But I did get through it.

I like games that give you that genuine feeling of accomplishment, or that well of anxiety when a boss has like 3 or 4 hits left and you've been at it for a while. This game has that.
used to padding was frowned upon as artificial difficulty and now its praised lol.
Retsubty Mar 25 @ 9:42pm 
Originally posted by Guldo:
Originally posted by Naamtar:

I like games that give you that genuine feeling of accomplishment, or that well of anxiety when a boss has like 3 or 4 hits left and you've been at it for a while. This game has that.
used to padding was frowned upon as artificial difficulty and now its praised lol.

Can call it padding if you want. It's balancing. It's balanced differently. I know you are talking about Viper lol. I do agree that maybe Viper is in the wrong place in the progression.

Nerfing could go horribly wrong though, gotta be careful with this stuff.
Naamtar Mar 25 @ 9:45pm 
Originally posted by Guldo:
Originally posted by Naamtar:

I like games that give you that genuine feeling of accomplishment, or that well of anxiety when a boss has like 3 or 4 hits left and you've been at it for a while. This game has that.
used to padding was frowned upon as artificial difficulty and now its praised lol.

In games like The Division where the skill ceiling is so low that excessive armor just becomes a war of attrition, sure.

Mechanically sound games should have fights long enough that a requirement is being familiar with all of the movesets and how to handle them.

Viper can be killed in like 2:30 on Normal. You just have to understand the game and put some thought into what you're building around.
Guldo Mar 25 @ 9:45pm 
Originally posted by Retsubty:
Originally posted by Guldo:
used to padding was frowned upon as artificial difficulty and now its praised lol.

Can call it padding if you want. It's balancing. It's balanced differently. I know you are talking about Viper lol. I do agree that maybe Viper is in the wrong place in the progression.

Nerfing could go horribly wrong though, gotta be careful with this stuff.
i hate viper more than the boss that comes after. i feel like having a 2 phase boss that early is kind of cheating anyway.

thats the kind of crap that happens with late game bosses. not the 3rd boss lol.
Retsubty Mar 25 @ 9:47pm 
Originally posted by Naamtar:
Originally posted by Guldo:
used to padding was frowned upon as artificial difficulty and now its praised lol.

In games like The Division where the skill ceiling is so low that excessive armor just becomes a war of attrition, sure.

Mechanically sound games should have fights long enough that a requirement is being familiar with all of the movesets and how to handle them.

Viper can be killed in like 2:30 on Normal. You just have to understand the game and put some thought into what you're building around.

2:30 is min maxed. What is the average time? Non-speed runner.
Last edited by Retsubty; Mar 25 @ 9:47pm
Naamtar Mar 25 @ 9:48pm 
Originally posted by Retsubty:
Originally posted by Naamtar:

In games like The Division where the skill ceiling is so low that excessive armor just becomes a war of attrition, sure.

Mechanically sound games should have fights long enough that a requirement is being familiar with all of the movesets and how to handle them.

Viper can be killed in like 2:30 on Normal. You just have to understand the game and put some thought into what you're building around.

2:30 is min maxed. What is the average time? Non-speed runner.

Probably around 5 - 7 minutes depending on the weapon and player. Probably closer to 3 - 4 minutes if it's an average player that understands the game and the fight.
Retsubty Mar 25 @ 9:51pm 
Originally posted by Naamtar:
Originally posted by Retsubty:

2:30 is min maxed. What is the average time? Non-speed runner.

Probably around 5 - 7 minutes depending on the weapon and player. Probably closer to 3 - 4 minutes if it's an average player that understands the game and the fight.

Yeah like I said I feel like they should have swapped Viper with the Spider (boss 5) in the progression.
Guldo Mar 25 @ 9:58pm 
Originally posted by Retsubty:
Originally posted by Naamtar:

Probably around 5 - 7 minutes depending on the weapon and player. Probably closer to 3 - 4 minutes if it's an average player that understands the game and the fight.

Yeah like I said I feel like they should have swapped Viper with the Spider (boss 5) in the progression.
kinda sad that a later boss is easier. kinda proves my point that they didnt bother balancing the game.

also the fact that the phantom AI is dumb and gets itself killed by running into vipers tornado attack.

i had to rush in and stun viper while taking damage from it just to save the stupid thing lol.
in the end i beat viper on normal but hes a pain.
viper should not be the only boss for a while with 2 health bars when he's the 3rd dude and u have 4 heals. he could use an hp reduction. his moveset is fine tho
Wick3d Mar 25 @ 11:40pm 
Originally posted by Guldo:
its beyond pathetic and unreasobable to expect the vast majority playerbase to meet this standard so stop acting like these videos where people are doing no hits are valid because they are not.

You seem to be confused. Souls likes are not for the vast majority. They never were and never will be. This is obviously not the game for you. If you are not okay with dying until you learn the attacks and openings then you are in the wrong place. For some it takes hours for some it takes 20 minutes. Alot of people including myself loves the mastery of games like this, it gives gaming an edge that casual gaming doesn't. Not everyone wants to sit back in their chair eating Doritos half asleep while the game plays itself. Some of us wants to sit in a shrimp posture 1 inch from the computer display with a pulse of 140.
Diviy Mar 26 @ 5:27am 
I think you have too much freetime on your hands.
Originally posted by Blue:
Originally posted by s̷h̷a̷d̷o̷w̷:
They are valid, in their own value, at least some of them. Obviously not everyone can no-hit bosses. And obviously people taking such gameplay as standard have some deep issues and project it outside. They like to RP no-hitters by watching them. Kinda scary.
Also, you're be surprised how many of these "no-hit/speedrun/any%%" etc. have been proven faked.
I admire no-hitters like Ongbal. I laugh at clowns that say it's the only way to play games. Does anyone care? Nope. Should you care about clowns? Nope.

II wonder who has said

"You need to be perfect"
or
"You are not allowed to get hit".

In the thread, except for the one guy posting a video showing that he did it, without getting hit?

Who said you had to be a speed runner in order to play these games?

Where does this come from lol

Could you, please, start some reading with understanding course? This is pathetic :steamfacepalm:
Guldo Mar 27 @ 9:42am 
Originally posted by Norentsu:
https://www.youtube.com/watch?v=KIiVvS4_ovE
what makes this ♥♥♥♥ less impressive is hes using spear that has auto parries.
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Date Posted: Mar 25 @ 12:36pm
Posts: 149