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of course they are valid. Just because you can't do it yourself doesn't invalidate someone else. What is this reasoning? lol
You can play the game however you want, tank up and take damage, be a parry god, try to dodge everything, use a lot of buffs, heals, or applied elemental damage to your weapon and go to town.
Whichever way you go, it's all valid. And the idea that one is more or less valid than something else is really narrow minded of you.
a great example is speed running. its valid for the people that do it sure but is it valid for the vast majority of players. NO.
Who is putting this unreasonable expectation on you, exactly?
Wrong genre for you i guess.
Git gud or play a action adventure of your choice instead.
On a mechanical level but you could make a boss have 10x the HP they have in this game and you can definitely still make a case that it is unbalanced.
What endurance are you expecting players to have.
Obviously here I think they are still under 4 mins right so it's not too bad. But yeah. There's more to balancing than just whether you can no hit run or not.
Also have to consider what options are even viable. or if you are forced to do quick attacks and then stop and if your creativity is limited.
No it isn't. What this shows you is that someone who cares enough to be good at a game, can do the things that the game demands of you. And those who do not care won't get there.
It's entirely okay to not want to put in that amount of effort, but noone is forcing you to. there are "Other songs" for you to play, in addition to "other difficulties" for you to tailor your experience.
There are plenty of items to use as help, mechanics to help you out, gear to spec for better defense/survivability, Easy mode / Normal Mode slider, Unless you're streaming or uploading your stuff nobody will know how many hits you took, or how many tries it took to complete an area/fight.
The skill tree has a bunch of stuff to help with guarding, sustain, mobility etc. So I have no idea what this post is supposed to be about...