The First Berserker: Khazan

The First Berserker: Khazan

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Mecharion Mar 24 @ 1:45pm
Is it to hard?
Like to "unbalanced/unfair/unfun - for a Soulslike" hard? Some reviewers are crying that normal felt unbalanced for them.

I like hard - i dont like bad balance.

Dont troll with ez mode - i did all FS games solo. Just give me honest opinions without BS. Does it need tuning?
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Showing 1-15 of 105 comments
it is a bit weird because some attacks are hard to get the dodge timings, but if u are watch closely u figure it out eventual.
u can switch on the fly to easy difficulty in the settings though.

u can also play the demo first.
Last edited by nakedsunoo7; Mar 24 @ 1:58pm
Noop Mar 24 @ 2:07pm 
The start of the game is challenging but not super difficult. If you are looking for DS3 or Sekiro difficulty you probably won't find it here. I would compare the combat to wukong or gow, it's not exactly the same but feels very similar. You can be offensive and it is rewarded a lot if you play well.

Maybe the game gets much harder later on but I feel like it's more like a decent challenge but with a high skill ceiling on the player combo and parry side.
It's only hard at start when you don't have gear, or you're under geared for other parts.

After getting a full set, it's easier than other soulslike games, even on the normal difficulty, no idea about easy difficulty.

Gear drops seem to level up along side you, so you can grind in lower level areas if you want, also when you lose to a boss, you get some extra souls, and you can gather you souls back outside of the arena, so you can farm whatever you like.
Also as mentioned with gear, you can farm any area/mission as many times you want.
Last edited by IchigoMait; Mar 24 @ 2:15pm
Trilkin Mar 24 @ 2:15pm 
It has a difficulty curve like Nioh. Starts relatively high, then drops as you get gear and points into the skill tree, then spikes back up later on. It's never unfair and attacks have reasonable predictable cadence to them unlike something like Rise of the Ronin with EXTREMELY awkward pauses between attacks that feel entirely unnatural.

If you're stuck on a boss, as long as you make some sort of progress while fighting it, you keep getting souls/lacrima so you can probably eventually overlevel it after dying enough.
Last edited by Trilkin; Mar 24 @ 2:17pm
Slight curve at the beginning like stated before me. Nothing unmanageable especially if you're familiar with the kind of game it is.

I've found the parry overall to be more forgiving than the dodge system, and when you have an attack that cant be parried coming your way, the dodge window seems to open up a bit. I have had a much more successful time once I got the parry timing down. The game has a skill tree like mentioned above. I'm only a few hours in but, it looks like you can kind of dial in your desired defense mechanics via skill points.

There's a bit more to the game than just assigning stats so as you play more you will be adding points into the standard Vitality, Strength, Endurance ect. As well as fleshing out your play style through the skill tree.

There is also a skill tree per weapon type so some weapon types might be easier to use than others
Gab Mar 24 @ 3:06pm 
Originally posted by Mecharion:
Like to "unbalanced/unfair/unfun - for a Soulslike" hard? Some reviewers are crying that normal felt unbalanced for them.

I like hard - i dont like bad balance.

Dont troll with ez mode - i did all FS games solo. Just give me honest opinions without BS. Does it need tuning?

The game is about patient and learning when to stop hitting boss, when to use dodge and blocks. Once you figure this out everything is good.

My tip is :
1. Stop hitting boss before he attack, stop hitting boss before you run out of stamina because if you didn't do any of this = K.O or big damage from boss.
2. When you run out of stamina and you are beside enemy, move backwards/sides to avoid hit and then don't press anything that drain your stamina so it can restore.

It's okay to die the first time yo battle boss, heck even twice because you are learning the mechanics, once you know the mechanics everything is eassy. I just use blocks 98% of the time. I use dodge if I get the letter P icon from enemy attack ( can't be block) or if I get impatient and I run out of stamina while beside boss lol

Even if you are playing in easy mode if you don't know how to use your blocks/dodge/attack properly, The Boss will laugh at you lol
Last edited by Gab; Mar 24 @ 3:07pm
You should try out the demo, and if you end up enjoying it the progress made from the demo will be carried over. Decide for yourself since it will vary from person to person i find it just fine.
personally i think normal mode feels harder than every other 3d soulgame ive played. but i have not really played around with the skill tree so it might not be harder with a better build.
Retsubty Mar 24 @ 4:26pm 
Viper is harder than most of Nioh 2 imo lol. I got through NioH 2 just fine.

Anyone saying otherwise has an ego.

It's very hard. For one thing in NioH 2 you can use the transformations to utterly annihilate bosses.
Last edited by Retsubty; Mar 24 @ 4:28pm
took me 15 tries to beat first main boss(snow monkey) and i suck at these games. balance seems fine tho , not complaining so far.
Baron01 Mar 24 @ 4:41pm 
Originally posted by Mecharion:
Like to "unbalanced/unfair/unfun - for a Soulslike" hard? Some reviewers are crying that normal felt unbalanced for them.

I like hard - i dont like bad balance.

Dont troll with ez mode - i did all FS games solo. Just give me honest opinions without BS. Does it need tuning?
The game has some learning curve for sure. I assume most players will be dying to bosses repeatedly as you need to learn their attack patterns unless you are "the gamer (tm)" that can react to those new attack combination on the fly.
Luckily, major bosses I run into did not have any corpse runs so trying them repeatedly is fine.
There is also the added benefit of getting some experience and progress toward skill points while fighting bosses even if you do not defeat them, which will make you stronger as you learn those fights.

I'm obviously just few hours in but so far the game is manageable on normal difficulty. On the other hand, I already have good 30 deaths between 2 major bosses.
Guldo Mar 24 @ 5:13pm 
Originally posted by ELDEN LORD:
took me 15 tries to beat first main boss(snow monkey) and i suck at these games. balance seems fine tho , not complaining so far.
just wait until you reach viper. hes very over tuned and the stupid summoned help always runs into his tornado attack making things worse.
Last edited by Guldo; Mar 24 @ 5:13pm
Retsubty Mar 24 @ 5:16pm 
I had no trouble with the first boss. It took me 5 tries to beat the second boss in the demo.

Viper is like.. a MEGA WALL lol

Combat requires a lot of finesse so you don't get stunned from stamina loss but there is some endlag on some moves that makes it hard to react to some of Viper's attacks.

I get to phase two but I'm out of pots in phase 2, so it's like "lol" Don't really get the chance to learn phase 2.

Maybe I'll try grinding. I'm not using summons.

Does the game let you do the counterattack thing after every single brink guard in succession? or is there generally not enough of a window and you need to wait until the last hit?
Last edited by Retsubty; Mar 24 @ 5:46pm
Guldo Mar 24 @ 5:44pm 
Originally posted by Retsubty:
I had no trouble with the first boss. It took me 5 tries to beat the second boss in the demo.

Viper is like.. a MEGA WALL lol

Combat requires a lot of finesse so you don't get stunned from stamina loss but there is some endlag on some moves that makes it hard to react to some of Viper's attacks.

I get to phase two but I'm out of pots in phase 2, so it's like "lol" Don't really get the chance to learn phase 2.

Maybe I'll try grinding. I'm not using summons.

Does the game let you do the counterattack thing after every single bring guard in succession? or is there generally not enough of a window and you need to wait until the last hit?
unfortunitly they cap you at weapon mastery 16 until you beat him so good luck with that.

just suck it up and play on easy till nexon nerfs his ass and i can tell you its coming.
Retsubty Mar 24 @ 5:49pm 
Originally posted by Guldo:
Originally posted by Retsubty:
I had no trouble with the first boss. It took me 5 tries to beat the second boss in the demo.

Viper is like.. a MEGA WALL lol

Combat requires a lot of finesse so you don't get stunned from stamina loss but there is some endlag on some moves that makes it hard to react to some of Viper's attacks.

I get to phase two but I'm out of pots in phase 2, so it's like "lol" Don't really get the chance to learn phase 2.

Maybe I'll try grinding. I'm not using summons.

Does the game let you do the counterattack thing after every single bring guard in succession? or is there generally not enough of a window and you need to wait until the last hit?
unfortunitly they cap you at weapon mastery 16 until you beat him so good luck with that.

just suck it up and play on easy till nexon nerfs his ass and i can tell you its coming.

Can't see them nerfing it if people can swap to easy and pass it just fine.

Nerfs come when they are scared people have no other options.
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Date Posted: Mar 24 @ 1:45pm
Posts: 105