The First Berserker: Khazan

The First Berserker: Khazan

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Ziack 24 MAR a las 11:24 a. m.
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WAS going to buy this game until...
I saw a review saying there is an "Easy mode". How tf do you put an easy mode in a souls game? and why? So sick of this generation of "Gamers"

Edit: I guess it's time I edit this, as people don't read through entire threads for the updated information, and this thread is never dying it seems... lol

After learning that you were stuck on a one way trip for the difficulty you chose, I decided this was good enough to give the game a try, because I like these types of games. The whole point behind what I said, is to convey that I feel a sense of accomplishment with these types of games, but several people have seen fit to insult and down right be nasty, even suggesting mental problems, when they truly know nothing about me at all, it's quite sad.

Fast forward to now, and they have released a patch that nearly no one is happy with from what I can see. They have nerfed bosses in both normal and easy, which makes literally no sense.

My wife plays this game too, and struggled a lot with the first two bosses, yet because of the games very forgiving "Catch up" mechanics, she was able to gain more levels and master, and eventually win. It's so forgiving, that she is mastery 12 right now, and I am mastery 9, while I have just beaten viper, and she is still grinding the second version of the second boss.
Point is, the game rewards you for continuing to try, and when you succeed, you're supposed to finally feel good, but now, this is cheapened by them just making bosses easier, even for us normal players.

I beat Viper on the second try, but I don't know how nerfed he is, because I can't find any information on this, and I guess I'll never know, I am just left unsatisfied, wishing I played sooner, my bad?
Última edición por Ziack; 29 MAR a las 9:16 a. m.
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Mostrando 121-135 de 177 comentarios
Naamtar 25 MAR a las 9:11 p. m. 
Publicado originalmente por стасянже:
Publicado originalmente por Naamtar:

I think developers should feel free to make what they want to make, and judging by the complaints around difficulty having an easy mode was the smart move.

FromSoft games have progressively become more and more casual with each release, with the exception of Sekiro. Developers can't cater to the 1% of players that want truly difficult content and expect their studio to survive. So it's either dumb their content down like Elden Ring or Dark Souls 3, or release the difficult content with an option to dial it down for the majority of players that cannot handle mechanically challenging content.

Doom: Eternal and the most recent two God of War games are great examples of how having difficulty choices allows content that is beyond the ability of most players. Personally I like this angle, because I've always been above average at games, and it gets tedious playing through title after title that don't give me the rush that genuinely difficult games give me.

Doom eternal is not a souls-like, it is an arena-shooter with entirely different difficulty scaling, so that is a poor comparison. Regarding the rest, what you're saying does not contradict my original statement. Elden Ring is generally easier that's true, but there are no difficulty sliders nonetheless, is partially why it became so iconic.

I'm not sure why Doom Eternal isn't a fair comparison, can you elaborate on that?
стасянже 25 MAR a las 10:07 p. m. 
Publicado originalmente por Naamtar:
Publicado originalmente por стасянже:

Doom eternal is not a souls-like, it is an arena-shooter with entirely different difficulty scaling, so that is a poor comparison. Regarding the rest, what you're saying does not contradict my original statement. Elden Ring is generally easier that's true, but there are no difficulty sliders nonetheless, is partially why it became so iconic.

I'm not sure why Doom Eternal isn't a fair comparison, can you elaborate on that?

The gameplay loop is completely different, in Doom you're solving micro-puzzles that arena generates for you by spawning right amount of enemies at right locations. My original statement is still true with Doom, yet with this genre difficulty levels are a good way to give a 15h fully linear game a good sense of replayability. In DS it's more about hand-crafted situations, macro-puzzles, where you can't spawn stuff indefinitely + there is stats / leveling / gear it's impossible to adjust everything perfectly even for 1 level let alone adding 2nd difficulty. That's why you can't directly compare the concept of challenge in these 2 completely different genres.
Retsubty 25 MAR a las 10:10 p. m. 
Megaman needs to come back and show us a difficult 3rd person shooter action game.
Naamtar 25 MAR a las 11:26 p. m. 
Publicado originalmente por стасянже:
Publicado originalmente por Naamtar:

I'm not sure why Doom Eternal isn't a fair comparison, can you elaborate on that?

The gameplay loop is completely different, in Doom you're solving micro-puzzles that arena generates for you by spawning right amount of enemies at right locations. My original statement is still true with Doom, yet with this genre difficulty levels are a good way to give a 15h fully linear game a good sense of replayability. In DS it's more about hand-crafted situations, macro-puzzles, where you can't spawn stuff indefinitely + there is stats / leveling / gear it's impossible to adjust everything perfectly even for 1 level let alone adding 2nd difficulty. That's why you can't directly compare the concept of challenge in these 2 completely different genres.

I mean the comparison is directly correlated by individual mechanical skill. You're over complicating things. Doom Eternal has most of the things you listed. Stats/leveling/gear. Have you played the game?

Your argument just isn't all that great. You're creating scenarios that don't exist in this game, and I am still of the belief that having difficulty options is preferable if you want developers to be able to truly push the limits of their games.

Arguing for one "true" difficulty is arguing for dumbing down games. There is no world in which a developer who wants to make a game that's actually hard is going to do so with that standard in place.

In purely stat based games like Path of Exile or World of Warcraft your side holds weight, because balancing content around pure numbers is going to result in tweaks when you have varying difficulties.

In games like this one where the emphasis is on mechanical skill it's kind of not even relevant, and the idea that developer's effort making an adjustment as simple as lower damage output and smaller health pools would have a larger impact elsewhere? Like, how? What could possibly have as drastic an impact on accessibility or quality by simply changing two ratios, or anything equivilant to that minimal effort?
Última edición por Naamtar; 25 MAR a las 11:33 p. m.
стасянже 26 MAR a las 8:49 a. m. 
Publicado originalmente por Naamtar:

I mean the comparison is directly correlated by individual mechanical skill. You're over complicating things. Doom Eternal has most of the things you listed. Stats/leveling/gear. Have you played the game?

Your argument just isn't all that great. You're creating scenarios that don't exist in this game, and I am still of the belief that having difficulty options is preferable if you want developers to be able to truly push the limits of their games.

Arguing for one "true" difficulty is arguing for dumbing down games. There is no world in which a developer who wants to make a game that's actually hard is going to do so with that standard in place.

In purely stat based games like Path of Exile or World of Warcraft your side holds weight, because balancing content around pure numbers is going to result in tweaks when you have varying difficulties.

In games like this one where the emphasis is on mechanical skill it's kind of not even relevant, and the idea that developer's effort making an adjustment as simple as lower damage output and smaller health pools would have a larger impact elsewhere? Like, how? What could possibly have as drastic an impact on accessibility or quality by simply changing two ratios, or anything equivilant to that minimal effort?

I won't argue with you man, devs are free to make whatever they want. I'm only saying that a suit tailored to one single shape will always fit better than regular suit bought from a store, once again - it's simple Math.
Ша 26 MAR a las 9:02 a. m. 
bro has to be karma farming :hunted:
UnholyDentist 26 MAR a las 9:33 a. m. 
Traditional Soulslike games have cheese weapons, skills, spells or summons instead of difficulty settings. The tools are always there either way, this game just does it in a straightforward manner.
Adam__86 26 MAR a las 11:37 a. m. 
Souls players keeping the stereotype alive
Dehra 28 MAR a las 5:47 a. m. 
Publicado originalmente por UnholyDentist:
Traditional Soulslike games have cheese weapons, skills, spells or summons instead of difficulty settings. The tools are always there either way, this game just does it in a straightforward manner.

this game has the same tools, you can grind etc...start using your brain instead of asking the devs to add babymode for you. AKA git gud. It's no problem
UnholyDentist 28 MAR a las 7:11 a. m. 
Publicado originalmente por Dehra:
Publicado originalmente por UnholyDentist:
Traditional Soulslike games have cheese weapons, skills, spells or summons instead of difficulty settings. The tools are always there either way, this game just does it in a straightforward manner.

this game has the same tools, you can grind etc...start using your brain instead of asking the devs to add babymode for you. AKA git gud. It's no problem
I wasn't asking for it lol. I just pointed out that souls games incorporate easy mode in indirect ways.
Dregora 28 MAR a las 8:15 a. m. 
Man is so sick of it that he decided to buy the game anyway.


Gotta love hypocrites.
Stall 28 MAR a las 9:10 a. m. 
This post aged well...
NeoVICT 28 MAR a las 9:59 a. m. 
Oh no, the game has difficulty options, I hate difficulty options because I am a little crybaby.
DragoVnxXiao 28 MAR a las 10:02 a. m. 
Muscular man have fragile ego I am afraid he might get shattered like a glass. I won't pay your funeral
PvWolf666 28 MAR a las 10:36 a. m. 
Publicado originalmente por UnholyDentist:
Publicado originalmente por Dehra:

this game has the same tools, you can grind etc...start using your brain instead of asking the devs to add babymode for you. AKA git gud. It's no problem
I wasn't asking for it lol. I just pointed out that souls games incorporate easy mode in indirect ways.
He got confused, poor love...
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Publicado el: 24 MAR a las 11:24 a. m.
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