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I'm not sure why Doom Eternal isn't a fair comparison, can you elaborate on that?
The gameplay loop is completely different, in Doom you're solving micro-puzzles that arena generates for you by spawning right amount of enemies at right locations. My original statement is still true with Doom, yet with this genre difficulty levels are a good way to give a 15h fully linear game a good sense of replayability. In DS it's more about hand-crafted situations, macro-puzzles, where you can't spawn stuff indefinitely + there is stats / leveling / gear it's impossible to adjust everything perfectly even for 1 level let alone adding 2nd difficulty. That's why you can't directly compare the concept of challenge in these 2 completely different genres.
I mean the comparison is directly correlated by individual mechanical skill. You're over complicating things. Doom Eternal has most of the things you listed. Stats/leveling/gear. Have you played the game?
Your argument just isn't all that great. You're creating scenarios that don't exist in this game, and I am still of the belief that having difficulty options is preferable if you want developers to be able to truly push the limits of their games.
Arguing for one "true" difficulty is arguing for dumbing down games. There is no world in which a developer who wants to make a game that's actually hard is going to do so with that standard in place.
In purely stat based games like Path of Exile or World of Warcraft your side holds weight, because balancing content around pure numbers is going to result in tweaks when you have varying difficulties.
In games like this one where the emphasis is on mechanical skill it's kind of not even relevant, and the idea that developer's effort making an adjustment as simple as lower damage output and smaller health pools would have a larger impact elsewhere? Like, how? What could possibly have as drastic an impact on accessibility or quality by simply changing two ratios, or anything equivilant to that minimal effort?
I won't argue with you man, devs are free to make whatever they want. I'm only saying that a suit tailored to one single shape will always fit better than regular suit bought from a store, once again - it's simple Math.
this game has the same tools, you can grind etc...start using your brain instead of asking the devs to add babymode for you. AKA git gud. It's no problem
Gotta love hypocrites.