The First Berserker: Khazan

The First Berserker: Khazan

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Ziack 24 mrt om 11:24
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WAS going to buy this game until...
I saw a review saying there is an "Easy mode". How tf do you put an easy mode in a souls game? and why? So sick of this generation of "Gamers"

Edit: I guess it's time I edit this, as people don't read through entire threads for the updated information, and this thread is never dying it seems... lol

After learning that you were stuck on a one way trip for the difficulty you chose, I decided this was good enough to give the game a try, because I like these types of games. The whole point behind what I said, is to convey that I feel a sense of accomplishment with these types of games, but several people have seen fit to insult and down right be nasty, even suggesting mental problems, when they truly know nothing about me at all, it's quite sad.

Fast forward to now, and they have released a patch that nearly no one is happy with from what I can see. They have nerfed bosses in both normal and easy, which makes literally no sense.

My wife plays this game too, and struggled a lot with the first two bosses, yet because of the games very forgiving "Catch up" mechanics, she was able to gain more levels and master, and eventually win. It's so forgiving, that she is mastery 12 right now, and I am mastery 9, while I have just beaten viper, and she is still grinding the second version of the second boss.
Point is, the game rewards you for continuing to try, and when you succeed, you're supposed to finally feel good, but now, this is cheapened by them just making bosses easier, even for us normal players.

I beat Viper on the second try, but I don't know how nerfed he is, because I can't find any information on this, and I guess I'll never know, I am just left unsatisfied, wishing I played sooner, my bad?
Laatst bewerkt door Ziack; 29 mrt om 9:16
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Wow you guys were still commenting on this huh? People really do get upset when you say something they don't agree with in their precious new game. Kind of insane how nasty and crazy people get.
i 100% agree with you. A condition of the "soulslike" tag should be only 1 difficulty. I enjoyed the demo, but i'm so sick of pathetic manbabies needing difficulty modes. This game was already more ARPG than soulslike as it was.

It makes my skin crawl being the same species as these "people" . Truly pathetic creatures. :sunekosuri: .

We also need difficulty based achievements so we can look down at the soys.
Laatst bewerkt door Dehra; 25 mrt om 19:21
Origineel geplaatst door Ziack:
I saw a review saying there is an "Easy mode". How tf do you put an easy mode in a souls game? and why? So sick of this generation of "Gamers"

Hate to break it to you but easy node = normal.

Normal = hard in this game.

Plus it literally doesn't affect you in the slightest how others play.
Origineel geplaatst door mykidsnamedme:
Origineel geplaatst door Ziack:
I saw a review saying there is an "Easy mode". How tf do you put an easy mode in a souls game? and why? So sick of this generation of "Gamers"

Hate to break it to you but easy node = normal.

Normal = hard in this game.

Plus it literally doesn't affect you in the slightest how others play.

ah yes, somehow English changes because you state it. Easy = Easy. Normal = normal. There is no hard mode.

Yes, it does. It ruined the integrity of the game.
As someone who loves being challenged by games, difficulty options are a choice. I'm against them in Souls because the developers explicitly don't want them, but think they're fine here because they're designed with the difficulty choices in mind. Someone else beating the game on easy does not cheapen the experience of someone else doing it on... any other difficulty.
Crying because a game has options is like the lowest thing ever. I really hate this "Souls game elitism."
It's okay, they're sick of your potato takes, too.
Origineel geplaatst door HunterMag:
As someone who loves being challenged by games, difficulty options are a choice. I'm against them in Souls because the developers explicitly don't want them, but think they're fine here because they're designed with the difficulty choices in mind. Someone else beating the game on easy does not cheapen the experience of someone else doing it on... any other difficulty.

There is a hidden cost. A game with multiple difficulty levels will never be as balanced as the game made with one and only one in mind. It's not fair to say "you don't lose anything, just play on normal" because both groups of people essentially get a little worse game than they could have.
Laatst bewerkt door стасянже; 25 mrt om 20:04
Origineel geplaatst door стасянже:
Origineel geplaatst door HunterMag:
As someone who loves being challenged by games, difficulty options are a choice. I'm against them in Souls because the developers explicitly don't want them, but think they're fine here because they're designed with the difficulty choices in mind. Someone else beating the game on easy does not cheapen the experience of someone else doing it on... any other difficulty.

There is a hidden cost. A game with multiple difficulty levels will never be as balanced as the game made with one and only one in mind. It's not fair to say "you don't lose anything, just play on normal" because both groups of people essentially get a little worse game than they could have.

Explain a few ways this game specifically suffers from having Easy and Normal difficulty. Like give some in game examples of it.
Origineel geplaatst door Naamtar:
Origineel geplaatst door стасянже:

There is a hidden cost. A game with multiple difficulty levels will never be as balanced as the game made with one and only one in mind. It's not fair to say "you don't lose anything, just play on normal" because both groups of people essentially get a little worse game than they could have.

Explain a few ways this game specifically suffers from having Easy and Normal difficulty. Like give some in game examples of it.
you are probably taking to someone that believes these games should only ever appeal to a "certain" crowd of people. you either enjoy the genres "hate yourself" grind or you dont
Origineel geplaatst door Naamtar:
Origineel geplaatst door стасянже:

There is a hidden cost. A game with multiple difficulty levels will never be as balanced as the game made with one and only one in mind. It's not fair to say "you don't lose anything, just play on normal" because both groups of people essentially get a little worse game than they could have.

Explain a few ways this game specifically suffers from having Easy and Normal difficulty. Like give some in game examples of it.

It's pure Math, man. For any game, there is 100% of game balancing developer effort from the beginning, right? Now, what happens when instead of 1 item as a developer you have to make 2 versions of it? Correct, you split the effort 50/50 essentially lowering the quality of both because you could have put 100% into 1.
Laatst bewerkt door стасянже; 25 mrt om 20:22
Origineel geplaatst door стасянже:
Origineel geplaatst door Naamtar:

Explain a few ways this game specifically suffers from having Easy and Normal difficulty. Like give some in game examples of it.

It's pure Math, man. For any game, there is 100% of game balancing developer effort from the beginning, right? Now, what happens when instead of 1 item as a developer you have to make 2 versions of it? Correct, you split the effort 50/50 essentially lowering the quality of both because you could have put 100% into 1.

Except none of that happens in this game. The only thing that's changed is damage output from the enemies and how much health they have. This is why I asked for specific in game examples, because in this game I don't see it.
Origineel geplaatst door Naamtar:
Origineel geplaatst door стасянже:

It's pure Math, man. For any game, there is 100% of game balancing developer effort from the beginning, right? Now, what happens when instead of 1 item as a developer you have to make 2 versions of it? Correct, you split the effort 50/50 essentially lowering the quality of both because you could have put 100% into 1.

Except none of that happens in this game. The only thing that's changed is damage output from the enemies and how much health they have. This is why I asked for specific in game examples, because in this game I don't see it.

I choose to believe what you said. Even so, that effort could have gone into the main game balance, adding that single ounce to the quality that turns "simply good" games into "very good" ones. If everything was so simple Hidetaka would have added difficulty levels to widen the audience, but it's never that simple as you suggested.
Origineel geplaatst door стасянже:
Origineel geplaatst door Naamtar:

Except none of that happens in this game. The only thing that's changed is damage output from the enemies and how much health they have. This is why I asked for specific in game examples, because in this game I don't see it.

I choose to believe what you said. Even so, that effort could have gone into the main game balance, adding that single ounce to the quality that turns "simply good" games into "very good" ones. If everything was so simple Hidetaka would have added difficulty levels to widen the audience, but it's never that simple as you suggested.

I think developers should feel free to make what they want to make, and judging by the complaints around difficulty having an easy mode was the smart move.

FromSoft games have progressively become more and more casual with each release, with the exception of Sekiro. Developers can't cater to the 1% of players that want truly difficult content and expect their studio to survive. So it's either dumb their content down like Elden Ring or Dark Souls 3, or release the difficult content with an option to dial it down for the majority of players that cannot handle mechanically challenging content.

Doom: Eternal and the most recent two God of War games are great examples of how having difficulty choices allows content that is beyond the ability of most players. Personally I like this angle, because I've always been above average at games, and it gets tedious playing through title after title that don't give me the rush that genuinely difficult games give me.
Origineel geplaatst door Naamtar:
Origineel geplaatst door стасянже:

I choose to believe what you said. Even so, that effort could have gone into the main game balance, adding that single ounce to the quality that turns "simply good" games into "very good" ones. If everything was so simple Hidetaka would have added difficulty levels to widen the audience, but it's never that simple as you suggested.

I think developers should feel free to make what they want to make, and judging by the complaints around difficulty having an easy mode was the smart move.

FromSoft games have progressively become more and more casual with each release, with the exception of Sekiro. Developers can't cater to the 1% of players that want truly difficult content and expect their studio to survive. So it's either dumb their content down like Elden Ring or Dark Souls 3, or release the difficult content with an option to dial it down for the majority of players that cannot handle mechanically challenging content.

Doom: Eternal and the most recent two God of War games are great examples of how having difficulty choices allows content that is beyond the ability of most players. Personally I like this angle, because I've always been above average at games, and it gets tedious playing through title after title that don't give me the rush that genuinely difficult games give me.

Doom eternal is not a souls-like, it is an arena-shooter with entirely different difficulty scaling, so that is a poor comparison. Regarding the rest, what you're saying does not contradict my original statement. Elden Ring is generally easier that's true, but there are no difficulty sliders nonetheless, is partially why it became so iconic.
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