The First Berserker: Khazan

The First Berserker: Khazan

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Lack of weapon diversity
FAQ page on the game's website says there's just 3 weapon types - Dual Wield, Greatsword and Spear. Is it gonna be the same for the whole game? That's very disappointing. Pair that with denuvo and the game goes straight into the "wait for 50% off" category.
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Showing 1-15 of 35 comments
Sekiro is one of the more popular souls games and had one weapon, one. Quality over quanity as the saying goes.
Originally posted by Kashra Fall:
Sekiro is one of the more popular souls games and had one weapon, one. Quality over quanity as the saying goes.
Sekiro also wasn't an action rpg that marketed itself having diversity in build crafting. This one does, and weapon variety already throws it off a cliff.
Originally posted by VoidWalker:
Originally posted by Kashra Fall:
Sekiro is one of the more popular souls games and had one weapon, one. Quality over quanity as the saying goes.
Sekiro also wasn't an action rpg that marketed itself having diversity in build crafting. This one does, and weapon variety already throws it off a cliff.

The build crafting is the fact it is a looter lol. You make builds based off things you loot. Sekiro was "I got katana, it's all I need." but prosthetics allowed you some build diversity.
Originally posted by Kashra Fall:
Originally posted by VoidWalker:
Sekiro also wasn't an action rpg that marketed itself having diversity in build crafting. This one does, and weapon variety already throws it off a cliff.

The build crafting is the fact it is a looter lol. You make builds based off things you loot. Sekiro was "I got katana, it's all I need." but prosthetics allowed you some build diversity.
Yeah nah. Same weapons painted in a different colour and stats is a lazy way of adding variety.
Originally posted by VoidWalker:
Originally posted by Kashra Fall:

The build crafting is the fact it is a looter lol. You make builds based off things you loot. Sekiro was "I got katana, it's all I need." but prosthetics allowed you some build diversity.
Yeah nah. Same weapons painted in a different colour and stats is a lazy way of adding variety.

... Dark souls has been doing it for how many years now? A straight sword is still a straight sword, even if it has a different name/look to it. At least with this it is a name+stats+build potential.
Originally posted by Kashra Fall:
Originally posted by VoidWalker:
Yeah nah. Same weapons painted in a different colour and stats is a lazy way of adding variety.

... Dark souls has been doing it for how many years now? A straight sword is still a straight sword, even if it has a different name/look to it. At least with this it is a name+stats+build potential.
Dark Souls was made in 2008. This is 2025. I get that you love this game, but stop the glazing. Unless this game has, idk, DMC5 level combat depth with what limited arsenal it has, it's gonna be a mediocre action rpg.
Last edited by VoidWalker; Mar 23 @ 8:22pm
Originally posted by VoidWalker:
Originally posted by Kashra Fall:

... Dark souls has been doing it for how many years now? A straight sword is still a straight sword, even if it has a different name/look to it. At least with this it is a name+stats+build potential.
Dark Souls was made in 2008. This is 2025. I get that you love this game, but stop the glazing. Unless this game has, idk, DMC5 level combat depth with what limited arsenal it has, it's gonna be a action rpg.

Dark souls was made in 2008 and has constantly released variants or sequels since then. Demon souls came before that, but the point remains, an ARPG doesn't need multiple weapons to be interesting. If you make one weapon type interesting enough with skill trees and build potential then that is enough for people. Having 3 that play vastly different than the next, is enough (For me.) and the looting portion is simply a bonus to an already build heavy game.

I get it, you want something like Nioh's weapon setup where you can have an abundance of choices, but this game isn't Nioh, nor is it trying to be like it and that is ok. The demo got me to purchase the game because of the combat, not because of the weapons the combat consisted of lol.
Last edited by Kashra Fall; Mar 23 @ 8:24pm
again with this dumbsh*t... 3 weapon types but various skills to build your own combat style...

Sekiro got only 1 katana and some mechanic arms... Wukong only got 1 staff... still great games.

God of War 2018 got 2 weapons, still GOTY...
Last edited by khamthien251; Mar 23 @ 8:34pm
randir14 Mar 23 @ 8:35pm 
Yeah this game seems kind of half assed. And from what I played of the demo the level design is boring as hell, just linear pathways with a couple side routes. Nothing interesting like Dark Souls where you can go wherever and open up shortcuts.
sad no one mentioned the skill trees as reason why build crafting and diversity exists outside of diablo style loot. each weapon has 3 or 4(from the demo can't remember off the top of my head so lets lowball and say 3) distinct ways to play each weapon and you can mix and match skills in the trees to create your own play-style with each weapon.

that said you could literally play the demo and see if the weapon variety is enough. i'd personally rather have 3 weapons with many playstyles that are well fleshed out than have 16 weapons with one way to play them.

also no idea where this weird mindset comes from. plenty of action games are locked to a single weapon and are great games. I only see this from the souls community. I guess since souls combat is so shallow and the only way to pretend to shake it up is to grab a different weapon that largely functions the same way maybe thats where this mindset originates? then again sekiro was incredible and only had the one weapon. ghost of tsushima only had a katana as well, i know its not a souls like but still.
Last edited by ZexxCrine; Mar 23 @ 8:41pm
Spear? Oh yeah!
Originally posted by ZexxCrine:
sad no one mentioned the skill trees as reason why build crafting and diversity exists outside of diablo style loot. each weapon has 3 or 4(from the demo can't remember off the top of my head so lets lowball and say 3) distinct ways to play each weapon and you can mix and match skills in the trees to create your own play-style with each weapon.

that said you could literally play the demo and see if the weapon variety is enough. i'd personally rather have 3 weapons with many playstyles that are well fleshed out than have 16 weapons with one way to play them.

yeah, far better than got 100 weapons then all they can do just basic light attack, one heavy attack and one skill attack...

and in "devil trigger" mode, Khazan can use all Blade Phantom's weapons:

https://www.youtube.com/watch?v=zmtUUJrtjhU
Pnume Mar 24 @ 2:38am 
Sekiro only has 1 weapon and is the best game in the genre. Go figure!
Originally posted by ZexxCrine:
sad no one mentioned the skill trees as reason why build crafting and diversity exists outside of diablo style loot. each weapon has 3 or 4(from the demo can't remember off the top of my head so lets lowball and say 3) distinct ways to play each weapon and you can mix and match skills in the trees to create your own play-style with each weapon.

that said you could literally play the demo and see if the weapon variety is enough. i'd personally rather have 3 weapons with many playstyles that are well fleshed out than have 16 weapons with one way to play them.

also no idea where this weird mindset comes from. plenty of action games are locked to a single weapon and are great games. I only see this from the souls community. I guess since souls combat is so shallow and the only way to pretend to shake it up is to grab a different weapon that largely functions the same way maybe thats where this mindset originates? then again sekiro was incredible and only had the one weapon. ghost of tsushima only had a katana as well, i know its not a souls like but still.
3 weapons with say (stretching as far as I can) 4 different play styles, vs 16 weapons with 1 style is still 12 vs 16 ways to combat enemies. Yeah, not a good look for Khazan.
Originally posted by Pnume:
Sekiro only has 1 weapon and is the best game in the genre. Go figure!
Action - adventure vs Action - RPG. Go figure.
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