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Attacks are telegraphed well in advance, blocking at the right moment makes you invincible. = easy.
There is no real hit feedback from your attacks.
Numbers are too big from the beginning. Why start with >1k damage? Seems like an idea from marketing...
Loot doesn't feel meaningfull, just got 4x the same weapon with 1-2 higher level each time.
It's not worth 70€ for me. But hey Denuvo has to be paid right?
You didn't find the second boss challenging at all?? lol Seems like you quit too soon.
And yeah... how is that different than any other game? perfect blocking/parrying rewards you by making you invulnerable during precise timing.
Are you discovering what a parry is for the first time??