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Ein Übersetzungsproblem melden
The response to that is you have plenty of stamina to do whatever you want if you're perfect dodging/parrying everything. So, the solution to this guys problem is to learn how to perfect dodge/parry.
Apparently he beat the tutorial boss without being very good at this games most important mechanics, which is fine. If he wants an endless stream of stamina he'll have to get better at the game, though.
Him: you always have enough stamina to attempt parries
You: you can't parry grabs though
Him: that's not a problem because during the tell you regen enough stamina to dodge
You: You're bad bro, manage stamina better
Wat?
Edit: He's waxing the "all-in" principle, but that's mostly used in MOBAs the way he's describing it, not fighting games. In fighting games you go all-in when you know it's going to kill and it's the winning round, as you never want to be neutral on resources against an opponent even if you have the life lead, definitely don't want to leave them with more meter than you for the next round either. (Case by case but this is general. Like in Guilty Gear it's fine because your meters reset each round anyway)
That part of the conversation you're referring to was just him saying that being out of stamina doesn't "punish" you, which was just a dumb semantics argument he was trying to make because I used the word punish. Apparently the only possible definition of the word punish is the fighting game definition. That was irrelevant, though.
Fact still remains that he thinks the game is slow paced because he's frequently out of stamina, and if he's frequently out of stamina then he's not good at the game.
He is kinda right though, being "out" of stamina doesn't punish you, notice he didn't say burnout, meaning when Khazan is stunned and forced to take a hit if his bar doesn't regen enough. Going by what he's saying, he's not going into burnout, he has the stamina to parry and as he mentioned, being critically low on stamina during a grab attempt isn't a problem... because you'll regen the stamina in order to dodge. What he wants is to basically be able to Guilty Gear this ♥♥♥♥ lol.
In a fighting game being punished is taking damage because a full commitment attack that missed left you vulnerable. In general the word punishment can mean any negative consequence; simply not being able to attack is a punishment for being out of stamina. This was just a dumb, irrelevant semantic argument he was trying to make in order to deflect. It has nothing to do with the actual discussion.
His point is that the game is slow paced, and that stamina is the reason. Stamina is only an issue if you're bad at the game, though.
-D. Flame makes a opinionated post
-someone comes to counter argue it
-argument becomes enflamed and devolves
-Tenshu comes to defend D. Flame
I wish i had a friend like Tenshu
He seems like he wants to be able to attack, attack, attack and not have to stop and dance with the boss parrying in order to do it again. OK, tell him how THAT is flawed and your method is better. Or if you think he's being disingenuous by claiming he has no problems managing stamina with perfect parries and dodges, call him a liar and press him for evidence. It's that simple.
Do you honestly think he thought this was going to be the first ever soulslike where you never have to block or dodge an enemies attacks?
If he's not actually struggling with stamina management then this is just a straight up troll thread.
See that's the thing though, it doesnt come off as "muh Berserker" we have seen those people here before, it can come off as "this game isnt like other games, therefore it's bad" whether he's saying it's a "parry spam" and "parry to win" or his opinions on stamina, the way he conveys it is as if it's fact leads to people trying to correct him.
I do agree however that the way some people engage with him is counter productive and blatantly rude full stop, but it doesn't help that as far as I've seen, he comes off as close minded and bad faith frequently.
https://youtu.be/1RG8Y254L5Q?si=VUsKERhWPI7VwNvL&t=75
To my understanding, it's been stated that the demo represents only 5% of the entire game, and that the combat will pick up pace very quickly as the game progresses. with that in mind i do not think it's outlandish to believe we will have combat similar to the trailer you have linked (besides the vast movement speed difference)
Especially so since quite a few of the attacks in the trailer are semi present in the game already
V
No, not rude. Stupid, yes. People shouldn't think exposing someone being dishonest involves being dishonest themselves.
But I'm also old-schoolish. A demo is a chance to show off the cool ♥♥♥♥ you can do, even if a taste of how even midgame feels. You remember the old FF7 demo for example? You started off in the first area but with a full squad and kitted out with various Materia you wouldn't see until later in the full game. Because they wanted you to try all this cool ♥♥♥♥ and what you would expect in the full game, not tell you later "oh don't worry, the new Materia system is gonna be a lot better when you buy the game"
i think someone attacking someones character and not their argument constitutes rude no? (the guy who made fun of D. Flame for their they/them bio and getting banned springs to mind)