The First Berserker: Khazan
Blade Phantom boss is ridiculously OP
That's what I had to say.
I might not buy the game eventually because of that.
And because of only 3 weapon types.
Отредактировано ☧ Voievod; 6 фев в 10:35
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Сообщения 115 из 77
This game is a parry spam simulator. Learn to spam parries, and he becomes a joke, just like every other enemy.

https://steamcommunity.com/sharedfiles/filedetails/?id=3413354786
He isn't that hard, just defend or brick guard most of his attacks and you can do it. I beat him with the greatsword and it wasn't so bad.
It took me a while to understand and remember his moves, but with a few combos and abilities he went down in a few minutes.
Only if you do not fight him in a really boring way. Block, block, block, attack. It is about managing your stamina. Very poor boss design.
I beat him in about 5 tries, but I had been grinding the last loop and was at level 56.

Tbf I was out of healing and very low on health. I honestly wish I hadn't been so overleveled or had let him kill me a bunch more because I found the delay on his attacks tricky and could've used more practice to get the timing down.

But it's all good because the devs had said we will be able to replay missions as much as we want and there will likely be a boss rush mode as well.
Absolutely fair.

Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.

Standards have plummeted.
Отредактировано Kyota; 7 фев в 7:36
You don't need to hardcore parry to win. The game allows a rather generous options for free form fighting styles. Perfect guard has its uses, perfect guarding stops the enemy from recovering stamina immediately, allowing you time to attack and deplete its stamina more to force a posture break for critical attacks.

You can also go aggressive and and dodge without much parry/perfect guard to beat the game. Different weapons offers different tactics to win the fight.

I tried great sword first time against the final demo boss. It took longer as I am new. I won with perfect guard and parry to eventually beat him with many tries.

My 2nd play thru I used dual wield. I don't really use much perfect guard and dodge most of the time. I was going full aggressive and beat the boss first try without healing. Also, the skills you learn for each weapon set affects the difficulty of the boss you fight.

This is just a demo and I can see a lot of potential in combat customization. I am looking forward to play the full game. I usually don't buy Single player games on release unless I really like them.
Отредактировано 楊玄。杨玄。LangrisserWWE; 7 фев в 10:31
Автор сообщения: ☧ Voievod
That's what I had to say.
I might not buy the game eventually because of that.
And because of only 3 weapon types.
He is a bit tough for a demo boss, but pretty beatable. You need to spend your skill points wisely, you can't sleepwalk your way through this fight.
You can also, you know, pick Easy difficulty after the Yetuga.
Отредактировано Chacheya1G; 7 фев в 13:51
Автор сообщения: Kyota
Absolutely fair.

Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.

Standards have plummeted.
Looks to be a better game than 90% of AAA offerings, so..
Автор сообщения: Kyota
Absolutely fair.

Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.

Standards have plummeted.

Even within the 3 weapons there are wildly different skill paths.

I think you've been spoiled by Monster Hunter or something.
Автор сообщения: Ronin Krieg
Автор сообщения: Kyota
Absolutely fair.

Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.

Standards have plummeted.

Even within the 3 weapons there are wildly different skill paths.

I think you've been spoiled by Monster Hunter or something.
I think that they are more comparing it to something like Nioh 2.

Weapons are vastly different in Nioh2, and you still have more than 3.
Автор сообщения: D. Flame
Автор сообщения: Ronin Krieg

Even within the 3 weapons there are wildly different skill paths.

I think you've been spoiled by Monster Hunter or something.
I think that they are more comparing it to something like Nioh 2.

Weapons are vastly different in Nioh2, and you still have more than 3.

I passed on Nioh because I really did not like the look or design of the levels. I understand the combat is pretty deep with stances though. I'm not sure how they worked in Nioh but here the Spear at least has a stance option.

What I see with Khazan is this is a first time AAA game from this studio similar to LoP and they're not trying to overreach. They want to make something that is deeper than wide and highly polished.

I don't need a bazillon weapons in a game. Most games just have one or two; it's a strange thing to complain about imho. What I appreciate here is that with each of the 3 weapons there is tremendous depth and variety in how you can build out your skills and playstyle.

I also don't understand why people use criteria like length or linearity to define value. Nioh had an endless dungeon mode but I don't like getting sucked into one game forever. I appreciate a liner game with fantastic level design, an engaging narrative with a beginning, middle, and end, and maybe a NG+ or two, but then I'm ready to move on to a new experience or chisel away at my ever growing backlog...

Honestly I see a lot of people who want to ♥♥♥♥ on this game, but their tone feels like...like they are trying to flex or boast how this game sucks "because they are so awesome at some other game" they prefer.

Ok, then bro, you do you, but my experience so far is that this game is extremely polished, has the perfect amount of depth, the controls feel tight and fast (I don't understand the sluggish comments at all), and the setting, story, art, and enemy design all have me hooked.
Автор сообщения: Ronin Krieg
Автор сообщения: D. Flame
I think that they are more comparing it to something like Nioh 2.

Weapons are vastly different in Nioh2, and you still have more than 3.

I passed on Nioh because I really did not like the look or design of the levels. I understand the combat is pretty deep with stances though. I'm not sure how they worked in Nioh but here the Spear at least has a stance option.

What I see with Khazan is this is a first time AAA game from this studio similar to LoP and they're not trying to overreach. They want to make something that is deeper than wide and highly polished.

I don't need a bazillon weapons in a game. Most games just have one or two; it's a strange thing to complain about imho. What I appreciate here is that with each of the 3 weapons there is tremendous depth and variety in how you can build out your skills and playstyle.

I also don't understand why people use criteria like length or linearity to define value. Nioh had an endless dungeon mode but I don't like getting sucked into one game forever. I appreciate a liner game with fantastic level design, an engaging narrative with a beginning, middle, and end, and maybe a NG+ or two, but then I'm ready to move on to a new experience or chisel away at my ever growing backlog...

Honestly I see a lot of people who want to ♥♥♥♥ on this game, but their tone feels like...like they are trying to flex or boast how this game sucks "because they are so awesome at some other game" they prefer.

Ok, then bro, you do you, but my experience so far is that this game is extremely polished, has the perfect amount of depth, the controls feel tight and fast (I don't understand the sluggish comments at all), and the setting, story, art, and enemy design all have me hooked.
In Nioh 2, every weapon was highly unique, and each stance was also like its own weapon with a skill tree and unique customizable moves per stance, and you could have 2 melee weapons equipped at once. They each had 3 unique stances, and some moves you could do with your weapon sheathed as well.

There is a reason Nioh2 is still talked about today.
Автор сообщения: D. Flame
Автор сообщения: Ronin Krieg

I passed on Nioh because I really did not like the look or design of the levels. I understand the combat is pretty deep with stances though. I'm not sure how they worked in Nioh but here the Spear at least has a stance option.

What I see with Khazan is this is a first time AAA game from this studio similar to LoP and they're not trying to overreach. They want to make something that is deeper than wide and highly polished.

I don't need a bazillon weapons in a game. Most games just have one or two; it's a strange thing to complain about imho. What I appreciate here is that with each of the 3 weapons there is tremendous depth and variety in how you can build out your skills and playstyle.

I also don't understand why people use criteria like length or linearity to define value. Nioh had an endless dungeon mode but I don't like getting sucked into one game forever. I appreciate a liner game with fantastic level design, an engaging narrative with a beginning, middle, and end, and maybe a NG+ or two, but then I'm ready to move on to a new experience or chisel away at my ever growing backlog...

Honestly I see a lot of people who want to ♥♥♥♥ on this game, but their tone feels like...like they are trying to flex or boast how this game sucks "because they are so awesome at some other game" they prefer.

Ok, then bro, you do you, but my experience so far is that this game is extremely polished, has the perfect amount of depth, the controls feel tight and fast (I don't understand the sluggish comments at all), and the setting, story, art, and enemy design all have me hooked.
In Nioh 2, every weapon was highly unique, and each stance was also like its own weapon with a skill tree and unique customizable moves per stance, and you could have 2 melee weapons equipped at once. They each had 3 unique stances, and some moves you could do with your weapon sheathed as well.

There is a reason Nioh2 is still talked about today.

The combat was next level I agree, but the level design and aesthetic wasn't for me.
Автор сообщения: Chacheya1G
Автор сообщения: Kyota
Absolutely fair.

Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.

Standards have plummeted.
Looks to be a better game than 90% of AAA offerings, so..

90% of what? Other Souls-like games? You must be on something.

Lies of P has a wide variety of weapons.
Remnant 2 had huge weapon and build variety.

And if we begin comparing TFBK to the golden-standard, then...

ER has 311 Weapons and diverse build-crafting.

Compared to TFBK's 3.

I'm sorry but that's insane, because both these games are priced the same. And yet...we clearly aren't getting the same by way of content.
Отредактировано Kyota; 8 фев в 17:52
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