Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://steamcommunity.com/sharedfiles/filedetails/?id=3413354786
It took me a while to understand and remember his moves, but with a few combos and abilities he went down in a few minutes.
Tbf I was out of healing and very low on health. I honestly wish I hadn't been so overleveled or had let him kill me a bunch more because I found the delay on his attacks tricky and could've used more practice to get the timing down.
But it's all good because the devs had said we will be able to replay missions as much as we want and there will likely be a boss rush mode as well.
Paying AAA pricing for a game that only offers three playable weapons in a linear experience is crazy.
Standards have plummeted.
You can also go aggressive and and dodge without much parry/perfect guard to beat the game. Different weapons offers different tactics to win the fight.
I tried great sword first time against the final demo boss. It took longer as I am new. I won with perfect guard and parry to eventually beat him with many tries.
My 2nd play thru I used dual wield. I don't really use much perfect guard and dodge most of the time. I was going full aggressive and beat the boss first try without healing. Also, the skills you learn for each weapon set affects the difficulty of the boss you fight.
This is just a demo and I can see a lot of potential in combat customization. I am looking forward to play the full game. I usually don't buy Single player games on release unless I really like them.
You can also, you know, pick Easy difficulty after the Yetuga.
Even within the 3 weapons there are wildly different skill paths.
I think you've been spoiled by Monster Hunter or something.
Weapons are vastly different in Nioh2, and you still have more than 3.
I passed on Nioh because I really did not like the look or design of the levels. I understand the combat is pretty deep with stances though. I'm not sure how they worked in Nioh but here the Spear at least has a stance option.
What I see with Khazan is this is a first time AAA game from this studio similar to LoP and they're not trying to overreach. They want to make something that is deeper than wide and highly polished.
I don't need a bazillon weapons in a game. Most games just have one or two; it's a strange thing to complain about imho. What I appreciate here is that with each of the 3 weapons there is tremendous depth and variety in how you can build out your skills and playstyle.
I also don't understand why people use criteria like length or linearity to define value. Nioh had an endless dungeon mode but I don't like getting sucked into one game forever. I appreciate a liner game with fantastic level design, an engaging narrative with a beginning, middle, and end, and maybe a NG+ or two, but then I'm ready to move on to a new experience or chisel away at my ever growing backlog...
Honestly I see a lot of people who want to ♥♥♥♥ on this game, but their tone feels like...like they are trying to flex or boast how this game sucks "because they are so awesome at some other game" they prefer.
Ok, then bro, you do you, but my experience so far is that this game is extremely polished, has the perfect amount of depth, the controls feel tight and fast (I don't understand the sluggish comments at all), and the setting, story, art, and enemy design all have me hooked.
There is a reason Nioh2 is still talked about today.
The combat was next level I agree, but the level design and aesthetic wasn't for me.
90% of what? Other Souls-like games? You must be on something.
Lies of P has a wide variety of weapons.
Remnant 2 had huge weapon and build variety.
And if we begin comparing TFBK to the golden-standard, then...
ER has 311 Weapons and diverse build-crafting.
Compared to TFBK's 3.
I'm sorry but that's insane, because both these games are priced the same. And yet...we clearly aren't getting the same by way of content.