The First Berserker: Khazan

The First Berserker: Khazan

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"Do not Install on This Hard Drive"
When I start the game / enter the main menu, a pop up message tells me that I should not install the game on this hard drive.

Why does it say that?
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Showing 1-15 of 16 comments
Because many modern devs are really bad at what they do, so they want you to put the game on an SSD because they can't optimize asset loading/streaming worth a ♥♥♥♥.

Its not really an issue for this game, though, so I think they are just saying it good measure. This isn't an open world game, and I had it on a Hard Drive, and it was fine.
Gab Feb 5 @ 1:32pm 
Originally posted by Kn8cK:
When I start the game / enter the main menu, a pop up message tells me that I should not install the game on this hard drive.

Why does it say that?

I didn't have that pop up so not sure
Kyota Feb 5 @ 5:00pm 
Originally posted by Desparil:
Because many modern devs are really bad at what they do, so they want you to put the game on an SSD because they can't optimize asset loading/streaming worth a ♥♥♥♥.

Its not really an issue for this game, though, so I think they are just saying it good measure. This isn't an open world game, and I had it on a Hard Drive, and it was fine.
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.
Last edited by Kyota; Feb 5 @ 5:01pm
HelgenX Feb 6 @ 5:59pm 
Originally posted by Kyota:
Originally posted by Desparil:
Because many modern devs are really bad at what they do, so they want you to put the game on an SSD because they can't optimize asset loading/streaming worth a ♥♥♥♥.

Its not really an issue for this game, though, so I think they are just saying it good measure. This isn't an open world game, and I had it on a Hard Drive, and it was fine.
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.

I can tell by your comment that you're not very proficient in computers or it's accessories. You really think someone is going to use a 600-1200 dollar 8TB NVME in a CCTV DVR or to backup a deployed company setup? Nobody does that. It's either cloud based or 3.5 mechanical. You can get a 24TB $300.

In the case of games, let's say for example you have multiple games pre 2016 where they were 30GB and under, you could literally have several generations libraries on one drive, compared to today's where a 4TB now is barely cutting it, and for a major fraction of the cost. Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.
Last edited by HelgenX; Feb 6 @ 6:01pm
Kn8cK Feb 7 @ 2:24am 
Okay, so it's because of HDD VS SSD.
The game is running perfectly fine for me, except for some minor micro-stuttering during cutscenes.
Originally posted by HelgenX:
Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.
I love when games have all their cutscenes saved down as uncompressed video files in every single language the game comes in, forcing you to download all of them instead of just whatever languages you have interest in/installed.
Kumatoya Feb 15 @ 6:59pm 
So then why is it popping up for me when I did download it to my SSD?
Tenshu Feb 15 @ 7:25pm 
Originally posted by Kyota:
Originally posted by Desparil:
Because many modern devs are really bad at what they do, so they want you to put the game on an SSD because they can't optimize asset loading/streaming worth a ♥♥♥♥.

Its not really an issue for this game, though, so I think they are just saying it good measure. This isn't an open world game, and I had it on a Hard Drive, and it was fine.
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.
This'd make sense for games that are constantly streaming in new data like open world games, a HDD will have trouble keeping up due to hitches. They have their place if your library is mostly made up of games that go from instance to instance like most JRPGs, roguelikes, fighting games, etc.
robface Mar 24 @ 2:04pm 
Same thing is happening to me.
Maybe I should move it to my c drive before getting into it.
Trilkin Mar 24 @ 2:13pm 
Originally posted by HelgenX:
Originally posted by Kyota:
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.

I can tell by your comment that you're not very proficient in computers or it's accessories. You really think someone is going to use a 600-1200 dollar 8TB NVME in a CCTV DVR or to backup a deployed company setup? Nobody does that. It's either cloud based or 3.5 mechanical. You can get a 24TB $300.

In the case of games, let's say for example you have multiple games pre 2016 where they were 30GB and under, you could literally have several generations libraries on one drive, compared to today's where a 4TB now is barely cutting it, and for a major fraction of the cost. Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.
You're comparing mass storage solutions for companies that have significantly lower read/write speed requirements on a single device - and typically are connected in an array of multiple devices all reading and writing at the same time - to consumer storage solutions that require fast read on a single device at the very least to stream multiple gigabytes worth of assets at a time to memory often a fraction of what's on server hardware. This is like saying an oil drum is a more efficient use of space than a liter bottle. Yes, technically correct. Different use cases.
Last edited by Trilkin; Mar 24 @ 2:22pm
HDD is okay for most games, after first time load or like when you only play 1 game and have enough ram and ram doesn't remove the unused data when not playing it.
Though in terms of loading speed don't advise it anymore.
If there are loads of assets to load you can either very heavy texture streaming from low to high quality, or you get stutters constantly from moving fast between areas, depends how many assets are being loaded into memory.

Also for games like Forspoken (just open the map can take a minute) or any game that uses directstorage dll files (Marvel's Spiderman 2, Diablo 4), definitely do not use HDD unless you want insanely long loading times, plus other texture related issues. (Directstorage does make hdd loading better, but the game was optimized for ssd in the first place, so you will still have 10-100x loading time difference)
Last edited by IchigoMait; Mar 24 @ 2:23pm
Trilkin Mar 24 @ 2:25pm 
Originally posted by IchigoMait:
HDD is okay for most games, after first time load.
Though in terms of loading speed don't advise it anymore.
If there are loads of assets to load you can either very heavy texture streaming from low to high quality, or you get stutters constantly from moving fast between areas, depends how many assets are being loaded into memory.

Also for games like Forspoken (just open the map can take a minute) or any game that uses directstorage dll files (Marvel's Spiderman 2, Diablo 4), definitely do not use HDD unless you want insanely long loading times, plus other texture related issues. (Directstorage does make hdd loading better, but the game was optimized for ssd in the first place, so you will still have 10-100x loading time difference)
DirectStorage doesn't work at all on platter drives. The point of DirectStorage is to reduce CPU overhead for streaming data from the drive to video memory similarly to how a console does. Platter drives simply don't push data fast enough unless you're running a 0 or 5 array or something.
NeitMeit Apr 16 @ 11:03am 
Originally posted by HelgenX:
Originally posted by Kyota:
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.

I can tell by your comment that you're not very proficient in computers or it's accessories. You really think someone is going to use a 600-1200 dollar 8TB NVME in a CCTV DVR or to backup a deployed company setup? Nobody does that. It's either cloud based or 3.5 mechanical. You can get a 24TB $300.

In the case of games, let's say for example you have multiple games pre 2016 where they were 30GB and under, you could literally have several generations libraries on one drive, compared to today's where a 4TB now is barely cutting it, and for a major fraction of the cost. Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.


A corny SSD is expensive, I only have 1 1 TB SSD disk and 2 1 TB hard drives)
MrCrowley Apr 16 @ 11:15am 
Originally posted by HelgenX:
Originally posted by Kyota:
Quit acting like HDD technology isn't obsolete at this point.

Most people who still use them are forced to because they grand-fathered it from older PCs that aren't even being sold anymore due to how antiquated they are.

No point in investing dev hours into making a game workable on outdated data storage methods.

Simple.

I can tell by your comment that you're not very proficient in computers or it's accessories. You really think someone is going to use a 600-1200 dollar 8TB NVME in a CCTV DVR or to backup a deployed company setup? Nobody does that. It's either cloud based or 3.5 mechanical. You can get a 24TB $300.

In the case of games, let's say for example you have multiple games pre 2016 where they were 30GB and under, you could literally have several generations libraries on one drive, compared to today's where a 4TB now is barely cutting it, and for a major fraction of the cost. Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.

Who are you trying to impress? SSDs have been common place in gaming rigs for like a decade...

No one cares about what companies use for mass storage backup in a gaming forum lol
sgrey Apr 16 @ 11:34am 
Originally posted by MrCrowley:
Originally posted by HelgenX:

I can tell by your comment that you're not very proficient in computers or it's accessories. You really think someone is going to use a 600-1200 dollar 8TB NVME in a CCTV DVR or to backup a deployed company setup? Nobody does that. It's either cloud based or 3.5 mechanical. You can get a 24TB $300.

In the case of games, let's say for example you have multiple games pre 2016 where they were 30GB and under, you could literally have several generations libraries on one drive, compared to today's where a 4TB now is barely cutting it, and for a major fraction of the cost. Plus, most of the games that are 100GB+ are usually bad games in the first place, just graphical fillers is what I like to call them. CoD for example, how big is the newest one, like 160gb, and it literally does nothing new at all.

Don't make ♥♥♥♥ up to people, I repair, upgrade, replace hardware, and work on computers all day, every day, and I still see hard drives often.

Who are you trying to impress? SSDs have been common place in gaming rigs for like a decade...

No one cares about what companies use for mass storage backup in a gaming forum lol
Really? How much was 1TB SSD a decade ago?
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Date Posted: Feb 5 @ 12:50pm
Posts: 16