The First Berserker: Khazan

The First Berserker: Khazan

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I love this game and everything it has to ofter
The art style, the combat, the stamina management, the MUSIC, AND THIS IS JUST THE DEMO. you get diversity within weaponry and skill tree for not only your character but for the weapons as well so you can pick which play style you want and each has its form of mastery, the game punishes you for just spamming and not having proper stamina control but the COMBO AND DAMAGE OUTPUT THAT YOU CAN DO IT JUST WONDERFUL and I'm heavily invested within the story. INSTEAD OF fighting AGAINST your demons, YOU WORK WITH THEM and the people who say the COMBAT feels slow and boring are the same ones complaining about stamina because they can't spam to win, positioning matters weapon choice matters even knowing when to dodge vs when to parry I can't wait for this game.
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Showing 1-4 of 4 comments
D. Flame Jan 30 @ 9:14pm 
As long as you are good at timing parries, you can spam for days.
Snow Feb 1 @ 10:52am 
Originally posted by Kamikazé:
The art style, the combat, the stamina management, the MUSIC, AND THIS IS JUST THE DEMO. you get diversity within weaponry and skill tree for not only your character but for the weapons as well so you can pick which play style you want and each has its form of mastery, the game punishes you for just spamming and not having proper stamina control but the COMBO AND DAMAGE OUTPUT THAT YOU CAN DO IT JUST WONDERFUL and I'm heavily invested within the story. INSTEAD OF fighting AGAINST your demons, YOU WORK WITH THEM and the people who say the COMBAT feels slow and boring are the same ones complaining about stamina because they can't spam to win, positioning matters weapon choice matters even knowing when to dodge vs when to parry I can't wait for this game.
games trash tbh it fails to be sekiro even though its desperate to do so weapon choice dosent matter because the spear is the best weapon fast light does good damage and has reach as for dodging they might as well remove it from the game entirely since its basically useless and more of a handicap then a benefit since you can dodge like 3 times and then wait for 30 seconds for your stamina to refil meanwhile the enemy your fighting is doing a 32 hit combo on you that i guess your expected to parry but then why have dodge at all just remove it
Me too great game so far. Can't wait for the release. Pre-ordered after my first play through.
meisch Feb 2 @ 1:17pm 
Originally posted by Loli God:
Originally posted by Kamikazé:
The art style, the combat, the stamina management, the MUSIC, AND THIS IS JUST THE DEMO. you get diversity within weaponry and skill tree for not only your character but for the weapons as well so you can pick which play style you want and each has its form of mastery, the game punishes you for just spamming and not having proper stamina control but the COMBO AND DAMAGE OUTPUT THAT YOU CAN DO IT JUST WONDERFUL and I'm heavily invested within the story. INSTEAD OF fighting AGAINST your demons, YOU WORK WITH THEM and the people who say the COMBAT feels slow and boring are the same ones complaining about stamina because they can't spam to win, positioning matters weapon choice matters even knowing when to dodge vs when to parry I can't wait for this game.
games trash tbh it fails to be sekiro even though its desperate to do so weapon choice dosent matter because the spear is the best weapon fast light does good damage and has reach as for dodging they might as well remove it from the game entirely since its basically useless and more of a handicap then a benefit since you can dodge like 3 times and then wait for 30 seconds for your stamina to refil meanwhile the enemy your fighting is doing a 32 hit combo on you that i guess your expected to parry but then why have dodge at all just remove it

hahah, someone hasn't explored the skill tree for the dual wields. This game is absolutely excellent once you take the time to figure out the synergy between normal attacks and skills. When you've done this, dual wields provide the highest mobility, BY FAR, with minimal stamina loss because your maintaining your stamina by using the dodges through the skills, not the normal dodge.

This game has amazing potential with the weapon skill trees by giving you the ability to amplify your preferred style of game play through the skills. FromSoftware created the genre but there's also nothing fun about farming a strength build and the attacks being so slow and consuming so much stamina that you basically 1 hit all normal enemies and you dodge bosses until you find a long window to attack. In this game, the greatsword skills give you extra mobility and much faster attacks when utilizing the skill tree.

People are so quick to judge new games when they are compared to existing games and when the new game doesn't play like their comparison they say it's trash. But if they did play identically, then comes the 'this isn't even new'. It's crazy.
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Date Posted: Jan 30 @ 9:04pm
Posts: 4