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Glad to hear that people seem to accept that the everything else I had to say was valid since no one wants to talk about anything but how I don't like counter simulators despite enjoying most souls-likes. I'ma block the haters/griefers though that are hating on me for my review of Lies of P and that's all I'll say on the subject cause this isn't Lies of P, this is The First Berserker so go discuss each in their proper forum.
Sekiro is almost universally accepted as having the best combat in FromSoftware games. You don't like deflect? Sure, don't play the game. I don't understand why you don't like it because it requires the timing just the same as dodging, but a lot more engaging and fun.
Anyway, if you don't like it, it doesn't make it a bad game. You can play something else. Lies of P, for example is more dodge-focused imo, even though it has parries.
I don't agree though and I know others who don't, so that's not universal. I don't like Sekiro for more than just the heavy reliance on parries, but it lacks any variety to combat. The only way to vary combat is to change up the side weapon/arm, but you're stuck with the same primary weapon which also kinda leads to a lack of allowance on what you can do in combat. You can't use a spear for more range/speed or a nodachi for heavy attacks. It's katana only.
Bro... I said I like The First Berserker, cause it's NOT a counter simulator lol. I liked Lies of P except for the final boss because you could only either parry or redo your entire build for a very specific build with the shield.
And well, I don't know what souls game you are playing. If you are playing or talking about some older original Souls, then sure, what you describe is possible. And I was also specifically talking about bosses as I am not sure why you would draw out battles against basic enemies and dodge and such their attacks if they die in 1-2 hits. I had Elden Ring specifically in mind, where bosses quite often have long combos and you are basically forced to keep dodging forever to hit them once. Or you can play it full time instead of going to your job or school, commit all patterns to memory and do what you describe - roll and punish during the combo.
This game, btw, is very similar in that regard. You can just kill basic enemies, you can dodge them and you can also dodge bosses. You have a long range attack that you can use to take out archers and it will be required if you want to have a better time in the next section. The weapons also make for quite varied plays. But you do have to use brink guard as well. It's actually a positive thing because you are engage with more game mechanics. And if you like this game so much, why leave a negative review? :D