Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Feedback about bad practices need to come from both: outside and inside of the crowds that bought the games.
You can choose to buy the games while criticize the bad practices and ask for better, while criticize intrusive DRMs and tell publishers why you don't want to buy the games that come with them doesn't make you a pirate, that's my stance.
Whether it's a double standard or not, calling people pirates because they didn't buy the game, or tell them how irrelevant they are since they already paid for the game, whether they belong to conflicted and different sides,both are just wrong by default, since they are both doing the same thing : silent anyone who want Denuvo gone and invalidating their assertions, framing them as unreasonable, and you're playing a part of that.
- why the f-ck would they do something about bad practice if people still buy their ♥♥♥♥?
If you buy a game where they removed a feature to sell it to you seperately, you are supporting that practice by buying that game even if you don't buy that feature because you are showing them that they can charge you the same for less.
Buying means supporting. By buying, we are keeping those bad practices alive. For most bad practices not buying the game is the only way to not support those practices.
This will forced them to reconsider using this hostile middleware as it clearly devalue their products, as they going to look into what they're losing by using it, given how we already don't have proof that it have any positive effects on sales from the beginning.
Regardless, there's no reason to try and silent those who want to give feedbacks about the games they paid for, it's no less wrong than framing people as pirates.
2)I agree with you it's the best way to not support those, but that doesn't mean I have go around and tell people they're irrelevant to nullify their assertions just because they bought the products and want to be treat better.
I didn't buy this game, and I gave my reason, now it's the paid ones's turn to express that they want it gone.
2) I am not trying to divert you from uttering criticism. I am pointing at the reality of bad commercial practices and how they are succesful not in spite of us but because of us.
Many companies today, especially those lacking in ethical business practices, actively target "whales" - a small but highly profitable segment of their user base. Interestingly, some studies (which these companies are certainly aware of) even suggest that whales and pirates often come from the same demographic. So, when sales are carried primarily by emotionally captive spenders, informed consumers who "vote with their wallets" can easily be ignored. They're simply not the target demographic.
Additionally, companies tend to care more about optics than substance. If you didn’t buy the game, you can’t leave a review or create public feedback on most official platforms. And unfortunately, silence gets interpreted as satisfaction or apathy - not critique.
A great example is Nier: Automata on PC. It received glowing reviews despite launching as a broken port. Why? Because the people who would’ve pointed out its issues didn't buy it, and therefore couldn't weigh in. That kind of scenario makes it clear why constructive criticism - even from non-buyers - matters.
Constructive feedback is essential, especially from paying customers, but also from non-buyers who are paying attention. Companies like Square Enix and Capcom have only softened their DRM policies after realizing that more paying customers were reporting issues than they expected.
This is why continuing to voice concerns, instead of just walking away, remains important.
To sum up so you can catch up: What's the point of preventing piracy if it doesn't allow a title to sell any better or worse than other DRM-free titles, while losing actual sales to people who object to excessive DRM?
We're currently discussing what's the best way to signal publishers that Denuvo isn't welcome. Feel free to join in!
Besides, apparently pirates would never buy a game... But also piracy of games is supposedly actually good for games because they often end up buying the game after they try it first... People have no issues making these arguments in the same post.
Similarly there's supposedly no proven effect of Denuvo helping sales, but it's totally proven that Denuvo prevents sales, despite good games with Denuvo still selling like blockbusters. (proven net positive is a better but other argument)
Some would have you believe that the piracy scene has solved it and moved on (to renting games with Denuvo) but its discussions are still filled with posts lamenting Denuvo and glee when a demo releases for a potential bypass (like the recent Persona 3 reload) and then the disappointment that it has Denuvo on it.
If you have evidence that Denuvo helps with sales, I'm ready to hear it, but I suspect your goal is to disrupt this conversation because you're unable to interact with it in good faith. That's childish behaviour. Grow up.