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This entire article is only for hogwarts legacy and even states as much. Your clap back reeks of “other people need to stop cherry picking examples” but this article is the definition of cherry picking. The issue isn’t that Denuvo is a universal effective malware. The issue is that there are enough examples denuvo causing major issues. Why does denuvo’s performance differ? It’s because there is no standard set for its implantation into a game. Denuvo basically sells a package that the devs are required for the most part to insert in themselves. Denuvo is not ubiquitous. Its implementation must vary from game to game.
If denuvo actually cared or publisher that actually cared would make sure that a denuvo professional was put in charge to implement it and that enough time and resources would be given to that professional and the dev team in order to make denuvo’s impact on paying customers negligible. Unfortunately neither are often given and the impact that has is as varied as you would expect it to be.
How many times must denuvo destroy frame rate and loading times before change happens? Not necessarily the removal of denuvo as a corporate entity but when should action be taken to make sure the quality of denuvo is up to a standard? People want the end of denuvo because they have proven time and time again that no amount of strikes will ever make them rethink their approach for paying customers.
Furthermore Denuvo is predatory to games development period. Denuvo must be paid as a contract and by the publisher’s choice of royalties per sale or monthly payment regardless of sales. Breaching the contract requires payment and games development costs are ballooning into unsustainable without denuvo factored in. This is despite the fact that studies I encourage you to do your research on have proven that the benefit to sales with denuvo ends around the 3 month period and games with denuvo have a proven expected financial loss associated. So does piracy of course before anyone makes that statement. Yet many games still have and are being bled dry by denuvo contract payments long after that period.
Denuvo isn’t good for paying customers or at least has the pattern of giving paying customers a lesser product, the impact on development is rushed, haphazard, and expensive. So who does Denuvo benefit? If the answer is only denuvo benefits from denuvo then something needs to change.
@ZexxCrine good explaing why we dont want it.
ive long since stopped beleiving i could change anyones mind about denuvo no matter how ill informed they are, but the idea that denuvo doesn't cause ANY performance issue is wild. even people that defend dunuvo will admit it has an effect. usually the argument is framed like "hey this one game only has a 4% frame drop between the pre and post denuvo/ official and pirated version. that doesn't matter"
that's fine if you believe that, but NO effect? denuvo themselves acknowledges that it has SOME effect.
i guess I shouldnt be surprised. people refer to denuvo like its an anti-cheat now. so people just come up with "facts" about denuvo these days
I would like at least to tell us if Denuvo is going to be removed after a fixed period or not
You enjoy having an internet connection REQUIRED to play a single player game?
You enjoy longer load times?
You also enjoy not being able to access the game when the servers are down?
EDIT: Quoting correction.
First of all, you need to learn how to quote properly. I'm not sure who you were quoting first time but it is not me, but you edited it badly so it shows my name.
Goal of Denuvo is to decrease piracy and increase profits. This is why I support it. Whatever performance impact added by Denuvo is irrelevant to my PC who can chew through this game easily at max settings & max refresh rate of my monitor. I always have internet, duh, it is 2025. Never encountered a state where Denuvo servers caused problems for me so even if by some super-rare occasion it happens, I don't mind it.