The First Berserker: Khazan

The First Berserker: Khazan

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Parry
Whoever designed the parry system in this game just made it unnecessarily difficult. Why do you have to use 2 different buttons simultaneously to parry when you could've just allotted a different single-input? Re-binding it to a single button doesn't work, so is the "counter-attack" for unblockables. Is this their attempt to differentiate from souls games? If yes, then it sucks.
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A mostrar 76-90 de 94 comentários
sgrey 12 de abr. às 18:39 
Originalmente postado por D. Flame:
Originalmente postado por sgrey:
You do realize that OP of this very thread says parry and means Reflection, right?
And you, yourself, immediately corrected them:

Originalmente postado por sgrey:
Are you talking about the reflection? Because "parry" is a single button, but done at a proper time attack. You seem to be talking about special attacks of some enemies that require special action from the user.

Originalmente postado por sgrey:
And I seriously doubt you are the one who created the term "souls-like".
I am fairly certain that I did, I was fairly prolific and infamous back in the day, not that it really even matters. I was just giving my "soulslike resume" to dispute the fact that people used to soulslikes use "parry" to mean reflection.
One simply cannot just throw such deflect around. It was obvious from the topic that he was talking about reflection or maybe a counterattack because those were the only things that you could execute with multiple buttons. And I've always used parry by it's dictionary definiton.

If you are still not sure, fire up a game and open the skill description of Reflection. The very first word of the description says "Parry".

In addition, if you just switch the context to any FromSoft game, except Sekiro - parry is what Reflection does in this game. If you are gonna claim that everyone in Elden Ring forums says parry and mean the basic deflect - well, that's something, I guess.
D. Flame 12 de abr. às 18:50 
Originalmente postado por sgrey:
Originalmente postado por D. Flame:
And you, yourself, immediately corrected them:

I am fairly certain that I did, I was fairly prolific and infamous back in the day, not that it really even matters. I was just giving my "soulslike resume" to dispute the fact that people used to soulslikes use "parry" to mean reflection.
One simply cannot just throw such deflect around. It was obvious from the topic that he was talking about reflection or maybe a counterattack because those were the only things that you could execute with multiple buttons. And I've always used parry by it's dictionary definiton.

If you are still not sure, fire up a game and open the skill description of Reflection. The very first word of the description says "Parry".

In addition, if you just switch the context to any FromSoft game, except Sekiro - parry is what Reflection does in this game. If you are gonna claim that everyone in Elden Ring forums says parry and mean the basic deflect - well, that's something, I guess.
In martial arts, there are tons of different parry techniques. Unless you refer to one in particular by name, all you are really saying is to "deflect the attack."

And in this game, the most basic, easiest, and most used option for "deflect the attack" is a brink guard.

No reason to parry in Elden Ring in my Experience. Everything got nuked by magic:
https://youtu.be/lOpxKKF7MIM?si=pWBfdyVgyP2WZWt5
ZexxCrine 12 de abr. às 18:58 
Originalmente postado por D. Flame:
Originalmente postado por sgrey:
One simply cannot just throw such deflect around. It was obvious from the topic that he was talking about reflection or maybe a counterattack because those were the only things that you could execute with multiple buttons. And I've always used parry by it's dictionary definiton.

If you are still not sure, fire up a game and open the skill description of Reflection. The very first word of the description says "Parry".

In addition, if you just switch the context to any FromSoft game, except Sekiro - parry is what Reflection does in this game. If you are gonna claim that everyone in Elden Ring forums says parry and mean the basic deflect - well, that's something, I guess.
In martial arts, there are tons of different parry techniques. Unless you refer to one in particular by name, all you are really saying is to "deflect the attack."

And in this game, the most basic, easiest, and most used option for "deflect the attack" is a brink guard.

No reason to parry in Elden Ring in my Experience. Everything got nuked by magic:
https://youtu.be/lOpxKKF7MIM?si=pWBfdyVgyP2WZWt5

Somehow this edgelord has gotten even more cliche. Next they gonna use an anime for reference of why they are correct. No wait, a manga panel.
sgrey 12 de abr. às 19:14 
Originalmente postado por D. Flame:
Originalmente postado por sgrey:
One simply cannot just throw such deflect around. It was obvious from the topic that he was talking about reflection or maybe a counterattack because those were the only things that you could execute with multiple buttons. And I've always used parry by it's dictionary definiton.

If you are still not sure, fire up a game and open the skill description of Reflection. The very first word of the description says "Parry".

In addition, if you just switch the context to any FromSoft game, except Sekiro - parry is what Reflection does in this game. If you are gonna claim that everyone in Elden Ring forums says parry and mean the basic deflect - well, that's something, I guess.
In martial arts, there are tons of different parry techniques. Unless you refer to one in particular by name, all you are really saying is to "deflect the attack."

And in this game, the most basic, easiest, and most used option for "deflect the attack" is a brink guard.

No reason to parry in Elden Ring in my Experience. Everything got nuked by magic:
https://youtu.be/lOpxKKF7MIM?si=pWBfdyVgyP2WZWt5
This is going into a different territory of need vs what it actually is. Yes, parry is deflect. Yes, the most basic parry in Khazan is the brink guard. And yet souls players often do not see it this way because that's not how parry works in souls. Parry in souls interrupts and therefore they distinguish a skill that interrupts (and call that parry) from a skill that "pushes away the attack, but does not interrupt", which is deflect and that's what they call it. It is actually annoying that people make this distinction and call one parry and another one as not parry.
zakaweb 12 de abr. às 20:00 
You can be in a block stance when you push the reflection button. You don't have to time both at the same time.
D. Flame 12 de abr. às 21:44 
Originalmente postado por sgrey:
Originalmente postado por D. Flame:
In martial arts, there are tons of different parry techniques. Unless you refer to one in particular by name, all you are really saying is to "deflect the attack."

And in this game, the most basic, easiest, and most used option for "deflect the attack" is a brink guard.

No reason to parry in Elden Ring in my Experience. Everything got nuked by magic:
https://youtu.be/lOpxKKF7MIM?si=pWBfdyVgyP2WZWt5
This is going into a different territory of need vs what it actually is. Yes, parry is deflect. Yes, the most basic parry in Khazan is the brink guard. And yet souls players often do not see it this way because that's not how parry works in souls. Parry in souls interrupts and therefore they distinguish a skill that interrupts (and call that parry) from a skill that "pushes away the attack, but does not interrupt", which is deflect and that's what they call it. It is actually annoying that people make this distinction and call one parry and another one as not parry.
Sekiro, Wo Long, Kahzan, Rise of the Ronin, etc. Parries don't interrupt in them. People have long since gotten the memo.
illustrious.jfunk 12 de abr. às 21:55 
Originalmente postado por sgrey:
There is always pinball.. only 1 button, no need to think! Perfect game to have fun!

This guy doesn't understand pinball.
sgrey 12 de abr. às 21:59 
Originalmente postado por illustrious.jfunk:
Originalmente postado por sgrey:
There is always pinball.. only 1 button, no need to think! Perfect game to have fun!

This guy doesn't understand pinball.
this guy doesn't understand sarcasm
D. Flame 12 de abr. às 22:51 
Originalmente postado por illustrious.jfunk:
Originalmente postado por sgrey:
There is always pinball.. only 1 button, no need to think! Perfect game to have fun!

This guy doesn't understand pinball.
Pinball has two buttons (and a plunger) and multi-ball phases.
Última alteração por D. Flame; 12 de abr. às 22:51
电动天使 13 de abr. às 4:31 
Even if it's sarcasm, saying pinball is simple and has 0 strategy is just false. There's some incredible tables out there.
D. Flame 13 de abr. às 4:37 
Originalmente postado por 电动天使:
Even if it's sarcasm, saying pinball is simple and has 0 strategy is just false. There's some incredible tables out there.
The game really opens up when you learn to catch and hold the ball.
Internet_Hero 13 de abr. às 5:46 
Do I press (using ps5 controller) L1 and R2 at the same time or do I hold L1 and press R2 at the right time? I don't understand this reflection ability.
D. Flame 13 de abr. às 6:07 
Originalmente postado por Internet_Hero:
Do I press (using ps5 controller) L1 and R2 at the same time or do I hold L1 and press R2 at the right time? I don't understand this reflection ability.
Yes. Either should work. Holding the one then tapping the other to activate is just easier and more consistent.
Baron01 13 de abr. às 6:15 
Originalmente postado por Internet_Hero:
Do I press (using ps5 controller) L1 and R2 at the same time or do I hold L1 and press R2 at the right time? I don't understand this reflection ability.
You can do it either way, the issue with Reflection skill is not how you trigger it but what is its timing. Reflection, or parry in other words, has additional animation that changes the timing. More importantly, Reflection behaves differently than Counter exactly due to the added animation.

I have completed the game some time ago and I can tell you that Reflection is optional ability unlike Counter that you really want to learn to use regularly. I tried to use Reflection early but it was simply not worth the effort--bosses were too punishing when you missed it even with the additional protection from the skill and there is no need to use it on normal monsters.
D-Black Catto 14 de abr. às 0:46 
Originalmente postado por 电动天使:
Even if it's sarcasm, saying pinball is simple and has 0 strategy is just false. There's some incredible tables out there.

I love pinball fx3 on steam
Última alteração por D-Black Catto; 14 de abr. às 0:46
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