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After the combo he stops for long enough for you to get off your own combo anyway. There is no reason to use riskier option.
Yes, why? My point is not that brink guard is overpowered. Dodge and guard are safer than reflect with nearly same payoff.
As is simply guarding and dodging. Current bosses have extremely generous windows for you to deal damage and they are staggered during your combo.
And like I said before - it is a high risk, high reward type skill that you grow into. You don't just make the boss pause, you break the posture and make them stagger, dealing much more damage. If you can get reflection off you can easily deal double the damage that you would have without it. And I was able to use just fine against the the demo boss. I even pulled it off with some of his moves that I didn't expect, such as sword strikes. I bet I can also to it with some other skills if I just practice more.
I'm talking just from the demo experience.
Yes, it is very possible that what you said will be the case but I don't have enough information to be sure of it. So I'm just sharing my impression about how useful reflect is in the demo.
Can you elaborate? In my experience posture break is when you are able to execute a brutal strike on the boss. Doesn't reflect just make boss stagger for few seconds?
What reflection does by default is to deal a huge damage to the stamina. Like over 50% kind of damage. And it also makes the boss pause after you interrupt the combo. Thus, the most effective use of reflection is when the boss already used some of the stamina and you brink guarded through it, then use reflection to destroy the most of the stamina bar, which will make the boss stagger immediately. If you do not get the boss to the stagger point just by reflection, his stamina bar will likely have only a little bit stamina left, so you would be able to get in and hit him once or twice and that will get him to stagger and open up opportunity for a brutal strike. There is also a skill that deals a lot of damage if you just use reflection, much more damage than the brink guard.
Bringing it together, if you time it right, you interrupt a boss (dealing damage already if the skill is enabled) and do a follow-up combo, he gets staggered, allowing you to do another combo on him, following by a brutal strike and then potentially another combo or a hit after that. You can take 30-40% of his health just like that. Sure, you can brink guard through that and get him to stagger and then do a brutal strike with the combo, but it will take longer and you are basically waiting for the boss to exhaust himself. WIth a properly timed reflection you can just stagger him when there is still a lot of stamina left.
Also, I am not claiming that using reflection is the only good or viable playstyle. It's just a good skill that you can use if the time is right. There are other ways to fight bosses, each one is good. It's just that having more tools at your disposal and potential moves is always nice. Use it or not - up to you. It is very hard to pull off if you don't practice it, so I definitely see that it's not something everyone can just do. I had to do 2 playthoughs with multiple weapons to be comfortable with using reflection during boss fights.
I had no need of reflection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3413354786
I practiced on the boar. And had to wait on a certain attack. Then time it perfectly. Or I could just kill the same boar in a fraction of the time with 3 javelins spammed back to back.
BTW, you don't have to hit them "at the same time." You can just hold down block then tap the other button at any time.
I can't even say why my timing is wrong before I accidently get it right few times.
You only need perfect block with the damage feature, and maybe use counter or dodge for the grab stuff where perfect block doesn't work.
Parrying works for very few stuff, even not on all normal attacks, so first time you just have to waste time trial and erroring what works or not, while wondering if you're even doing it right or if it even works for the attack type the enemy is doing.
Hold block, then press and hold the button, doing so should have rapidly drained stamina, but put you into an auto counter stance. If they attacked you with an eligible attack, it should have triggered automatically. If you ran out of stamina then the stance ends, and you get winded.
And btw it seems we will actually have to farm bosses in the full game for their drops so that we can craft armor and stuff they provide.
And yea, I generally agree that the reward doesn't seem worth it in the demo, but I still stand by my point that it's a skill that you grow into, especially against stronger opponent that hit like a truck and you would like to stop their moves. I think this is the case where as you get used to the game you will just be able to use it more later on. And I want to know what else is in that skill tree, because it might be very OP