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Yes, I'm sorry. It's reflection. Reflection is the parry mechanic in this game.
First we have guard. It's basically block where you don't get damage, but also have no impact on the enemy by default.
Second we have brink guard, or "parry". It's guard, but done at a proper time. So sekiro perfect parry. Both of these are done with just one button and they are more of game mechanics rather than skills.
And then we have skills you unlock with skill trees that have weapon strike attached to them after you block. A "common" skill applicable to everything is "reflection", which is done with holding "parry" and Y. Then in addition to that we have weapon-specific skills that enhance brink guard and also offer other options of guarding and dealing damage. They have a different button combo.
So to perfect-parry you only need one button, but then you need two buttons if you want to invoke skills. Kind of like Sekiro skills where you need two buttons to execute. I agree that button assignment in this game is a bit weird, but it seems that we are going to get a lot of skills later on in the game and they did it this way so that we can have several skills at once assigned to different button combos. I think there will be something like 5-8 active skills available later on, judging by the skill trees.
The way I understand the game, reflection is parrying. The "perfect guard" is deflect similar to Sekiro. And Counterattack is similar to mikiri counter.
My problem is that when I attempt to initiate reflect, there are times where Khazan charges a heavy attack instead of doing the reflection. Contrary to other soulslike games where parry is bound to a single input, it adds another layer of complicity aside from the timing.
I'm still learning the timings, but it is frustrating to do a charge attack instead of reflection when I need it. I'd rather not deal with the entire game guarding/evading when there's an option to parry. Then again, to each their own.
If you are talking about souls, where you shield-parry and then the enemy becomes staggered so that you can smack him, then it's the "deflect" or brink guard in this game. It's a different system where you need to exhaust the stamina bar of the enemy to break the posture and deal brutal strike. It's not gonna happen with just one parry.
Reflection is a special skill, which is harder to execute than a deflect. You need to double-hit both buttons, or deflect button first and then Y. It's honestly quite hard to time it properly and I suspect they might not have all skill properly implemented in the demo...
I am currently replaying the demo just got over the monkey boss, so I am going to test out these skill now for better understanding.
Reflection is all about timing. There are enemies, like wolves, for example, that getting reflection on them is absurdly difficult. I was able to trigger it a few times by accident, but I can never do it consistently.
The way to properly trigger reflection, you need to first hold L1 or LB and then hit Y.
However you have to do it very early. Much earlier than you would do a brink guard on. When you hold L1 and then hit Y the character does this weapon animation. If you timed it correctly, the reflection will execute. I am still fighting a Yeti and testing it, but I can now hit it pretty consistently because I got the timing down.
The effect. I unlocked reflection and "do damage when succeed" skill. The effect doesn't seem as significant as I would hope, considering how difficult to execute this move. It does take a lot off the enemies' stamina bar, but if the stamina bar is mostly full, then the enemy just pauses for a second and then keeps going. To get full stagger you need to execute the reflection at a time when the stamina is below 50%. Or if the enemy staggers easier and maybe doesn't have as large stamina bar.
To be honest, I think just doing brink guard with weapon skill that do more stamina damage to the enemy and reduce your own stamina consumption is better. It's easier to execute and also does pretty close damage to reflection skill. Reflection might become better with higher-tire skills unlocked in that tree, though.
I will continue to test it with more opponents.
I was experimenting against swordsmen and this is what I've concluded for now:
Use reflection versus the combo that starts with a double-handed overhead. Brink guard the overhead then go for Reflection.
I was getting it but think I actually figured out what teaches us the timing for Reflection: it follows brink guarding their single-hand combo, but we use reflection instead of guard for the second hit.
Perfect dodge.. perfect parry.. deflect.. blablabla.. stop it.. my brain hurts.. i want have fun
Sure it takes some getting used to, but you can always rebind things to your liking.