The First Berserker: Khazan

The First Berserker: Khazan

Προβολή στατιστικών:
Is this game completely AI generated?
Enemy designs, both visually and functionally, shamelessly rip off Sekiro and Dark Souls.

Gameplay is nearly a one-to-one copy of Nioh / Wo Long.

This is the least inspired video game I've seen in a long time, and that includes some "live service" games so congrats I guess?
< >
Εμφάνιση 1-15 από 29 σχόλια
While several elements have been inspired by stuff from other games, what leads you to believe this was AI generated? Lots of games have used similar enemy designs (some inspiration for the enemies in Sekiro comes from actual myths and legends as far as I know, so that's not exclusively FromSoft's intellectual property) and use that levelling system popularised by the Souls games, and then in regards to Nioh, I doubt anybody is going to complain about a fluid combat system that responds as well as the Nioh games.
If you don't like it - do not buy it.
Simple.
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.
Τελευταία επεξεργασία από Consural; 18 Ιαν, 7:46
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Αναρτήθηκε αρχικά από Ray:
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Elden Ring was also not very creative. But it was still better than this. And I don't see how that excuses this level of unoriginality.
Τελευταία επεξεργασία από Consural; 18 Ιαν, 7:45
Αναρτήθηκε αρχικά από Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro for the 6th time, which would be a much better experience.
There's no need for innovations.
These are basically the same games, and we know it.
We just wanna feel a different experience, with different enemies.
Τελευταία επεξεργασία από YONGSINNER; 18 Ιαν, 7:46
Αναρτήθηκε αρχικά από Consural:
Αναρτήθηκε αρχικά από Ray:
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Elden Ring was also not very creative. But it was still better than this. And I don't see how that excuses this level of unoriginality.
The story seems good enough for me to stay engaged. And the combat isn't slow and atrocious like Dark Souls or Elden Ring. So, for me it will be a day one buy.
Could barely spend 15mins in the Demo. Ran super smooth and looked nice, but was just blah. Felt like an MMO. I know theres more to it, but playing LOTF right now and going directly to this, feels like a mobile game almost.
The main character has a womans head on a male body.
Αναρτήθηκε αρχικά από Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.

you kinda sound like a offended fanboy ....
i dont know what your problem is and i do not care what it is. but to flame this game to be just a copy of other games is stupid. lies of p used many mechanics and designes of the souls series , was it a bad game ? no actually it was a good souls game with great story.
just because diffrent devs use similar mechanics and designes it doesnt mean they blindly copy stuff. and to be completly honest with you , i dont see ANY PROBLEM why devs shouldnt take the good parts of other games and put it in their own game with their own lore and signature.

but if you realy think like that than all pvp shooter are just rip offs of counter strike....

and i dont know realy any souls game in wich the bosses back up after a combo to create a a moment of calm where you also can back up and see what the boss is about to do. in elden ring you often have the boss slow walking because they imput reads you and just waiting for you to do something so they can counter with hyperarmor and tank through your attack. and in sekiro its often just spam parry or spam attack to win.
so i think the devs did a realy good job with boss designe and i hope it will stay this way for the rest of the game.
Αναρτήθηκε αρχικά από Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.

I realize the irony of me saying this. But unprivate your account if you're gonna say stupid ♥♥♥♥ like this.
Does every game you play have to be innovative?
Anyway, not liking it is one thing - but calling it AI generated is just bait.
creative or not, this game is atm in a really bad shape, every attack has a shattering in fps on hitfeedback. this is like the worse what can happen to a game in soulslike
Brother was like:" they have people with swords, how uncreative can they be?!?!?"
Great game, loved it. The final boss of the demo is great and the end demo trailer is fab.
< >
Εμφάνιση 1-15 από 29 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 18 Ιαν, 7:24
Αναρτήσεις: 29