The First Berserker: Khazan

The First Berserker: Khazan

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Is this game completely AI generated?
Enemy designs, both visually and functionally, shamelessly rip off Sekiro and Dark Souls.

Gameplay is nearly a one-to-one copy of Nioh / Wo Long.

This is the least inspired video game I've seen in a long time, and that includes some "live service" games so congrats I guess?
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Showing 1-15 of 34 comments
While several elements have been inspired by stuff from other games, what leads you to believe this was AI generated? Lots of games have used similar enemy designs (some inspiration for the enemies in Sekiro comes from actual myths and legends as far as I know, so that's not exclusively FromSoft's intellectual property) and use that levelling system popularised by the Souls games, and then in regards to Nioh, I doubt anybody is going to complain about a fluid combat system that responds as well as the Nioh games.
If you don't like it - do not buy it.
Simple.
Consural Jan 18 @ 7:42am 
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.
Last edited by Consural; Jan 18 @ 7:46am
Ray Jan 18 @ 7:44am 
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Consural Jan 18 @ 7:45am 
Originally posted by Ray:
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Elden Ring was also not very creative. But it was still better than this. And I don't see how that excuses this level of unoriginality.
Last edited by Consural; Jan 18 @ 7:45am
Originally posted by Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro for the 6th time, which would be a much better experience.
There's no need for innovations.
These are basically the same games, and we know it.
We just wanna feel a different experience, with different enemies.
Last edited by YONGSINNER; Jan 18 @ 7:46am
Ray Jan 18 @ 7:55am 
Originally posted by Consural:
Originally posted by Ray:
I see this as a good thing. Elden Ring was basically Dark Souls 3.5 and people ate it up.
Elden Ring was also not very creative. But it was still better than this. And I don't see how that excuses this level of unoriginality.
The story seems good enough for me to stay engaged. And the combat isn't slow and atrocious like Dark Souls or Elden Ring. So, for me it will be a day one buy.
Josh Jan 18 @ 8:04am 
Could barely spend 15mins in the Demo. Ran super smooth and looked nice, but was just blah. Felt like an MMO. I know theres more to it, but playing LOTF right now and going directly to this, feels like a mobile game almost.
Froz7y Jan 18 @ 8:27am 
3
The main character has a womans head on a male body.
Originally posted by Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.

you kinda sound like a offended fanboy ....
i dont know what your problem is and i do not care what it is. but to flame this game to be just a copy of other games is stupid. lies of p used many mechanics and designes of the souls series , was it a bad game ? no actually it was a good souls game with great story.
just because diffrent devs use similar mechanics and designes it doesnt mean they blindly copy stuff. and to be completly honest with you , i dont see ANY PROBLEM why devs shouldnt take the good parts of other games and put it in their own game with their own lore and signature.

but if you realy think like that than all pvp shooter are just rip offs of counter strike....

and i dont know realy any souls game in wich the bosses back up after a combo to create a a moment of calm where you also can back up and see what the boss is about to do. in elden ring you often have the boss slow walking because they imput reads you and just waiting for you to do something so they can counter with hyperarmor and tank through your attack. and in sekiro its often just spam parry or spam attack to win.
so i think the devs did a realy good job with boss designe and i hope it will stay this way for the rest of the game.
MasouEsper Jan 18 @ 11:25am 
Originally posted by Consural:
It's not a bad game.

It's simply not creative. At all.

Zero imagination. Zero innovation. Nothing new to see here.

I don't see why anyone would play this game rather than finishing Sekiro or Bloodborne for the 6th time, which would be a much better experience.

I realize the irony of me saying this. But unprivate your account if you're gonna say stupid ♥♥♥♥ like this.
Does every game you play have to be innovative?
Anyway, not liking it is one thing - but calling it AI generated is just bait.
Napazkun Jan 18 @ 1:18pm 
creative or not, this game is atm in a really bad shape, every attack has a shattering in fps on hitfeedback. this is like the worse what can happen to a game in soulslike
Muqmuq Jan 18 @ 3:36pm 
Brother was like:" they have people with swords, how uncreative can they be?!?!?"
Ryya Jan 18 @ 3:57pm 
Great game, loved it. The final boss of the demo is great and the end demo trailer is fab.
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