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It also doesn't really fit with the character's concept. They are supposed to spend health for skills, have infinite stamina, and absorb health back by attacking enemies.
Other defensive options don't seem as good or just in general? I used a good mix of dodging, parrying (I assume we mean the timed block), and regular blocking. It makes a lot more sense to me for the blocking to be the "standard" defense rather than dodging. Offense was still useful and necessary for most fights.
I don't really understand the character's concept with the features you mentioned. Are those the mechanics you expect from a "berserker"?
Dodging consumes stamina. Parrying does not.
You can attack after a perfect dodge, but it doesn't rush you in to the enemy, so it will usually miss. Parries don't move you so follow up should almost always hit.
Dodges do nothing to an enemy's stamina. Parries drain their stamina.
If you dodge too early, you get hit. If you try to parry too early, just just block.
Etc.
The only time I really use dodging, is to avoid grabs.
And yes, Berserker mechanics. In DFO, you could spend health to do big damage as a berserker. They also had a skill that let them regen health when they got low on health. I just think health steal would make more sense here.
https://youtu.be/w-RQbzY9A8M?si=4PgPK91p33BqsWQh
And in other games too, berserker like characters have their health constantly draining, and they get it back by killing enemies. If they don't kill fast enough, they die themselves.
That's a great point. I found the dodge window more forgiving than parries (edit: for certain attacks), so I would dodge some of the bigger attacks with less clear timing (and grabs of course). It does somewhat seem like parrying has an inherent advantage, but there might be trade-offs that aren't apparent in the demo... I hope there are, at least.
The berserker point makes a lot more sense now. Thanks for clarifying
Perfect dodges are in the game. I'm not sure if the window to land them is harder or easier than the perfect blocks. It will probably be doable, but at the very least, you are trying a riskier playstyle. At least with perfect blocks you have a chance of regular blocking, but you don't really got that grace with dodges. Also, the greatsword has a skill that works like a dodge and attack at the same time. I wonder how good it is...
I do like the weapons once you get skills for them, though, and how each one has multiple identities including mutually-exclusive moves. Was quite partial to light-attack-charging greatsword and afterimage spear.