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There really is no reason for a single player game not to have a pause button though. Being able to continuously obtain sustenance and relieve yourself whenever you need it is important to your health. Eating fast and rush pissing is no way to live.
A pause when you open the settings would be useful. In my opinion they should add it since it's a single player game, it wouldn't bother anyone.. on the contrary.
No they're not, not really. Wukong devs explicitly said it's not and Jedi games take inspiration from souls, uncharted, metroidvania etc.
If it has any online section during the game play, it is not possible to pause the progress without the permission of server.
So, it doesn't matter whether it was supposed to be single play or multi play, once the function of pause did not work in the game, it just proves that it must have some online session between client and server during the game play or progress (*it was designed in program for some reason.
As a conclusion, it's nothing about soul like games, for example, monster hunter also allowed people to pause during the fight, if they play offline
It is only related to whether there is any online section designed in a game.
Main menu'ing when out of combat in DS does let you pick up from where you left off as it visibly saves your state but I've had some crashes where I spawned where the game last checked for a change (gaining souls, picking up something, etc.)
It's a little similar to No Man's Sky where there are various things the player can do to trigger an autosave like getting in and out of your ship.
The Lords of the Fallen devs however joked after announcing a photo mode that players can use it as a makeshift pause feature. IIRC Elden Ring players suggested to do this too for that game.