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The stamina bar management in this one is particularly obnoxious
There are skills even in the greatsword tree that focus on dodging, stamina usage, and if you keep a low equipment load, as well as pump points into endurance you can dodge all over the place with little issue. I believe there was even a skill in the great sword tree that acted as a dodge, so if you properly timed it, it would perfect dodge and do a cool spinning attack for a lot of damage.
So given the game has skill trees with varying stats to focus on, skills that incorporate dodges, and stats that let you pump stamina, I believe making a pure dodging build will be 100% viable in this game and from the demo it is very satisfying chaining perfect dodges together.
Overall I do agree that the aRPG genre is booming this year and after this demo this game is near the top of my list for sure.
I will never understand people hating on the way loot is, especially when there are very few games that combine 3rd perosn action combat with diablo-like loot/gear progression (its a unique combination).
This game and Team Ninja games are like the ONLY games in the genre that go for the diablo loot, so if you don't prefer it there are literally hundreds of other souls-likes without this feature.
If this was like an over done trend, I could see your point, but all we have is Team Ninja and now this game doing this lol.
Like you said I have no issue with your personal preference, but just like with your view there are tons of people who enjoyed Nioh and still play it to this day because of the loot and build possibilities.
I personally have no issue with a basic gear/loot of a traditional souls game, but I personally put soo much more time into games with RNG loot, that offers tons of stats and ways to build your character.
Honestly if Nioh 2 removed the loot the replayability would highly suffer as the entire structer was based around re-running and grinding missions fo better gear, new weapons, more skill points,...etc and it looks like this game will be the same as it is also mission based and each mission has level requirements for the player.
I would highly recommend played past the first level as its pretty much a tutorial that does not even give you access to the skill trees and other weapons yet.
You can easily focus on perfect dodging and there are skill trees to spec. The spear in particular has a whole stance tree built around brink dodging.
It's confirmed only 3, but maybe they will bring out DLC weapons later. The variety of the combat will come with how you spec into skills with some parts of the trees revealed so far giving you exclusive paths to use (respec is easy though if you want to change up).
These kinds of games are really made for controllers not KB+M so I'd highly suggest you change it up. They offer two controller schemes...one for Monster Hunter style attacking with face buttons and the other for a Soulslike scheme using the triggers and bumpers to attack and block.
You can switch targets while locked on easily, at least with the controller, so I'm not sure what you mean here.
That's not how Souls-ish games work (this game is a hybrid of Souls/Character action but leaning more heavily towards character action just with a Stamina bar, Bonfires, and Souls (Blade Nexus and Lacrima respectively).
You only get your health flasks (nether energy) replenished at the checkpoints.
Same with tracking. You can circle strafe as well. You have to understand that these games prioritize precision and don't let you track (sometimes enemies track but that's considered cheese design). They are designed to be "hard but fair".
I played the demo for 20 hours with no crashes and the loops I found were very tight with relatively short runbacks compared to the FromSoft games.
You seem to have familiarity with Soulstype games but then also are asking for things to be changed that are staples of the genre...
I agree that the junk loot is excessive but in the full game you'll be able to sell it off. You can also always just drop unwanted loot.
I also agree it would be much more handy to have presets rather than having to manually respec every time you want to change up weapons or skill playstyles. Hopefully the devs will catch wind of this idea.