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I did notice one of the issues is it is the shadows recalculating though and it is really noticeable after you get passed the prologue. There is a downed log near the cliff side and running into it, makes the shadows recast each time, which causes stutter. Alternatively, this could be a DX12 problem and those not experiencing stutter, could be on DX11.
um yeah so why not just turn off dx12 you need framgen that bad?
I don't use framegen, and DX12 allows more graphical fidelity. That's why DX12 is turned on. DX 11 is on by default and if you ran default settings, you ran likely high graphics, your native resolution and probably an upscaler (Determined by your GPU type.)
the only thing the game doesnt let me do with dx11 is framegen thats all im saying which i dont need also couldnt use anyway because i also disabled hags
Game runs really well, 144 locked at the highest possible settings but the moment my attack hits the opponent it becomes a stutterfest, people suggesting to turn off DLSS but I already have mine turned off by default, running this game on a Ryzen 5700X3D and an RTX 4080S.
You don't "Do" anything with DX12, it just has higher graphical fidelity than 11 does. Things look cleaner etc. It however is optional on most UE games because without preshader comp, it stutters like a madman on asset loads. In this case, it's shadow calculations.
I'm on an i9-14900K + RTX4080 on a fresh windows 11 install. It definitely stutters.
My experience was 90-140fps with literally zero stutter during raw gameplay and this was at 1440p, maxed out with no DLSS (I always have a FPS counter on in my games).
I will however say that in cutscenes there was always a lag spike at the beginning of them as if something was loading in which i hope gets fixed, because the cutscenes were pretty cool and missing out on that due to lag spikes suck.
EDIT: my rig is 3080, 5700x3d, 16GB, Win10