The First Berserker: Khazan

The First Berserker: Khazan

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kir kir 16 de jan. às 12:33
4
3
1
another stutterfest engine game
no thank you
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A mostrar 1-15 de 125 comentários
YOU 16 de jan. às 12:45 
6
Nope its buttery smooth. Compare your rig with the system requirements.
Mike 16 de jan. às 12:48 
Ran like butter for me.
Spartacus 16 de jan. às 16:03 
you problem
Kashra Fall 16 de jan. às 16:15 
For those saying it runs smooth for you, Ctrl+F11, that's all you have to do to prove it. IT activates steam's recording software and gives you a share link to show the video in the forums/on your friends list. My car'ds fans weren't even on, so it wasn't even touching my 4080 super's power at max settings with DLSS quality on at 1440p. My I9 was sitting at 41c and like 35% load. Running around? Perfectly fine, attacking? Stutter.

I did notice one of the issues is it is the shadows recalculating though and it is really noticeable after you get passed the prologue. There is a downed log near the cliff side and running into it, makes the shadows recast each time, which causes stutter. Alternatively, this could be a DX12 problem and those not experiencing stutter, could be on DX11.
Rando Calrissian 16 de jan. às 16:19 
No issues here, game is running perfectly. Other comments suggest an issue with dlss. This is a demo.
SignalComplex 16 de jan. às 16:20 
Ran flawless
xShadow-Dragonx 16 de jan. às 16:26 
Originalmente postado por Kashra Fall:
Alternatively, this could be a DX12 problem and those not experiencing stutter, could be on DX11.

um yeah so why not just turn off dx12 you need framgen that bad?
Kashra Fall 16 de jan. às 16:30 
Originalmente postado por xShadow-Dragonx:
Originalmente postado por Kashra Fall:
Alternatively, this could be a DX12 problem and those not experiencing stutter, could be on DX11.

um yeah so why not just turn off dx12 you need framgen that bad?

I don't use framegen, and DX12 allows more graphical fidelity. That's why DX12 is turned on. DX 11 is on by default and if you ran default settings, you ran likely high graphics, your native resolution and probably an upscaler (Determined by your GPU type.)
xShadow-Dragonx 16 de jan. às 16:31 
Originalmente postado por Kashra Fall:
Originalmente postado por xShadow-Dragonx:

um yeah so why not just turn off dx12 you need framgen that bad?

I don't use framegen, and DX12 allows more graphical fidelity. That's why DX12 is turned on. DX 11 is on by default and if you ran default settings, you ran likely high graphics, your native resolution and probably an upscaler (Determined by your GPU type.)

the only thing the game doesnt let me do with dx11 is framegen thats all im saying which i dont need also couldnt use anyway because i also disabled hags
LOWTIER 16 de jan. às 17:57 
Originalmente postado por kir kir:
no thank you


Game runs really well, 144 locked at the highest possible settings but the moment my attack hits the opponent it becomes a stutterfest, people suggesting to turn off DLSS but I already have mine turned off by default, running this game on a Ryzen 5700X3D and an RTX 4080S.
Kashra Fall 16 de jan. às 20:22 
Originalmente postado por xShadow-Dragonx:
Originalmente postado por Kashra Fall:

I don't use framegen, and DX12 allows more graphical fidelity. That's why DX12 is turned on. DX 11 is on by default and if you ran default settings, you ran likely high graphics, your native resolution and probably an upscaler (Determined by your GPU type.)

the only thing the game doesnt let me do with dx11 is framegen thats all im saying which i dont need also couldnt use anyway because i also disabled hags

You don't "Do" anything with DX12, it just has higher graphical fidelity than 11 does. Things look cleaner etc. It however is optional on most UE games because without preshader comp, it stutters like a madman on asset loads. In this case, it's shadow calculations.
Jayhova 16 de jan. às 20:32 
Originalmente postado por Kashra Fall:
For those saying it runs smooth for you, Ctrl+F11, that's all you have to do to prove it. IT activates steam's recording software and gives you a share link to show the video in the forums/on your friends list. My car'ds fans weren't even on, so it wasn't even touching my 4080 super's power at max settings with DLSS quality on at 1440p. My I9 was sitting at 41c and like 35% load. Running around? Perfectly fine, attacking? Stutter.

I did notice one of the issues is it is the shadows recalculating though and it is really noticeable after you get passed the prologue. There is a downed log near the cliff side and running into it, makes the shadows recast each time, which causes stutter. Alternatively, this could be a DX12 problem and those not experiencing stutter, could be on DX11.

I'm on an i9-14900K + RTX4080 on a fresh windows 11 install. It definitely stutters.
Self Destructive 16 de jan. às 20:56 
Complete stutterfest everywhere.. regardless of whether running in DX11 or DX12. Same goes with DLSS turned off. What a joke! 9800X3D and 4090 btw.
Volf 16 de jan. às 20:57 
Pretty sure all these people who say it doesn't stutter can't tell the difference between 60 fps or 120 fps either.
Mike 16 de jan. às 21:02 
Originalmente postado por Volf:
Pretty sure all these people who say it doesn't stutter can't tell the difference between 60 fps or 120 fps either.

My experience was 90-140fps with literally zero stutter during raw gameplay and this was at 1440p, maxed out with no DLSS (I always have a FPS counter on in my games).

I will however say that in cutscenes there was always a lag spike at the beginning of them as if something was loading in which i hope gets fixed, because the cutscenes were pretty cool and missing out on that due to lag spikes suck.

EDIT: my rig is 3080, 5700x3d, 16GB, Win10
Última alteração por Mike; 16 de jan. às 21:02
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Postado a: 16 de jan. às 12:33
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